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Darkwords View Drop Down
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Direct Link To This Post Posted: 23 Jul 2011 at 12:24
Originally posted by Sister Nikki Sister Nikki wrote:

The main problem is that a mechanism of the game suddenly changes.

The food balance it is just an excuse, You don't have to produce food in your city as you have Stores full of it. The game system right now which allows you to do anything unless you get out of food is correct.
How can anyone think that a town must produce the food that it needs ? Just take an example from real world.
Also if we have to speak about food then we can criticize all the research page for sovereignty which although it is a great tool for people making different strategies with the main bottleneck of the research points and food production are almost useless except some fields for speeding up unit training. The game provides a great number of  alternatives but in practice the most of them are frozen because of the research points and the food needed.  It is not wise to open a Pandora's box by making backwards steps.

Sorry to say but the game is already limiting the freedom of strategies which by the game have been introduced and afterwards frozen.

You are making a great game in compare with "Travian as example" and many more others but there must be a way all the possibilities to be also workable.


First off, no-one is saying that a town must produce its own food, you will still be able to ship in food to meet your requirements.

You say look at the real world... OK lets do that.  Can a city whose population require 2 Tonnes of grain a day, survive on 0 Tonnes of grain a day?  This is the RL equivalent of what is happening with the current mechanics.  Perhaps you would rather the fix be that when you hit 0 food your population starts dwindling rather than your tax rate?

All that is happening is that the Devs are making it a requirement that a city must have food supplies at all times, I personnaly will loose out from this, but see nothing wrong with it as I beleive it will in the long run improve the Illyriad gaming experience for the majority.

I disagree with you on your veiws of sovereignty and its usefullness, although in the past I had similar views, I have learnt that non food and non recruitment sov can be very usefull.

Also would you care to provide an example of how this update will limit our strategies.  Personnaly I can see it doing nothing but increase the variety of strategies used by inventive players.  It is essentially just getting rid af a tactic that dominates the game for veteran players, and will therefore force us to come up with new ones of our own, rather than all heading down a very similar path.
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Createure View Drop Down
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Direct Link To This Post Posted: 23 Jul 2011 at 12:55
I have no problem with game strategies changing. Sc warned us of this long ago - that changes would come along that will affect the way we all play - infact I consider this a celebrated tradition of Illy development.

I just hate that you let us get so settled into a strategy to do with building city's which can take many months or even years without alot of prestige when you could have told us this wasn't going to be allowable a year ago before many players wasted their time and money raising cities on 5 food tiles up to 20,000+ population.

This change will certainly add an extra limit on the variety of strategies - it means that players who don't build on +7 food squares can no longer compete with players who built on +7 food squares - effectively reducing us to a single correct strategy: - Build on +7 food or be happy with a smaller army that trains more slowly.

And you guys who are supporting this change strongly: Please stop saying "you can just ship food in from other cities"... because that does not solve the problem - it shuffles food about, at an enormous amount of effort when it requires daily attention over many months - but you are still producing less food and hence gold across your whole account than an all +7 food plot account and hence everyone with +5 food cities is still at a double disadvantage (much more micro management for non-selfsufficient cities & less overall ability to support troops + sov squares).
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Direct Link To This Post Posted: 23 Jul 2011 at 13:07
1. In Real world the most towns produce 0 food but their storehouses, supermarkets are always full. The food comes across the whole countries.
.
2. It may effect you but not me as I am not using this strategy and have food production in all my towns perhaps I am newer player than you :) .

3. Everything that makes more borders reduces the strategy limits. I believe and that is my opinion that the game needs more freedom than more control whenever you agree or disagree with this.
.
4. So food isn't the real problem but the sudden change of a basic rule in which most of people have invested their effort to play the game in certain strategy view.
.
5. "It is essentially just getting rid af a tactic that dominates the game for veteran players" Is it a Veteran hunting season do we need to get rid of them ? Are they dominate the game ? Sorry I don't think so I have seen them 8 months now almost all of them helping and securing new players and I respect them because of their love for the game without them Illy could not be exist or could be a new game in which everyone with power would attack all the time new players a phenomenon that overwhelms the most browser games.
.
and sorry to ask by the way are you an Illyriad player ? if so why you are hiding your Illy id? I don't want to offend you just I didn't knew that you could registered with a different name than your Illyriad one.


