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Brids17 View Drop Down
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Direct Link To This Post Posted: 29 Jul 2011 at 23:33
I honestly don't see why doing that would be a bad thing, this isn't a part time thing for the GMs, they're doing this fulltime. I think it's entirely reasonable that they want to get paid for it.

That said however, they're not doing that. The change to the way food works and being able to buy prestige via your phone are two completely unrelated things.
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Direct Link To This Post Posted: 29 Jul 2011 at 23:22
As a refugee from Evony, I'm disturbed to note that the first item in announcements is about the purchase of prestige.

Is Illy going the same route as Evony - the changing of the rules to make sure that people have to spend real money to be able to keep up with the game?
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Direct Link To This Post Posted: 29 Jul 2011 at 22:27
Thanks to the devs for responding in this thread! It's good to know you are listening and thinking these things through.
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Direct Link To This Post Posted: 29 Jul 2011 at 19:58
Originally posted by JohnChance JohnChance wrote:

I agree albatross, specialization of cities should be the future. War is simply too devastating in ILLY to be the future of the game. It takes too much time, effort, and even real world money for prestige users, to build up a big city from a mere settlement. Nobody really wants to risk it for any MINOR reason. That means the economy and city management portions of the game have to be well done.  Otherwise, eventually, it's just boring.

Wish the economy would have more to it than simply "build stuff to build troops", especially since now it seems like you will be able to stockpile a lot less troops and thus need to only replace losses from fighting NPC's or participating in tournaments.

what do you mean by a lot less troops?  You can still get 30k* troops or more on a city if you choose spots and sov wisely :)

*using average of 2 gold upkeep per troop
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Direct Link To This Post Posted: 29 Jul 2011 at 17:45
I agree albatross, specialization of cities should be the future. War is simply too devastating in ILLY to be the future of the game. It takes too much time, effort, and even real world money for prestige users, to build up a big city from a mere settlement. Nobody really wants to risk it for any MINOR reason. That means the economy and city management portions of the game have to be well done.  Otherwise, eventually, it's just boring.

Wish the economy would have more to it than simply "build stuff to build troops", especially since now it seems like you will be able to stockpile a lot less troops and thus need to only replace losses from fighting NPC's or participating in tournaments.


Edited by JohnChance - 29 Jul 2011 at 17:47
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Direct Link To This Post Posted: 29 Jul 2011 at 17:18
Whatever the development roadmap, I hope it has some bearing on the reality of settling a patch of land, rather than being a slave to the fiddling with existing numbers. e.g. if plots are to be re-purposed, then is should take effort proportionate to the real life equivalent. I fear (or hope?) we might have to head towards Sim-City-like zoning/building mechanics if we want to be redeveloping bits of our towns in any significant way.

However, I think we just want to keep it simple, and find ways of working with whatever assets a town has. It's important for a game like to strive to allow the differences to create interesting game dynamics, rather than have everyone aspire to the perfect identical city.
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Direct Link To This Post Posted: 29 Jul 2011 at 14:50
Originally posted by G0DsDestroyer G0DsDestroyer wrote:


having the tax at 100% would generate revenue, which would allow the purchase of adv. items to make the troops and/or allow for many to be made and sustained because of the upkeep, which indirectly helped level up the commanders and therefore was a part of exploiting the game, if that's what it is called. Very strange way too look at it i think, but meh. as i said I would not expect the GMs to even consider something like that.

This problem was more of an irrational game mechanism than an exploit. 

Everyone knows what happens when you run out of food, everyone knows 100% tax would give maximum gold revenue at the expense of other basic resources. Some people were done with building their cities and did not need any basic resources, so they ran at 100% tax with a negative food. They did not find it economical to buy food and feed the town. Period. There was no dishonesty from anyone. There was no rocket science that only the tournament winners could understand. Currently our troops and caravans march over the oceans. But we cannot say that anybody who trade across the ocean is exploiting. 

On the other hand, if one day this 'waterwalking' feature is revoked, you cannot say that your units should be allowed to march across the sea because you chose to settle in a small island. You should be ready to face changes in a dynamic sandbox environment.
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Direct Link To This Post Posted: 29 Jul 2011 at 14:45
Fair enough point. But there is no harm asking. lol
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Direct Link To This Post Posted: 29 Jul 2011 at 13:54
Cane, the only part of god destroyers post that I actually see as a potential issue are the winners of tournaments who used exploit. Now I certainly wouldn't go so far as to suggest that rewards should be revoked, however I  strongly believe that a tournament for players who used the exploit to get rid of troops is unlikely to be high on the devs list for this very reason.
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Direct Link To This Post Posted: 29 Jul 2011 at 12:49
I am aware of that. A tourney would be more fun.
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