| Author |
Topic Search Topic Options
|
twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
|
Topic: 20 cities per an account? Posted: 09 May 2013 at 20:36 |
what do other members think about the decision allowing 20 cities per an account once broken lands opens? i guess we are going to be allowed to play 10 per a section. how many players think with current interface of gameplay that even 10 cities is hard? are many players just playing with a few cities and allowing the rest to sit using set up that allow little maintaince? how many believe that many castles just sit there with little interaction by the account holder? please be polite in your answers and please just one response from a person.
|
 |
The Politician
New Poster
Joined: 31 Dec 2012
Location: The Consulate
Status: Offline
Points: 22
|
Posted: 09 May 2013 at 20:42 |
|
20 cities would be too much, besides reaching 10 cities is a hard goal to achieve. Also think of the time it would take to administrate 20 cities...
|
|
In war there are rules, in politics however, there are no rules.
|
 |
Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
|
Posted: 09 May 2013 at 21:27 |
|
Many players currently maintain two accounts with 7-10 cities each. I don't see this as remarkably different.
|
 |
ickyfritz
Greenhorn
Joined: 10 Sep 2012
Location: United States
Status: Offline
Points: 40
|
Posted: 09 May 2013 at 21:27 |
|
Participation in the Broken Lands is entirely optional. If you don't want to manage those extra cities, no one is going to make you. When it opens, participating in Elgea will be entirely optional for new players. No one will make them take on the extra towns if they don't wish it.
One of the things I really like about the game is that I decide what I want to do. I could refuse to build armies, additional cities, kilns, diplos or anything in the game if i desire to do so.
I think the game is great because the player decides the level of play and level of time to invest.... not the game.
I would rather have the option, than not have it.
I plan on participating.
|
 |
KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
|
Posted: 09 May 2013 at 23:39 |
|
How about 40 cities over 2 accounts...
|
|
"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
|
 |
DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
|
Posted: 09 May 2013 at 23:41 |
I think 20 cities is a little much. Especially with an alt 40 cities. And if your sitting for someone on vacation now 60 cities possible.
I think it would be great to get some additional User Interface things to assist. The last harvesting update was a great time saver.
I think the sov interface could save lots of people time. Specifically in the sending out armies waiting 10min claiming sov. Or changing sov structures from map.
|
 |
Sir Bradly
Forum Warrior
Joined: 12 Sep 2012
Location: Canada
Status: Offline
Points: 228
|
Posted: 09 May 2013 at 23:57 |
I think I will play in BL or Elgea, not both. I don't have the time to manage that many cities along with all the other tedious daily clicks.
SB
|
 |
Starry
Postmaster
Joined: 20 Mar 2010
Location: California
Status: Offline
Points: 612
|
Posted: 10 May 2013 at 01:15 |
I see no reason not to allow ten cities per world, if you don't want to manage that many cities then don't build/take that many in Broken Lands. I do object to the suggestion that cities are limited to less than what is allowed in Elgea. It's a personal preference and a decision each player needs to make; build as many cities (up to ten) that you can manage.
Ten cities in Elgea is not that difficult but it requires a lot of building and work, the same will hold true in Broken Lands.
|
|
CEO, Harmless? Founder of Toothless?
"Truth never dies." -HonoredMule
|
 |
Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
|
Posted: 10 May 2013 at 01:41 |
I'd prefer success in Illyriad not to be a measure of the amount of time one spends playing the game. It's not a count of clicks; it's a strategy game, so brains should win over quantity. Personally, I think 40 ( (10+10) × 2 continents ) is too much work*. Others would be quite willing to put the time in, but I would feel a little aggrieved if, as a rule, I could not compete with those who spent the most time pushing their city count to the limits through sheer persistence and brute force.
* it would certainly help if there was a radical redesign of the UI, with overviews of a player's empire (all cities), improved visibility of timers, and so on.
|
|
|
 |
Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
|
Posted: 10 May 2013 at 01:55 |
|
I have eight cities in Elgea, and I'm not in a super hurry to get a ninth. I haven't found that it significantly limits my ability to "compete" (insofar as that is even a relevant concept). People will have as many cities as they are willing to make time for, both in Elgea and in Bacon Lands, just as they do now.
|
 |