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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 935 |
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Posted: 08 Sep 2014 at 23:31 |
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You misread - I said part of the revenue from Illyriad was likely used for the AoA equity stake - the rest was obtained from crowdfunding (loan or equity I don't know). Obviously, on cash costs, Illyriad is cash positive or it would close. The lack of development points to limited funds being available to increase functionality (and I imagine a lot of coding is done without payment). If the player base is 2,000 and 60% buy prestige £20pa = 2,000 x 0.60 x 20 = £24k. So I'd guess it clears maybe £1k cash per month after cash expenses.
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Glin
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Joined: 06 Apr 2014 Location: US Status: Offline Points: 127 |
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Posted: 08 Sep 2014 at 03:58 |
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Diva must be hinting for a Christmas show & tell hosted by the Devs. :)
Edited by Glin - 08 Sep 2014 at 03:59 |
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Diva
Forum Warrior
Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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Posted: 07 Sep 2014 at 20:38 |
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Well Devs, do what you do... we'll continue to shout and complain, laud and sing your praises., and wait.
Seriously can't win em all. FACT You can please some of the people some of the time, you cannot please all the people ALL the time. FACT For those with longevity behind their history... PROOF Diva Edited by Diva - 07 Sep 2014 at 20:39 |
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 31 Aug 2014 at 07:17 |
we know for certain that AoA sought crowd funding, so if Stormcrow has, in fact, become a tycoon from the proceeds of illyriad he's kept his offshore accounts well in order. |
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 31 Aug 2014 at 02:37 |
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I would be surprised if Illyriad had ever generated positive net revenue in the first place, so I doubt that it could have been used to bankroll AoA. On the other hand, the existence of Illyriad demonstrates that the Illy dev team is capable of producing a game that is playable, so in that sense it probably encouraged outside investors to put money into AoA that they might not have otherwise.
In any case, since we as players have very limited visibility into the financing of Illyriad Ltd., we might as well be blind people saying that an elephant is thin and ropy.
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 935 |
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Posted: 30 Aug 2014 at 17:29 |
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If Age of Ascent is a success, I would hope some of the resources would be put back into Illyriad, seeing as how it is very likely that most of the Illyriad revenue was used to bankroll the equity stake in the AoA development.
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Nesse
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Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
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Posted: 30 Aug 2014 at 16:15 |
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Yay!
Pathfinding! Battle magic! Faction quests! Soon(TM) I agree with Rill, don't wait with releases until they are done. I like being teased, and we are still building roads on a release that was "coming soon(tm)" in august 2010. Honestly, I like building roads and I think it is a good idea that should be introduced to the game as soon as possible. But this post is not about roads or about things that have or haven't been released - it is about maintaining that suspense of this great game become even more awesome sometime soon. I think that what is needed for that to happen/continue/be recreated (delete as appropriate) is to 1) Talk about plans without giving specific dates and 2) Actually launch things once in a while. None of these happened for over a year while a dwindling playerbase waited for the Broken Land to have a grand release. I feel a change now and the devs are talking about things and things are being released. Not that big things so far, but I hope the small things keep coming rather than a one big thing being released very far into the trademark of a once soon future. Keep it up, please! |
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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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abstractdream
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Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
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Posted: 30 Aug 2014 at 16:00 |
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 30 Aug 2014 at 05:21 |
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Honestly I think things were more fun and interesting when the devs talked more about stuff before it happened. Sure, we complained when stuff failed to materialize, but it was fun to hear about the thinking and vision of the developers.
It is possible that having a bunch of engaged and demanding players causes more wear and tear on the developers -- but might also indicate a more engaged and committed playerbase. Just something to think about.
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GM Rikoo
Moderator Group
Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Posted: 29 Aug 2014 at 13:36 |
First of all, you make a good point. Granted, it's mixed in with some other things that are a bit ... extreme... but I do see what you mean. We have been listening to many suggestions and we have fixed many bugs. We've had the discussion before about how many changes we put into the game that came directly from players. This patch (the one with the castle changes) includes one. As a side note, this patch was more the result of our artist GM Cerberus (and then put into the game by TC) so did not "take away" time from "real" developments as it would in other cases. Still, we are a tiny team so everything takes some time. But, we do have to do more about the bugs or issues, for sure. All I can tell you is that we are working on items (especially bugs, as we defeat many as they are reported in bug reports) but you might be feeling as though you are in a vacuum simply because I have a rule that I do NOT communicate to the players about changes until they are practically done, so we can avoid "teasing" players (unless it is something silly or fun or less intensive to develop, like these castle changes.) Feel free to IGM me any time to ask about developments. GM Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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