2014, New player questions |
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Dragonwort
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Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Posted: 01 Apr 2014 at 15:19 |
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AD, yes that's what I do, and that, in turn, brings up another page..."harvesting mission" which is basically the marching orders for your trader. This is where I have the problem....numerous choices to fill in one or both option boxes (one is player..the other city) and no instructions as to which does what. Example: if I type Centrum in the "town box" the game starts a player/town search to match and comes up with" wifflepoof" or the like. I do not want my trader to go to a city owned by WifflePoof or to a city named Wifflepoof The harvesting mission page is not shown in either of the 2 guides to trading and I can't get the video to work to see if it is explained there. I don't want to press send until i'm sure where the trader is going AND that's why I need the explanation of where to type what on the "harvesting mission" page.
Edited by Dragonwort - 01 Apr 2014 at 15:37 |
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Just another wrench in the works..
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abstractdream
Postmaster General
Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
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Posted: 01 Apr 2014 at 14:38 |
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Only way to send a Trader to a Faction Hub that works for me is to find the Hub (search bar) and click on it in the map and choose to send the Trader.
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Dragonwort
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Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Posted: 01 Apr 2014 at 12:15 |
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Rupert,
My bad....I should have said and a horse trainer to make use of the discovery, no doubt.
Edited by Dragonwort - 01 Apr 2014 at 12:36 |
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Just another wrench in the works..
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Count Rupert
Forum Warrior
Joined: 01 Sep 2013 Location: Lost in Thought Status: Offline Points: 242 |
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Posted: 01 Apr 2014 at 12:03 |
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The horse trainer is NOT a requirement for receiving the racial mount discovery. Once you research 20 crafting techs in a city, you receive the discovery whether you have a horse trainer there or not. Of course you would need a horse trainer to make any of them.
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Dragonwort
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Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Posted: 01 Apr 2014 at 11:40 |
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AND having a horse trainer no doubt,,,,Is the information on prerequisites to discoveries anywhere? It would really help in city planning...my horse crafting is in 2 entirely different cities than my main crafting city where i will eventually complete the needed 20 crafting researches. I, of course, would have built differently had I known aforehand..Thanks
Dragonwort |
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Just another wrench in the works..
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Dragonwort
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Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Posted: 01 Apr 2014 at 11:22 |
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The videos ( among other things) don't seem to be working at the moment and i'm trying to get a trader to centrum....problem...I find no explanation in the 2 tutorials on how to fill out the page titled"harvesting mission"
There is a box for player and one for city, numerous choices and little instruction...I don't want my one free trader in cyberspace so I am loathe to press send until I know it's correct. If I put Centrum in the town box the game goes through a player search and delivers "whiffle puff"? Is the council of Illyriad the player and centrum the city or what? Some step by step would be appreciated....Thanks DragonwortEdited by Dragonwort - 01 Apr 2014 at 11:27 |
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Just another wrench in the works..
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 31 Mar 2014 at 17:57 |
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To expand on Bonfyr's answer, the crafting discoveries can be discovered at as many cities as meet the requirements for them. The requirement for the racial sword is simply building a swordsmith (crafting building). The requirement for the racial mount is completing any 20 crafting researches.
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abstractdream
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Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
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Posted: 31 Mar 2014 at 17:22 |
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Q: Can a human, for example, achieve the traditional sword in city A AND city B?
A: Yes Edited by abstractdream - 31 Mar 2014 at 17:23 |
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Hora
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Joined: 10 May 2010 Status: Offline Points: 839 |
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Posted: 31 Mar 2014 at 15:18 |
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You need the trade office to offer new deals in a hub.
Without a trade office, you'll still be able to accept any buy or sell offers, and also create offers at your city itself...
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Dragonwort
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Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Posted: 31 Mar 2014 at 14:06 |
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OK....I'm still building my first trader BUT it is in a city that was sieged and exodused to a new location. A great amount of research has been completed and that begs this question:
Other than opening up all the research needed for a trader to work in trade hubs, is the trade office necessary for anything else? Maybe something to do with sovereignty? Once you have a trader and the trade research has been done, can you demolish the trade office and still continue to trade in the hubs with your trader? As is well known....building sites inside the city walls are at a premium. Anything not absolutely necessary can be replaced with a more useful structure...imo Thanks..
Dragonwort |
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Just another wrench in the works..
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