20FEB18 - Defy Death Update |
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Blankit
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Joined: 18 Feb 2018 Location: Everywhere Status: Offline Points: 55 |
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Posted: 24 Feb 2018 at 22:52 |
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Again, I did not know that. Thanks. Are you planning on returning? Willd is back. |
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eowan the short
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Joined: 03 Jan 2016 Location: UK Status: Offline Points: 937 |
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Posted: 24 Feb 2018 at 16:55 |
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Accelerated healing has 11 levels but the commander starts at level 0 with level 1 accelerated healing meaning it doesn't change it from 205.
Edited by eowan the short - 24 Feb 2018 at 16:56 |
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Ruarc
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Joined: 04 Dec 2015 Status: Offline Points: 61 |
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Posted: 24 Feb 2018 at 16:07 |
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Updates to the game are always good. Can we expect to see more fixes, possibly including an improved text editor?
Accelerated Healing has 11 levels.
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eowan the short
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Posted: 24 Feb 2018 at 15:21 |
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206? What did I miss? 9 self bonuses= 90 11 division bonuses=110 Troop specific defence boost=5 =205
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OssianII
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Joined: 05 Sep 2017 Location: Penarth Status: Offline Points: 302 |
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Posted: 24 Feb 2018 at 12:18 |
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Then your post is off-topic and unnecessary. Open another thread.
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Blankit
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Posted: 24 Feb 2018 at 10:10 |
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Ofc it comes from upgradable attributes. Its 206, but yes thanks.
Having a smooth curve like this helps make the decision of level subjective. Which is nice. |
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eowan the short
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Posted: 24 Feb 2018 at 08:35 |
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Max commander level is 205
Assuming level 10 defy death, this is what the graph looks like. ![]() Edited by eowan the short - 24 Feb 2018 at 08:36 |
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Blankit
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Posted: 24 Feb 2018 at 08:15 |
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Did you plot that? And is there really a max comm level? |
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Alcie
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Posted: 24 Feb 2018 at 03:03 |
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I really like Ten Kulch's idea of 5 percent per level. I have no opinion on war-effects, but having commanders almost always die would restrict some variety of tactics and also reduce the amusingly large numbers of attacks during tournaments. 50 percent has a big enough affect to easily notice while avoiding the near-immortal problem.
Or, for those like Wartow who want more math, how about this percentage chance of survival: 10/Pi*skill_level*ArcTan[1/(Pi*(1-commander_level/MAX_COMMANDER_LEVEL)^4)] p.s. I want an equipped pony-of-immortality Edited by Alcie - 24 Feb 2018 at 03:06 |
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Ten Kulch
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Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Posted: 24 Feb 2018 at 00:13 |
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Yes. Game companies don't issue refunds for player actions based on malfunctioning code. In fact, game companies don't issue refunds for actual money spent on purchases like cards, items, and upgrades that later get nerfed because they are unbalanced in actual gameplay. In this specific case, leveling up Defy Death didn't even require the expenditure of money, just some time spent on leveling up the commanders. If the devs felt really bad about it (which they shouldn't), they could cut the price of commander reassignment from 15 down to 3 prestige for a week, and let everyone rearrange their commanders at -80% off the regular price. I can't say I'd recommend that. If it were me, I would raise Defy Death to 5% per level and call it a day. |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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