17JUL14 - Bug fixes |
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GM Rikoo ![]() Moderator Group ![]() ![]() Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
![]() ![]() ![]() ![]() ![]() Posted: 17 Jul 2014 at 22:24 |
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Commanders! We have rolled out a nice-sized patch that features quite a few bug fixes. Check out the details below. If you have any questions, let us know either in this thread or in an IGM.
Have fun and fight well! GM Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Rill ![]() Postmaster General ![]() ![]() Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6912 |
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Great changes! However, when you click on the faction hub and choose View Faction, the Faction name is NOT hyperlinked to the faction page. (It is not clickable.)
Edit: User error. I was expecting the actual faction name to be hotlinked, instead the View Faction is hotlinked. I suggest linking the faction name as well, as clicking the faction name to see faction information is intuitive for many. Edited by Rill - 17 Jul 2014 at 22:44 |
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Lissilene ![]() New Poster ![]() ![]() Joined: 10 Dec 2012 Status: Offline Points: 15 |
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This looks great! Thank you all so much for your hard work! :)
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arnesson ![]() Greenhorn ![]() ![]() Joined: 27 Feb 2012 Location: Ontario, Canada Status: Offline Points: 69 |
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Great job GM's. Even the problem with computing the impact of military buildings on net income is now working. However, I believe that itt would be acceptable to round the amount to the nearest whole number.
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Brandmeister ![]() Postmaster General ![]() ![]() Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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An excellent patch!
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GM ThunderCat ![]() Moderator Group ![]() ![]() GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2157 |
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DDL ![]() New Poster ![]() ![]() Joined: 29 May 2012 Location: Under your bed Status: Offline Points: 34 |
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If I have 10 traders ( 8 in town 1 and 2 in town 2 ) and decide to condense by destroying the 2 in town 2, what is the recipe to rebuild 2 traders in town 1? Is it the same as it originally was or will it be like building trader #11 and 12 in terms of barrels of wine?
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arnesson ![]() Greenhorn ![]() ![]() Joined: 27 Feb 2012 Location: Ontario, Canada Status: Offline Points: 69 |
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Thanks TC. Much appreciated.
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Rill ![]() Postmaster General ![]() ![]() Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6912 |
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If you have only 8 traders left, building 2 more should cost the amount it would cost for traders #9 and #10.
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Albatross ![]() Postmaster General ![]() Joined: 11 May 2011 Status: Offline Points: 1118 |
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That would need the Fishery research (starting with Handfishing) to be done. It might be tricky to convert farms for players who have not done this research.
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