22APR12 Release Bug Reports |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 22 Apr 2012 at 08:58 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attacking an NPC, the picture of the NPC no longer appears in the mini-map on the "Send Army" page. (
http://elgea.illyriad.co.uk/#/Military/Orders)
Petition 6013 and 6014
Edited by Rill - 22 Apr 2012 at 09:10 |
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Aurordan
Postmaster Player Council - Ambassador Joined: 21 Sep 2011 Location: United States Status: Offline Points: 982 |
Posted: 22 Apr 2012 at 10:38 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
This seems to have not worked, at least for me. I still have an army hanging out on the beach at 262|394, who have overstayed their original deployment and are giving no indication when they might return. While it's possible that this is not a bug at all, and simply my treasonous soldiers deserting en mass to work on their tans (It's happened before), I would like to give then the benefit of the doubt and raise the issue here.
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Innoble
Wordsmith Joined: 06 Dec 2011 Status: Offline Points: 141 |
Posted: 22 Apr 2012 at 11:09 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Not sure if this is a bug, but NPCs seem to be moving even when a player army is moving towards the square they are occupying. This makes it very hard to attack them. If this is as intended it is a very bad change.
Sure, moving animals is realistic, but then armies should have a way of continuing the move and track them and not return home just because the square is empty when they arrive. Should I be sending 9 armies now ? 1 to the square the NPC is on and 8 to the squares around it? I am very surprised if that is what the devs intended.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 22 Apr 2012 at 12:08 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
There have been some changes to battle reports. I don't know if these changes are intentional.
The first change is that it no longer specifies the type of creature in the mail title. It just says NPCs. The second change is that the order of the units killed is changed. It used to be listed based on the least experience first. I'm not sure what the order is based on now. The third changes is that no gold is given for the fight. It is possible that this is related to the fact that the armies are not returning. Or it might be that we no longer get gold when we fight NPCs.
Edited by Rill - 22 Apr 2012 at 12:09 |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 22 Apr 2012 at 12:34 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
On the military summary for each city, the bar graph is glitched in two ways: 1) The bottom level on the defense graph is the lowest defense number, not 0. This makes it appear as though defense against bows is 0 in every case. 2) The defense against cavalry bar reflects the value for defense against swords. Defense against swords correctly reflects the defense against swords value -- the graphs are always equal. This is consistent across all my cities and has been reported by numerous players.
Petition 6026
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Starry
Postmaster Joined: 20 Mar 2010 Location: California Status: Offline Points: 614 |
Posted: 22 Apr 2012 at 13:13 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cannot recall armies on ocean squares. I sent two armies to two different squares to occupy them, decided later to recall the armies, sent messengers who successfully delivered messages to armies but the armies are still occupying the ocean squares.
Please fix this, petition #5999 (Aradil account) Also, the new smileys are ghastly, please restore normal smileys. :( |
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CEO, Harmless?
Founder of Toothless? "Truth never dies." -HonoredMule |
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LadyLuvs
Forum Warrior Joined: 02 Oct 2010 Location: On Earth Status: Offline Points: 325 |
Posted: 22 Apr 2012 at 13:47 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Are the armies that are camping suppose to still show like they are marching or are they suppose to look like camps like they used to? Mine look like they are ready to leave the spot they are on, but are camped for another 2 days.
Oh and I put a petition in that the is an issue with the new mail ticker not disappearing when you have checked your mail until you refresh your screen. It is Petition 6032. I also have someone sending caravans to a city and I don't have a blue ticker mark above trade icon in that city. I have notifications of the caravans en-route in the Notification section. They do show up in trade movements. Did you get rid of the blue ticker for this? I also dont have a Building or Research Cue Ticker above the city map icon and it does not show anything in the Next Events for building or Research. The arrows next to the City drop down box don't work either. I am using FireFox version 11. Edited by LadyLuvs - 22 Apr 2012 at 14:18 |
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LadyLuvs
Raven, Murder of Crows Alliance |
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JimJams
Forum Warrior Joined: 20 Sep 2011 Location: Italy Status: Offline Points: 496 |
Posted: 22 Apr 2012 at 14:01 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Edited by JimJams - 22 Apr 2012 at 14:01 |
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Lord Nathan
New Poster Joined: 28 Sep 2011 Status: Offline Points: 2 |
Posted: 22 Apr 2012 at 15:20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Caravans delivering res for trade quests do not show up in map.
Petition 6041 |
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Llyorn Of Jaensch
Postmaster Joined: 31 Mar 2010 Location: Sydney Status: Offline Points: 924 |
Posted: 22 Apr 2012 at 15:20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Both recently 'Exodus'd' cities have returned to original resource allocation with incorrect resource building levels.
Mail shows 'unread msgs'. Incorrect. Petition 6043 |
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"ouch...best of luck."
HonoredMule |
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