16MAY24 Bugfixes: Siege, Blockade, Occupy |
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KarL Aegis
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Joined: 20 Aug 2010 Location: New York Status: Offline Points: 380 |
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Posted: 16 Jun 2024 at 22:12 |
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Most of the time you wouldn't contradict a "war player" on war matters. Wonder what "war player" actually means if it doesn't mean they know about war.
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I am not amused.
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King Sigerius
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Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 256 |
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Posted: 17 Jun 2024 at 01:40 |
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A wise man once told me that's a derogatory term.
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KS
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Thirion
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Joined: 10 Apr 2018 Status: Offline Points: 680 |
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Posted: 17 Jun 2024 at 07:35 |
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So essentially "The facts contradict me but trust me, i am a war player and that means i know what i am doing"? Let me point out some flaws in that argumentation (outside of in my opinion "facts > believe"): 1) King Sigerius told me when the war started that i am a war player now. So what is it? 2) I had sitter access to Eagles city and was supplying a lot of the resources and Prestige (via alliance pool) for his Pres builds. I was also in this position multiple times before (with Thirion/Ellania against Ripper and as sitter for some SMA players) - thus i do have quite a decent experience here. 3) FALLN, TCol, HORDE and other war alliances have put up impressive and well planned/timed sieges. Unfortunately Iron/RE hasn't. War is always messy - i get that. But on Iron/RE side there have been a lot of mistakes and bad plays that war players would call "noob mistakes" that could and should have easily been avoided. To be honest i expected a lot more from Iron/RE. When SMA as the "non-war" alliance sets up way cleaner sieges compared to the war alliance then that is in my opinion just sad. In the end Iron/RE is failing sieges because of bad planning/timing in sieges they should not fail - while we are getting razes because of good planning/timing and bad Iron/RE counter-play that we should not get yet. And it is going to get lot worse in the future. I have not called out Iron/RE on this until now - as you continue to do those mistakes. But maybe it is time to point out some of those "noob" mistakes:
I could go on but as long as you continue doing them it benefits us - thus i am going to stop here.
You are to some extend responsible for your reputation. There are slandler/lies - which is used by Iron/RE quite a bit - but you can still manipulate your reputation to some extend. Maybe there is some truth behind your reputation and there are problems there that you fail to see?
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KarL Aegis
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Joined: 20 Aug 2010 Location: New York Status: Offline Points: 380 |
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Posted: 19 Jun 2024 at 02:08 |
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We're noobs that can't handle ourselves with no knowledge of game mechanics.
We're so skilled at the game the only way to defeat us is to literally warp units around the map. There is no other way. Pick one.
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I am not amused.
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Thirion
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Joined: 10 Apr 2018 Status: Offline Points: 680 |
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Posted: 19 Jun 2024 at 09:25 |
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I never said nor implied any of those statements. Just more propaganda, misinformation and lies on your side. I pointed out obvious mistakes on your side - but that does not mean you "can't handle yourself" and have "no knowledge of game mechanics". As an example there are quite a few Iron/RE players that are using elite setups well. But lets get back to facts: Iron/RE cleared Eagles city on 14 May 2024 07:28 - proof: ![]() Note: The report is quite long thus i am only showing the in my opinion important part. I can share the whole report if needed. This failed defense also killed our siege on King Sigerius city. Iron/RE remote siege was setup at 15 May 2024 00:54 - proof: ![]() Between the clear and the raze we had multiple defense armies arriving - but those got cleared multiple times. Lets look at your statements:
The pictures above prove that the statements above are not true (and thus lies). The remote blockade was setup after the siege was killed (thus no self defense) and the city was cleared long before it was razed.
As the proof above shows the city was cleared but not razed for around 24h. Considering that the siege was going on for a long time and thus we lost 60 building levels every hour that is a long time. As you can see on Eagles profile (i posted pictures above in another post) the growth shows that we built up the city above raze population multiple times. The remote blockade did not make that possible anymore. Thus the remote blockade completely changed the situation and made the raze possible! Conclusion: The proof above shows that Iron/RE is making up lies for propaganda
Edited by Thirion - 19 Jun 2024 at 09:26 |
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Island Living
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Joined: 19 Jun 2024 Location: United States Status: Offline Points: 102 |
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Posted: 19 Jun 2024 at 22:40 |
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This is an egregious twisting of the facts.
RE/Iron landed coordinated sieges from the result of months of intelligence gathering and weeks of planning. When the GMs reviewed what we did and how (with all supporting evidence) they classified it as “metagaming”. SMA tried to counter siege and landed 1 siege to the north square of xOutragedPandax’s city “18.Lilly Pad” which was instantly hit with cav, losing 2/3rds of their forces with more cav hours away from hitting the SMA siege. That SMA siege was recalled and then 3 SMA cheat sieges (2 test and 1 real) were sent that landed inside of Eagle’s city of Puffin. SMA was unable to land a non-cheat counter siege and needed to go under the UI to land sieges inside of Puffin, two test sieges clearly shows this was 100% intentional. RE/Iron’s plan was to slowly siege the town of Puffin, forcing SMA to either lose it or spend vast amounts of prestige to keep it alive. We had half a million cav on standby to kill any counter sieges (which we did just that), we did not have it on standby to attack a town with a level 20 wall. Our plan was to spend the next two weeks hitting the town of Puffin with elites as we needed to kill SMA troops with favorable ratios due to our size difference, not send wave after wave of 100k cav into a lvl 20 wall to kill a cheat siege. The cheat siege that landed inside of Puffin threatened one of our two main sieges and moved up our timeline from 2 weeks to 5 days. When this happened support tickets were immediately made, and RE/Iron held off for DAYS (under an active cheat siege mind you) awaiting the official outcome. During this time RE/Iron was forced to use large amounts of cav to kill off the cats/rams inside the cheat siege and RE/Iron also held off on sending a large block due to knowing SMA cheated and that the GMs would punish them for it. The official outcome of the investigation was…
the claim that Eliza J and Duramax sent "impossible" sieges against the city of Lilly Pad whose siege armies set up in the square occupied by the friendly city of Puffin -- was meticulously researched within the game data point by point against the timeline that you provided. What we found is that those sieges were sent using the provided UI that all players have access to. There is no evidence that Eliza J, Duramax, or any other SMA member engaged in manipulation of the game's code underneath the persistent UI. SMA achieved their siege scenarios by using an aspect of the user interface that didn't invalidate access to the siege command in the UI when it should have … So, the official investigation came to the conclusion that SMA did not cheat, which we all now know to be false due to SMAs own claims within this forum (SMA has admitted it went under the UI to cheat). RE/Iron already knew SMA cheated as we understood the game's mechanics, so Iron sent the remote block to not only prove a point but to fight fire with fire. The Iron block only existed due to the devs not acting against SMA OR that the devs were lied to about the true origin of SMAs cheat siege. Put another way, the Devs first told us that SMA’s siege was allowed. We were flabbergasted. So Iron sent the remote block. Only after Iron sent the remote block did the Devs change their position on what was allowed.
