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2014, New player questions

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Dwrwd View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dwrwd Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2014 at 14:46
Originally posted by Dwrwd Dwrwd wrote:

I'm about to build my first trader so I want to clear a doubt: if I send the trader to a hub from town A, will I be able to send stuff to that trader from town B?
Also, how do you improve your standing with a faction?

Am I fish or fowl (i.e. am I a noob or a vet)? Not sure but anyway, after answering to a noob's question here I am posting a question myself.

Expanding on my previous question: since I can access my traders from any city I came to the conclusion that I only need to have a Traders' Guild and Trade Office in my first city and I only need to pursue trade research up to Faction Markets in other cities (so I can send goods to hubs from there).

Please let me know if there is any advantage I am missing by doing so.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dwrwd Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2014 at 14:28
Originally posted by Dragonwort Dragonwort wrote:

Back to the Information Well...lol...

I am a newbie located in Tor Carrock with many other newbies and more appearing everyday.

My question is this: 2 new cities have now spawned next to my favorite spot to gather herbs. (actually the ONLY spot for many squares). One settlement has a population of 5 and the other 3.
Am I poaching? I assume they are not far enough along in research to gather the herbs anyway. 
should I wait until they are larger and ask permission to harvest there OR just wait until they bump me ? Oh, and they are unaligned..Whats the proper etiquette for this situation?ConfusedDragonwort

I already expressed my support for freedom of harvesting so my suggestion is to harvest as much as you want (provided you don't overharvest) but if the patch is being harvested by someone else wait till they are finished.

A few more things to keep in mind:
Herbs are regenerated to the max available on each spot at midnight (game time). So if you scout the patch shortly after midnight you will know how many herbs are there.
This is important to know because if herbs are overharvested (e.g. if you send 10 herbalists on a patch with 9 herbs) they will disappear forever from that spot.

I am also a self-appointed "environmental guard" meaning I protect the rare herbs patch closest to my city by scouting every time I see other people harvesting it (I advise you to do the same). If I ever see too many harvesters there, I am ready to bump them off and even kill them (if I don't have any harvesting units to bump them with) but luckily this has never happened.

Considering the size of your neighbours they will not be interested to the rare herbs for a long time, if ever. Chances are they will either abandon the account or tenaril to a new location.

If any of them decides to stay in the area I think you should approach them not to ask permission but to encourage them to agree to a shared use of the resource.

If they claim rights on it because of vicinity you could claim precedence, since you were there first. My personal opinion is that natural resources belong to everybody so they should be shared.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragonwort Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2014 at 12:37
Back to the Information Well...lol...

I am a newbie located in Tor Carrock with many other newbies and more appearing everyday.

My question is this: 2 new cities have now spawned next to my favorite spot to gather herbs. (actually the ONLY spot for many squares). One settlement has a population of 5 and the other 3.
Am I poaching? I assume they are not far enough along in research to gather the herbs anyway. 
should I wait until they are larger and ask permission to harvest there OR just wait until they bump me ? Oh, and they are unaligned..Whats the proper etiquette for this situation?ConfusedDragonwort
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anjire Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2014 at 09:40
Originally posted by Impedious Impedious wrote:

Now I am a confused nube, I had 0 beer so I made 10 build schedule says I have made 8/10 but now I have 13 beer and it says I have 14 currently stored, while you can never have enough beer my Canadian school math can't figure it out this British math

This is a petitioned issue and has been an issue for well over a year.

What you queue up for production is rarely what you will make.  Mind you, more often than not you will produce more than you actually queue up.  

Quantities for production still wrong

Ticket NumberCategoryStatusAssigned ToLast Updated
7666GameplayNewUnassigned14/09/2012 11:55:30

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Ander View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ander Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2014 at 06:42
Did you do some quest that gave you beer? There are some quests that give beer as reward.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2014 at 05:23
Perhaps someone sent you some beer as a gift?  The inventory +whatever number that allegedly shows production is actually meaningless (just shows how many you have, not how many are in progress).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Impedious Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2014 at 05:00
Now I am a confused nube, I had 0 beer so I made 10 build schedule says I have made 8/10 but now I have 13 beer and it says I have 14 currently stored, while you can never have enough beer my Canadian school math can't figure it out this British math
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 15 Feb 2014 at 19:34
Yes, you can send from town B and the trader from town A will control the goods.

Faction standings cannot be changed at this time.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dwrwd Quote  Post ReplyReply Direct Link To This Post Posted: 15 Feb 2014 at 19:16
I'm about to build my first trader so I want to clear a doubt: if I send the trader to a hub from town A, will I be able to send stuff to that trader from town B?
Also, how do you improve your standing with a faction?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 15 Feb 2014 at 18:05
1)  Bumping harvesters may be annoying but is not considered bullying.  Don't sweat the bumping thing, just bump back -- with the caveat that if it is on a location claimed by sovereignty, check with the player who owns the square before harvesting.  Keep in mind that harvesting basic resources is not crucial for game growth, whereas positive relationships with other players may very well be.

2) With regard to the folks who send more than a new player's storage can actually hold, I have never been able to fathom why they thought that was a good thing.  They may feel it's helpful, but more often it is just annoying for the new player.  Probably it reflects the fact that it's been a long time since they were a new player themselves and can't put themselves in your shoes.  My advice would be to make the best use of whatever is incoming that you can, consistent with your own goals.  Play your own game.

3)  If you don't have any rare herbs or minerals around you or if they are all claimed, there is little point to building a herbalists guild or a miners guild.  A skinners guild can be handy once you have a small army and start killing stuff, or if there are a lot of unclaimed animal parts left lying around your area.  Cotters are cheap and very useful.  Building a trade office and merchants guild can be useful to build a trader and take advantage of safe storage in hubs.  I wouldn't recommend upgrading them very far unless you plan to be very active in hub trade.  (Upgrading merchants guild beyond level 1 seems pretty pointless for all but perhaps the top 1% of traders.)
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