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Topic Closed17June12 - New UI, Alliance Medals & Prestige

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roleplay View Drop Down
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Joined: 19 Jun 2012
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Direct Link To This Post Posted: 20 Jun 2012 at 15:25
Thanks for looking into the browser versions that are coming.
Its an ever changing world..
I'll come back and try to play again in a few.
The game is good.. just maybe  try a test set of IPs in the future..
All the bestWink

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Direct Link To This Post Posted: 20 Jun 2012 at 15:05
Originally posted by Jasche Jasche wrote:

In our alliance we have been discussing having a more dynamic system of ranking and the option of medals really excited us. Looking at the medals - they look great, it's brilliant how customizable they are and lots of ideas came off the back of this. The issue we have in our alliance is the sheer cost in prestige of these medals. We feel that the cost is too high for what we had planned and we are unlikely to use them due to this, which is a real shame.

I understand that you may not want medals to be 'ten a penny' and maybe we will need to rethink our medal assignment system that we had planned. Still, I do think at the current time that the cost of the medals is so prohibitive that we will not be using them.

Thanks nonetheless for all the nice touches and the like and the continued hard work you guys put into the game,

Jasche (Consul - Invictus)

Hi Jasche,
There is a thread in the suggestions forum here: http://forum.illyriad.co.uk/new-alliance-medals-suggestions-and-observations_topic3688.html where a few of us were discussing just that. Please feel free to look at our suggestions and add your own.

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Direct Link To This Post Posted: 20 Jun 2012 at 09:46
Just wondering if this is right, when my vans are moving they are either yellow or green in colour, but whilst harvesting they are blue.  At one point earlier I had 3 vans out and all differnet colours. Confused
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Direct Link To This Post Posted: 20 Jun 2012 at 01:01
Thanks for all the hard work I just hope it starts loading faster, this is painful.
It's beyond fairytale, it's inconceivable!
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Direct Link To This Post Posted: 19 Jun 2012 at 19:04
There are some nice additions to this new UI and I do like the look of the page. I like the fact that there is clearly room for development which means you guys are planning more additions which I will look forward to.

In our alliance we have been discussing having a more dynamic system of ranking and the option of medals really excited us. Looking at the medals - they look great, it's brilliant how customizable they are and lots of ideas came off the back of this. The issue we have in our alliance is the sheer cost in prestige of these medals. We feel that the cost is too high for what we had planned and we are unlikely to use them due to this, which is a real shame.

I understand that you may not want medals to be 'ten a penny' and maybe we will need to rethink our medal assignment system that we had planned. Still, I do think at the current time that the cost of the medals is so prohibitive that we will not be using them.

Thanks nonetheless for all the nice touches and the like and the continued hard work you guys put into the game,

Jasche (Consul - Invictus)
'The Welfare of the People is the Highest Law'


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Direct Link To This Post Posted: 19 Jun 2012 at 18:29

Since this update I haven't been able to use my keyboards arrow key's to navigate on the map like I used to.

The map also sometimes needs a refresh to show properly (sometimes there is no background colour on the tiles or encampments are not displayed).

Edit:
Browser: Opera



Edited by Progressor - 19 Jun 2012 at 19:48
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Direct Link To This Post Posted: 19 Jun 2012 at 14:15
Originally posted by roleplay roleplay wrote:

Somebody missed the lecture about running timezone or parallel  systems before release in the wild.
 
I will admit we didn't test in browsers pre-beta versions XD

Haver removed the FF specific
@-moz-document url-prefix()
 which is needed for versions <= 14; but isn't needed in 15 (Aurora)

But not sure why in Aurora
<div class="content">
renders off left or why
<div class="largeBorder">
breaks the top bounds and looses its image border.

Can't seem to see much going on that would do this.
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Direct Link To This Post Posted: 19 Jun 2012 at 13:55
Sry... my bad... Embarrassed
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Direct Link To This Post Posted: 19 Jun 2012 at 13:34
Somebody missed the lecture about running timezone or parallel  systems before release in the wild.
Ouch.

Unless your being funded by Google to maximize  their quirk-some  rendering agent
LOL
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Direct Link To This Post Posted: 19 Jun 2012 at 13:34
Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by roleplay roleplay wrote:

Firefox Aurora, Win7,DirectX11, GTX 550
This section causes boarder to cover the menubar..Wink

:9
.largeBorder {
    background-position: 0px -29px;
}

.largeBorder {
    width: 680px;
    overflow: visible;
    border-width: 33px 35px;
    border-image: url("http://cdn7.illyriad.com/img/backgrounds/borderclasps3.png") 33 35 33 35 stretch repeat;
    background-image: url("http://cdn7.illyriad.com/img/backgrounds/header_banner5.jpg");
    background-repeat: repeat-x;
    background-size: 723px 53px;
Could you send a screen shot of this too accounts @ illyriad.co.uk 

Without this Firefox specific add, the borders bleed and the header background chop halfway through - tested up to v14 (what is the version number of Aurora?)
Ah Aurora is pre-beta v15, checking now....
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