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Direct Link To This Post Posted: 23 Jul 2011 at 13:13
Originally posted by Createure Createure wrote:

I have no problem with game strategies changing. Sc warned us of this long ago - that changes would come along that will affect the way we all play - infact I consider this a celebrated tradition of Illy development.

I just hate that you let us get so settled into a strategy to do with building city's which can take many months or even years without alot of prestige when you could have told us this wasn't going to be allowable a year ago before many players wasted their time and money raising cities on 5 food tiles up to 20,000+ population.

This change will certainly add an extra limit on the variety of strategies - it means that players who don't build on +7 food squares can no longer compete with players who built on +7 food squares - effectively reducing us to a single correct strategy: - Build on +7 food or be happy with a smaller army that trains more slowly.

And you guys who are supporting this change strongly: Please stop saying "you can just ship food in from other cities"... because that does not solve the problem - it shuffles food about, at an enormous amount of effort when it requires daily attention over many months - but you are still producing less food and hence gold across your whole account than an all +7 food plot account and hence everyone with +5 food cities is still at a double disadvantage (much more micro management for non-selfsufficient cities & less overall ability to support troops + sov squares).


I actually agree with you on most of your points createure, however due to how quickly this has occured I do not beleive that the Dev's realised to what exxtent the 0 food mechanic was adding extra strength to large cities, therefor they could not pre-warn us as they did not see it coming themselves.

They for some reason do not keep track of what goes on in player cities, else the multi commander issue would also have been picked up long before it was.

This change will be a MAJOR pain for all the larger players that will be effected by it, as you say (myself included).  But if anyone can afford a knock back like this I guess it is the big guys.

I dont see it limiting strategies at all, I see it descimating one strategy.  And I hope we are creative enough to come up with others to counter-act it.

However, you are spot on regarding the 7 food spots in relation to city builds.  Someone earlier said about an ability to convert resources types, by being able to swap a lvl 20 lumber yard for a lvl 20 farm. And capping the number of farms at 7.  I feel this is a good idea and would even things out for us, however I think a straight swap would be too easy, perhaps we should be able to demolish down a resource square to 0 and then rebuild as whatever type we like.

I can only see outright chaos and a mad rush to the jungles, if they go ahead with the city relocation as Gryphon stated.
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Direct Link To This Post Posted: 23 Jul 2011 at 13:19
I have been considering destroying 1 or 2 of the 5 food tile cities I have for some time now to rebuild them on more bountifull lands.

2 main issues are holding me back :

1. it would mean giving up on some very high lvld commanders.
2. I would have to start all over again gaining enough pop to meet the requirements for even building a new city. Considering the time/effort and money I spent getting to 10 cities I dont think it will ever be an option to rebuild 2 cities entirly.

Now seeing that I am gonna loose my carefully fine tuned city mechanics is just hard to take.
Surely there has to be another way around, I very much like the idea of a one time relocation of resource tiles in order to compensate the many players this will effect.
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Direct Link To This Post Posted: 23 Jul 2011 at 13:33
Originally posted by Sister Nikki Sister Nikki wrote:

1. In Real world the most towns produce 0 food but their storehouses, supermarkets are always full. The food comes across the whole countries.
.
2. It may effect you but not me as I am not using this strategy and have food production in all my towns perhaps I am newer player than you :) .

3. Everything that makes more borders reduces the strategy limits. I believe and that is my opinion that the game needs more freedom than more control whenever you agree or disagree with this.
.
4. So food isn't the real problem but the sudden change of a basic rule in which most of people have invested their effort to play the game in certain strategy view.
.
5. "It is essentially just getting rid af a tactic that dominates the game for veteran players" Is it a Veteran hunting season do we need to get rid of them ? Are they dominate the game ? Sorry I don't think so I have seen them 8 months now almost all of them helping and securing new players and I respect them because of their love for the game without them Illy could not be exist or could be a new game in which everyone with power would attack all the time new players a phenomenon that overwhelms the most browser games.
.
and sorry to ask by the way are you an Illyriad player ? if so why you are hiding your Illy id? I don't want to offend you just I didn't knew that you could registered with a different name than your Illyriad one.




