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Direct Link To This Post Posted: 23 Apr 2012 at 17:09
Btw re: the wild dog/rat thing I was on about earlier... the rats left the square and the 1 pup remained. Basically just seems like animal NPCs can accidentally camp out on the same spot. Or maybe not an accident, seems like something that should be allowed imo. Still there is a display glitch where it isn't sure if there's rats or dogs or both on the square.
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Direct Link To This Post Posted: 23 Apr 2012 at 16:57
Can you introduce amphibious Orcs please and call them Snorcels?

Speaking of which... I've already subdued the local fish population and had them build me a number of pondweed farms and underwater training grounds. Snorkel production is running at 100%.


Edited by Createure - 23 Apr 2012 at 17:00
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Direct Link To This Post Posted: 23 Apr 2012 at 16:50
Originally posted by Starry Starry wrote:

Ok my level of frustration is soaring.  I've submitted petitions only to have replies that the troops are on the way (no one bothered to check the maps or they would have seen they haven't moved).   The petitions have been "politely" closed without checking resolution and I've reopened them.

I'm sorry to hear that, Starry; my fault entirely for announcing that all stuck armies were "fixed".

I hadn't expected that players would send armies out to occupy oceanic and coastline squares, and the ability to do so was unintentionally released - our apologies for permitting this action.

For every petition we get saying "please return my army" we also get one saying "please don't repatriate my army, it's where I want it for the imminent release".  

However I've made a blanket decision, and the last 52 armies that were 'stuck', unrecallably on ocean and coastline squares have now been forcibly repatriated.  We will permit them to return once the functionality is actually intended for release.

Regards,

SC 


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Direct Link To This Post Posted: 23 Apr 2012 at 15:03
Ok my level of frustration is soaring.  I've submitted petitions only to have replies that the troops are on the way (no one bothered to check the maps or they would have seen they haven't moved).   The petitions have been "politely" closed without checking resolution and I've reopened them.

Now in GC: 

[13:52]
GM Stormcrow [DEVS]: Armies currently on beaches will return when their occupation timers complete.

While that may resolve the occupation of some of my armies, I have a few armies that no longer show  occupation time.   What happens with those armies?  

Again, the ability to send armies to a water square was not tested for the ability to recall troops.  Devs, if you don't want us to use a feature, don't release it. :(

Edit:  Another issue, you might want to check the graph on the market, if I hover my mouse over the graph it colors the background red.  Shocked



Edited by Starry - 23 Apr 2012 at 16:21
CEO, Harmless?
Founder of Toothless?

"Truth never dies."
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Direct Link To This Post Posted: 23 Apr 2012 at 14:18
Actually I find it interesting that animals coexist on the same square. I'm not sure this is a bug. I actually like it.
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Direct Link To This Post Posted: 23 Apr 2012 at 14:13
Awwwmmmg!!!! Teh rats n' dogs are forming a coalition! Death by 1,000 nibbles?

> FW: Scout Mission to Square [@l=-329|-433|24] Completely Successful!
> Received: 23 Apr 2012 13:10
> Original Message:

Operation From:[@t=Forgotten|23337|-325|-430|20479|3477|4|1|24|0|Createure|H?|0][@p=Createure|3477|H?|1|4|0]
Operation Against:Square [@l=-329|-433|24]
Operation Type:Scout
Operation Outcome:Completely Successful!

Mission Report:
Your diplomatic mission was undetected and completed the objective! Your units are on their way home, safe and sound.

Information Gathered:

Troop levels present, foreign reinforcements:

Type:Unit:Quantity:
NPC's forces from NPC Town
Army: A few Wild Dogs

NPC's forces from NPC Town
Army: A pack of Giant Rats

Troops:[@i=5|98] Pups1
Troops:[@i=5|238] Ratlings63
Troops:[@i=5|239] Rats1




Edited by Createure - 23 Apr 2012 at 17:11
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Createure View Drop Down
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Direct Link To This Post Posted: 23 Apr 2012 at 13:59
I've discovered an NPC with the 'rats' marker on the map and when you click on it it is labelled as "wild dogs - size:pack"

...i'm scouting it at the moment to find out whether it is dogs or rats :/
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Direct Link To This Post Posted: 23 Apr 2012 at 13:46
Are we making any headway on the problem with armies stuck on the water?  I've submitted petitions, received replies the armies are on the way home yet they are still stuck on the water.   Thank you
CEO, Harmless?
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Direct Link To This Post Posted: 23 Apr 2012 at 05:52
Scout reports should be functioning again.

Caravans should all be visible.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 23 Apr 2012 at 01:06
Every time I scout a group of animals, the report comes back empty (like I scouted an empty square), even though the animals continue to occupy the spot.
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