18/AUG/2014 - New City Graphics Options! |
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Arctic55
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Joined: 26 Sep 2011 Status: Offline Points: 379 |
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Posted: 21 Aug 2014 at 22:38 |
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Sorry wrong person ... I was thinking about you while writing this . I will edit it.
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Grego
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Joined: 09 May 2010 Location: Klek Status: Offline Points: 729 |
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Posted: 21 Aug 2014 at 22:42 |
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I love new looks! and size is just right
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 22 Aug 2014 at 03:49 |
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but that isn't even the whole story. in a game that some of us have played for years, the devs go further and actually *give away* prestige just for showing up. so without ever parting with a single coin, you can merely log in for 50 days and get what other players had to buy...for nothing. who is that not fair to, again? ;) |
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Merlinus
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Joined: 15 Feb 2014 Location: Tennessee USA Status: Offline Points: 81 |
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Posted: 22 Aug 2014 at 05:14 |
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The Devs aren't doing anything with Illyriad.
What the Devs are doing to Illyriad is making it worse. The Devs aren't doing it right with Illyriad. The Devs are just huckstering Illyriad for profit. The Devs are evil overlords out to push players away from Illyriad. The Devs won't listen to me. I never get what I want. Why isn't Illyriad more like LoU, or Evony, or ....? The Devs created this option, which basically does nothing to, or for Illyriad. The Devs did it wrong! They should have.... And it's only page six. I'm a new player. I'm an LoU (and others) refugee. How's about this? Thank you, Devs. You make me feel like Illyriad is growing, not dying. Thank you for the wonderful and creative artwork we could never do that you did, just for us. For those who have played this game, created this community, and dedicated our online game play since day one--and for those of us for whom this IS day one, thank you. Your continued dedication to this game is the reason for our continued dedication to this game. Thank you for leading from the front. Thank you for trusting us, the players to give you thoughtful, respectful feedback and input--for making it possible for us to help create OUR game, something unique in the gaming world. I (am/am) not a fan of this particular development, but I do appreciate the fact that you honor us by showing up for work every single day, with the best intentions for the customers you serve to be first on your priority list. I'd like to say a special "Thank You!" to GM Cerebus for the amazing contribution we see today. Oh, and by the way, Thank you. |
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In Peace we reign. In War we RULE!
Long live the Royal House of Merlinus! |
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abstractdream
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Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
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Posted: 22 Aug 2014 at 15:45 |
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@ Merlinus +1
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Diva
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Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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Posted: 22 Aug 2014 at 21:21 |
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You missed ones did reply with gratitude +1'ers... w/i the 6 pages. Better to focus on the positives of the thread than the negatives..
D
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Miklabjarnir
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Joined: 07 Mar 2012 Status: Offline Points: 73 |
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Posted: 23 Aug 2014 at 03:04 |
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After trying out some of the new choices, I have a couple of comments/requests.
- the new graphics are generally darker than the old ones. I am playing on a calibrated 10-bit monitor, and find it quite noticeable. For some sets it is appropriate, but generally I think the new and old sets should be better matched. - It would be VERY nice if the city graphics were made as overlays, so that a captured city would retain its style but any new growth to it would be in your selected style. Would also be nice for role-playing reasons if you decided to change the style of an existing city - style A up to size X, then style B up to size Y etc.
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Tyrande Whisperwinds
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Joined: 02 Mar 2013 Location: Portugal Status: Offline Points: 177 |
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Posted: 29 Aug 2014 at 12:22 |
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So..out of 1136562 suggestions for game improvement, bugs fixes that need to be sorted, the dev's decided to release a purely cosmetic, useless, thingy out...
But wait..this gives money... Oh wait, here comes the defenders of the poors saying the game needs revenue to keep rolling, blabla.. If maybe they released new content, fixed some stupid bugs and whatsnot, maybe the player database would grow much more, (or ppl would stop leaving for lack of new things to do) and those would spend more prestige..thus increasing income..and making everybody happy... Plus, if you think for one moment someone is not making GOOD money out of this...and that only a small (if much) portion of the income is going to be redirected to actually improve gameplay... you dont live in the XXI century... I'm glad this game is free... otherwise would have stopped playing ages ago... |
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GM Rikoo
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Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Posted: 29 Aug 2014 at 13:36 |
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First of all, you make a good point. Granted, it's mixed in with some other things that are a bit ... extreme... but I do see what you mean. We have been listening to many suggestions and we have fixed many bugs. We've had the discussion before about how many changes we put into the game that came directly from players. This patch (the one with the castle changes) includes one. As a side note, this patch was more the result of our artist GM Cerberus (and then put into the game by TC) so did not "take away" time from "real" developments as it would in other cases. Still, we are a tiny team so everything takes some time. But, we do have to do more about the bugs or issues, for sure. All I can tell you is that we are working on items (especially bugs, as we defeat many as they are reported in bug reports) but you might be feeling as though you are in a vacuum simply because I have a rule that I do NOT communicate to the players about changes until they are practically done, so we can avoid "teasing" players (unless it is something silly or fun or less intensive to develop, like these castle changes.) Feel free to IGM me any time to ask about developments. GM Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 30 Aug 2014 at 05:21 |
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Honestly I think things were more fun and interesting when the devs talked more about stuff before it happened. Sure, we complained when stuff failed to materialize, but it was fun to hear about the thinking and vision of the developers.
It is possible that having a bunch of engaged and demanding players causes more wear and tear on the developers -- but might also indicate a more engaged and committed playerbase. Just something to think about.
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