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20FEB18 - Defy Death Update

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Eros View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Eros Quote  Post ReplyReply Direct Link To This Post Posted: 24 Feb 2018 at 00:13
Imagine that, battlefield conditions have changed, that would never happen in actual combat would it...


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Post Options Post Options   Thanks (0) Thanks(0)   Quote AdmiralRage Quote  Post ReplyReply Direct Link To This Post Posted: 23 Feb 2018 at 22:12
Well the problem is now that the bug is fixed, Defy Death becomes pretty useless. A 10% chance of survival is not worth 10 levels of resurrection time (I think that's the general opinion, hopefully I'm making a correct assumption). Defy Death needs to be improved so it is a viable option.

And for those who have already leveled up Defy Death, should they have to pay for the prestige to undo it?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ammianus Quote  Post ReplyReply Direct Link To This Post Posted: 23 Feb 2018 at 18:10
This thread is about defy death! 
It is bad taste and mostly unwelcome to usurp it for accusations which have been posted before and repeated too often already.

On the Defy Death subject:
This has been a bug and has been fixed and that is good.

Why should we make another change now to get the previous erroneous result by a new mechanism.

Also for those who argue high level commanders should get additional benefits beyond those which are bestowed on them already by having features added to them with the points available, I'd say:
IMHO the ability to put 10 levels on Defy Death is good enough, it will be used on high level commanders where the benefit of having an up to 10% average saving of time. being able to give to allocate points to defy death already is one of the advantages of having high level commanders. Everyone can choose if this average reduction of 10% ressurection time is useful or not.  I would assume that's going to give an advantage for commanders of level 100 and above.



Edited by Ammianus - 23 Feb 2018 at 18:12
Qui secundos optat eventus, dimicet arte, non causa.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Zenorra Quote  Post ReplyReply Direct Link To This Post Posted: 23 Feb 2018 at 18:01
Originally posted by Hucbold Hucbold wrote:

Sigh!

Another thing in the game which is not as intended is the level of bare faced trolling that goes on - from the game rules: posts with the intent to provoke or disrupt other players aka "trolling" are not allowed. Over the past few months, I have been taunted, called names, had sexual innuendos made against me and generally trolled at an industrial level that goes way beyond fair comment or analysis of my game tactics and the devs only response is to suggest I block these people in GC, so I cannot see myself being trolled but everyone else can.

Double sigh!

Wow! Speaking of TROLLING someone. Remember this city, Huc? Seems to me like you are just as guilty.


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Post Options Post Options   Thanks (1) Thanks(1)   Quote Morose Quote  Post ReplyReply Direct Link To This Post Posted: 23 Feb 2018 at 16:46
Originally posted by OssianII OssianII wrote:

This thread is turning into another bash Hucbold fest from the alliances who deliberately go out of their way to personally harass, humiliate and deride other players at every opportunity. There is no need for us tolerate this anymore. We should keep a record and report it. Where there is long delay in GM's  taking action on these reports then we should band together and force their hand! Some of these practises must stop before this game gets a reputation. 

Ossian, this thread was a discussion of the fixed exploit regarding Defy Death.  Hucbold then derided SIN, blaming them for influencing the GM to fix a known exploit in the game that he admitted to using as part of their strategy.  The simple fact of the matter is that Defy Death was not working properly.  The period of time it was not working properly does not matter, and using the fact that it was not working as intended is an exploit plain as day.  

I do not see how that wouldn't be construed as his fault, and while he may have a point in the length of time in which this went unfixed, he is absolutely wrong in his assertion that it had some malicious intent to punish him behind it.  

TLDR - Defy Death was broken, now it's fixed, some people are mad that they can no longer exploit the fact that it's broken but it was never labeled to do anything more than it does now so the burden of the consequences are on them.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote OssianII Quote  Post ReplyReply Direct Link To This Post Posted: 23 Feb 2018 at 15:43
This thread is turning into another bash Hucbold fest from the alliances who deliberately go out of their way to personally harass, humiliate and deride other players at every opportunity. There is no need for us tolerate this anymore. We should keep a record and report it. Where there is long delay in GM's  taking action on these reports then we should band together and force their hand! Some of these practises must stop before this game gets a reputation. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Blankit Quote  Post ReplyReply Direct Link To This Post Posted: 23 Feb 2018 at 00:36
Originally posted by AdmiralRage AdmiralRage wrote:

Steering away from bashing on Hucbold's complaining, I also don't think we should try to "balance" low level commanders and high level commanders. I think high level commanders should have an inherent advantage.