As I have stated I am one of those veteran players that has taken advantage of this mechanic sister, are you honestly thinking I would support a witch hunt against my own kind... LOL

As you say, you have not used this tactic, so how do you know if it is good or bad?  Personnaly I think the veterans like myself have too much military strength in comparison to smaller accounts and I think changing this will keep the veterans at the top, but help level it out a bit, thus making the game more interesting.

Yes many of us have put ALOT of effort into this game and have become somewhat dependant on this mechanic for our growth, however despite this having a huge effect on my account I still support the decision to change it.

P.S. Its not that I hide my ID, I just registered on here with a different name because I could.

My in game friends and allies know exactly who I am.
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Createure View Drop Down
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Direct Link To This Post Posted: 23 Jul 2011 at 14:32
As always - I really like how both sides of this argument (and the shades inbetween) are all giving well thought out and balanced opinions on this issue. It is VERY important that we discuss this imo it will have an effect on every single Illy player's strategy at some point, and a very profound negative effect on many veteran players' accounts, causing a very large amount of rebuilding/rebalancing that many of us were extremely glad to have considered "finished" to a great extent - so we could just concentrate on the stuff we enjoy (fighting/tournaments/mysteries/politics/trading etc.) without all those tedious months of micromanagement.

Dark: I absolutely agree about creating new strategies - every change to Illy adds an new dimension for us to explore - and I enjoy that very much.

If the ability to change resource plots (to different standard allocations) is not allowed with this change I'm not going to quit or make a scene or cry about it, I don't enjoy watching watching other people attention seeking - but I certainly will not be participating or enjoying this game to the same level that I used to - I just don't have time or money to rebuild 7 out of 9 of my cities and I don't like playing a game at an inherant disadvantage to other people outside of my own control.

Anyways I guess I'll likely make this my last longish post on this issue - you've all seen my opinion enough by now. At the end of the day I think Iduna has it spot on - the easiest way to enact this change fairly is to allow reallocation of city resource plots at the soonest convenience - even if it is just a "one off spell" rather than a change in the game mechanics for now.
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Direct Link To This Post Posted: 23 Jul 2011 at 14:53

I think all the vets would agree with creature, re-starting half of our towns really doesn't sound like fun, further i'd like to point out that under this system food is always going to be the most important aspect of choosining a square which ultimatly means if we have no way to change our resource allocation then no experienced player will ever settle on a 5 or 6 food square unless this is accompianied with changes that make terrain modifiers very VERY noticable.

GM's either let us use magic to change resources or change it so that all tiles have 7 food so a total of 27 (players currently on a 6 or 7 food tile could choose which of the other 4 they'd like to increase)
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Direct Link To This Post Posted: 23 Jul 2011 at 14:59
And/or if soverenty was chaged so that each level 5 sov square produced as much food as a level 20 farm then this would solve many complaints and have the added bonus of making turf wars over soverenty very realistic
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Direct Link To This Post Posted: 23 Jul 2011 at 15:20


Well, ill moderate it a bit. Im pretyy sure GM's didn't expect as many players using this strategy. That's why the change was that sudden.

Now, things can't stay like that. That's just inimaginable, while they will know the important use of this strategy by the Vet group that are highly supporting the game from the begining, that they do nothing to balance it. Im sure a balance like the "change ressource splot" idea will come.

Also i think this change may be necessary for the future prosperity of Illy. Because i also think of the other ways of specialisation that will be brought by the ingenious Dev Team. Real Diversity, Complexity, all day Learning and Freedom are  the words of Illyriad. Im convinced we are doing 2 step back to advance 3 steps forward.

And as we said, other major release will happen, and will change everything. Each Vet player knows that, and we already had to adaptate while new players had all the tools in hand plus our help. The only important thing is the link there is between GM/Devs team and us, the players. GM also are players; and they understand what that kind of big change could bring in bad feeling and frustration if things doesn't come like knife in butter. Illyriad is just so wonderful because it always improves, and it's not a beta game. Hard working GM/Devs will continue to surprise us with big release that change the view we had on the game, the strategies, etc... All the thing is in making these big release come wisely, naturally, easily; without forcing the players to spend again too many time and money to readapt.



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