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Tordenkaffen View Drop Down
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Direct Link To This Post Topic: 20 cities per an account?
    Posted: 10 May 2013 at 22:45
Not referring to the non-PVP crowd, but the "normal" players.
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Direct Link To This Post Posted: 10 May 2013 at 22:11
There is no sov in the non-PVP area of broken lands.  So instead of 20 sq's for each city you need 1 sq.  I doubt space will be a problem there.  

How much of BL will be habitable though?  It looks like a large amount is water, non-pvp ect.  


Also I vote that we do what Rill suggested and make it Bacon Lands :D
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Direct Link To This Post Posted: 10 May 2013 at 20:24
I think that considering that about 50% of Broken Lands will be non PVP area, it will be a good idea to limit city numbers to allow as many players as possible space and opportunity in the expansion. 
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Direct Link To This Post Posted: 10 May 2013 at 18:47
People who play more are always going to have the advantage over people who play less.  This is true of any game.  I think forty cities might be more than I can handle, but others can go for it if they want.  Anyway, the continents are separated, so someone with twenty cities in Elgea isn't disadvantaged against someone with forty.   
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Direct Link To This Post Posted: 10 May 2013 at 04:02
The idea of having 40 or so cities seems crazy to me. Im making a "push" for my 10th city now- and I think its been a long haul to get here. In any case I think the game is well balanced as it is now. I dont want the devs to upset that too much. 

Someone made the comment on here its about strategy not time put into the game-- Well if the game was setup so someone whos played for a month can compete with those of us who have played for 2 years or more- then there is a flaw in the system. As I stated above I like the way the games balanced like it is now both the longevity and playabilty(which seems to keep improving.).


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Direct Link To This Post Posted: 10 May 2013 at 02:46
play as many cities as you want..1, 2, 20, 40.
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Direct Link To This Post Posted: 10 May 2013 at 01:55
I have eight cities in Elgea, and I'm not in a super hurry to get a ninth.  I haven't found that it significantly limits my ability to "compete" (insofar as that is even a relevant concept).  People will have as many cities as they are willing to make time for, both in Elgea and in Bacon Lands, just as they do now.
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Direct Link To This Post Posted: 10 May 2013 at 01:41
I'd prefer success in Illyriad not to be a measure of the amount of time one spends playing the game. It's not a count of clicks; it's a strategy game, so brains should win over quantity.

Personally, I think 40 ( (10+10) × 2 continents ) is too much work*. Others would be quite willing to put the time in, but I would feel a little aggrieved if, as a rule, I could not compete with those who spent the most time pushing their city count to the limits through sheer persistence and brute force.

* it would certainly help if there was a radical redesign of the UI, with overviews of a player's empire (all cities), improved visibility of timers, and so on.
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Direct Link To This Post Posted: 10 May 2013 at 01:15
I see no reason not to allow ten cities per world, if you don't want to manage that many cities then don't build/take that many in Broken Lands.  I do object to the suggestion that cities are limited to less than what is allowed in Elgea.  It's a personal preference and a decision each player needs to make; build as many cities (up to ten) that you can manage.   

Ten cities in Elgea is not that difficult but it requires a lot of building and work, the same will hold true in Broken Lands.   
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Direct Link To This Post Posted: 09 May 2013 at 23:57
I think I will play in BL or Elgea, not both.  I don't have the time to manage that many cities along with all the other tedious daily clicks.

SB
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