Some people want that balancing because they either think that it will help in emergency (which it should not), or because they think it will help new players (who have no chance of surviving against someone who has played even 6 months with or without this balancing).
---E ---E Now selling pitchforks at The Pitchfork -Emporium. ---E ---E
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Post Options Post Options   Thanks (0) Thanks(0)   Quote AdmiralRage Quote  Post ReplyReply Direct Link To This Post Posted: 23 Feb 2018 at 00:16
Steering away from bashing on Hucbold's complaining, I also don't think we should try to "balance" low level commanders and high level commanders. I think high level commanders should have an inherent advantage. 
You could make a case that having 20 dead commanders at level 25 ready to go within an hour is playing the system. Not that I think that should go away, I think there needs to be more incentive to have high level commanders.


Edited by AdmiralRage - 23 Feb 2018 at 00:16
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ten Kulch Quote  Post ReplyReply Direct Link To This Post Posted: 22 Feb 2018 at 23:41
Originally posted by Hucbold Hucbold wrote:

Defy death worked in a particular way. It may not have been the way intended but it had worked that way for 8 years. Wars had been won or lost on these mechanics.

Name one. A war that was won or lost on the Defy Death mechanic doesn't exist.

Originally posted by Hucbold Hucbold wrote:

Strategies had been developed on these mechanics. ... In the middle of a war, at the behest of The SINdicate, the devs have altered the dynamics to reduce the effectiveness of elite attacks against big sieging armies without consulting the game at large. Its effect, if not its intent, favours one side. It stinks.

"Strategy" is generous. You discovered an exploitable bug, and instead of reporting it, you chose to systematically abuse that bug across two dozen different accounts. That stinks. There should be no sympathy for anyone who exploited that bug. Do you really think the devs should allow you to continue abusing a code malfunction to create an actual advantage in the game? "Everyone can use it," is not an acceptable argument. They squashed the bug, case closed.

For those wondering, the Defy Death bug wasn't a game-breaking problem until the 5x equipment update. That update poured gasoline on the spark, allowing a 61 troop army with 4 deathless commanders to attack like 1000 troops. As a single shot gambit that's fine. Exploiting the defect to strike over and over without waiting for resurrection time (the intended balancing factor) made the knowledge of how to systematically trigger the bug more valuable than all the troops you were producing in your cities.

At that point, you fix the bug, period.
Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Malek Quote  Post ReplyReply Direct Link To This Post Posted: 22 Feb 2018 at 22:19
Originally posted by Hucbold Hucbold wrote:

Sigh!



Another thing in the game which is not as intended is the level of bare faced trolling that goes on - from the game rules: posts with the intent to provoke or disrupt other players aka "trolling" are not allowed. Over the past few months, I have been taunted, called names, had sexual innuendos made against me and generally trolled at an industrial level that goes way beyond fair comment or analysis of my game tactics and the devs only response is to suggest I block these people in GC, so I cannot see myself being trolled but everyone else can.

Double sigh!

The ironic thing about your claim here is that you are trying to play the victim when you are the instigator, over the past few months, I myself have been labelled, Nazi, Terrorist, and the latest one from you yourseld applied to TCOL, ethinic cleansers. You want to come on here and cry foul when you are the one that started it all in this very forum for it, even asked by GM Cerb to stop. This supposed level of trolling is a creature you can call your own, as I have been harassed with those labels above myself since the very start of this war and you were the one that started it (check the numerous forum posts of your own for reference), im not going to cry about as you do, I  just fight back.  
As such you still have one of your towns named after one of the worst ethnic cleansing events that has ever occurred, maybe you should reflect on your own actions before hurling accusations at others. 

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