My question to the devs on this matter is this, did SMA initially lie to you about how they achieved their siege or did you believe it best to not tell the truth and bury it? Because the official response I received on the matter clearly states that “There is no evidence that Eliza J, Duramax, or any other SMA member engaged in manipulation of the game’s code underneath the persistent UI.” Which we all know is false. This false statement is also 100% the reason Iron’s remote block happened as it used the same exact method SMA used to achieve the impossible.
Also to add to that, I would be willing to accept that the GMs don’t interfere with an ongoing battle even if there was cheating involved except that the GMs directly interfered with the very next RE/Iron vs. SMA fight to SMA’s benefit. When SMA was attacking Iron’s city, Iron managed to kill 2 out of 3 blocks. This left the last block on the town standing but broken as it would not block incoming caravans. Multiple times Iron was able to kill the smaller blocks while letting the big broken block just exist and then send in caravans to pres build. GM Duran addressed this issue promptly and even though he said “the blocking mechanic is working the same as it always has” he still put in a hot fix that made SMA’s broken block work again. This action directly contributed to SMA getting the raze and then recalling forces to dodge our cav that was about to hit their sieges, thus allowing them to continue further operations in the area. The fallout of this inaction from the devs during SMAs cheat siege has caused RE/Iron to reposition as we rebuild cav and has left a huge opening for SMA to move towns at a faster pace than before. This inaction occurred either because SMA lied to the GMs about the origin of their cheat siege (thus buying them more time and leading to Iron’s long-distance block), or the GMs lied to RE/Iron at the conclusion of their investigation. Which is it?
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King Sigerius
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Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 256 |
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Posted: 19 Jun 2024 at 23:01 |
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I forgot out the broken block. The devs changing that mechanic that has been around for years in the middle of a seige on Iron, yet wouldn't repatriate the hacked seige on me.... This is why I will no support this game or devs. I feel personally attacked by the devs yet again.
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KS
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King Sigerius
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Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 256 |
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Posted: 19 Jun 2024 at 23:48 |
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And the fact that Stormcrow lied in gc is mind blowing. The cheaters need to be banned or they will cheat again. I wanted a simple repatriation, it's to late and now I need the devs to man up and ban all parties involved. ALL parties. This isn't right, a top 3 alliance cheats against someone as small as us. We know the tricks of your bad coding and are directly hurt by the devs actions (and inaction). Sma (a top 3 allaince) literally hacks the game and they get nothing but advantage. WTFFR I feel unwanted here from the devs themselves, and I love this game. I just don't understand why they would hurt me and my team like this.... I tell the truth, and I'm the bad guy.
I went the behind ui, and only know how to because of the devs and Sma. I'll probably do it again too, I don't trust the devs to keep the game fair. They want certain people to be able to do whatever they want, and they want certain people to leave the game or be destroyed by hackers.
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KS
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bzn
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Joined: 18 Oct 2022 Location: Kul Tar Status: Offline Points: 309 |
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Posted: 20 Jun 2024 at 00:12 |
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this situation was handled very poorly by the devs and i wish now that the devs have more manpower and are seemingly putting more effort into the game, they put that same effort into shutting down cheaters. seeing people getting away with playing a different game than you is no fun and has lead to many people leaving the game over the years, be it the exploiting or the obvious multiaccounting (speaking in general not about anybody specific in this thread).
Edited by bzn - 20 Jun 2024 at 00:13 |
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Roman Emperium
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Joined: 02 Oct 2023 Location: New York Status: Offline Points: 54 |
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Posted: 20 Jun 2024 at 00:41 |
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Hello,
I would like to know all the bad timings RE has made, as far as we know we have razed every town we targeted or your players ran away from the sieges and everyone has been on time, including siege trains that razed plains towns within 20 hours. I know lying is your strongest suit here , noob mistakes? you guys ramming 400k t2 infantry into walled towns and getting slaughtered by a bunch of elite units, you only got 50k kills for your 400k t2 infantry loss. So if we we are doing such a bad job I'm wondering how you lost so many towns if they were so badly planned and coordinated lmao. You`re alliance has 20 million population and has performed horribly, you may not be a ``war alliance`` but have many troops and 2 war veterans guiding your actions so far so I don`t want to hear that excuse. You`re lies on this are as bad as your lies with the war negotiations at the start when you broke the agreement made with RE to end the war before it got heated. Do us a favor and abandon your accounts again
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