16MAY24 Bugfixes: Siege, Blockade, Occupy |
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bzn
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Joined: 18 Oct 2022 Location: Kul Tar Status: Offline Points: 309 |
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Posted: 26 May 2024 at 01:53 |
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my opinion:
what should NOT be allowed: -1 - putting siege inside a placed city of any player (sma) -2 - putting city inside a placed siege of any player (ascn) what should be allowed: -3 - exoing a city to land where a siege from a confederated/ally will land later (iron/re) situation 1 is basically only ever used to counter situation 3, but i still think its not good. with the new dev fixes i believe this should not work anymore so all is good. situation 2 is abused by ascn, they exo neutral cities onto existing sieges to be able to attack the sieges with equipped troops and collect 100% of the equipment, and be able to assassinate siege camp commanders. i think it is clear why this is broken and should not be allowed. not clear if the recent dev fixes change this, would like some clarification @jejune if possible situation 3 can only be achieved under city circumstances: a. the location a city was exoing to was discovered and cities were pre-exoed and effectively timed (iron) b. sov 5 was claimed next to the city to allow an exo c. the city did not have sov at an adjacent square and the user was offline for more than 30 days i think circumstance a rewards good information keeping, scouting, game knowledge, and military planning. i think circumstance b and c would only be feasible if the player was inactive and his alliance was not paying attention, in which case they deserve to lose the defenders advantage. |
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KarL Aegis
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Joined: 20 Aug 2010 Location: New York Status: Offline Points: 380 |
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Posted: 06 Jun 2024 at 13:04 |
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The fact that anyone has tried to justify the SMA remote siege at all shows the state of the community. The absence of justice is punishment to Iron and RE, leaving SMA the winner for breaking the game.
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I am not amused.
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Illyriad Admin
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Joined: 26 Aug 2009 Status: Offline Points: 396 |
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Posted: 13 Jun 2024 at 18:43 |
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Just read this. The fundamental is that BOTH sides used GDT to do things that the UI did not intend to happen, and - for this reason - we've chosen to close these particular exploits (now that we are aware of them) and not punish the individuals or alliances involved. We regard two groups at war who both cheated and then petitioned each other as pretty-much a wash in the grand scheme of things. From our perspective, it's a win; as it's enabled us to close a large set of potentially game-breaking exploits. However, I would reiterate that - now what we are aware that some front-end UI input components are not religiously checked by the back-end receivers - we're looking at them all, very carefully, and will regard anyone poking around in this area very sternly. (btw, you have this entirely the wrong way round in terms of the remote siege, it was Iron/RE using GDT to set up a siege/blockade on SMA from 100s of squares away. It was SMA using GDT to set up a siege/blockade from within city walls). Regards, SC
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 4051 |
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Posted: 13 Jun 2024 at 18:48 |
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Apologies, was logged in as Illyriad Admin at the time. The above post was me.
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King Sigerius
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Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 256 |
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Posted: 13 Jun 2024 at 22:30 |
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SC you told me and gc that Sma did not go behind the ui to launch their seige. When you said that, I said "so I can do that too". Only replicating what you said was a legal move from Sma. Which shows it would have been ignored (if I hadn't done the exact same thing, a little different ofc). You could have simply repatriated their seige, and I would have never known how any of it was done. I had to save myself from from an exploit, because you wouldn't. And then I get asked to give back the town that someone else has captured (who did not go behind the ui). I wonder what would have been reciprocated had I been razed.
Edited by King Sigerius - 13 Jun 2024 at 22:32 |
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KS
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King Sigerius
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Posted: 13 Jun 2024 at 22:52 |
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Also I sent a blockade not a seige and admitted what I did immediately and gave fair warning beforehand as well. Now we have 2 towns of mine and 1 alliance mates are razed because of your choice to not repatriate their exploited seige. We used a strategy war players have used for many years against each other, for our 2 legal seiges. We presented proof and were met with objection. We then present the proof and tell the truth after you object our proof in a public setting. Sif is spot on with how we feel, Iron and Re took an incredibly long time to coordinate the knowledge we have gained over the years to properly combat a massive invading enemy. Now we have been hurt by a simple choice of not to repatriate an exploited seige after presented proof beyond a reasonable doubt.
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KS
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Thirion
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Posted: 14 Jun 2024 at 09:45 |
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This is in my opinion not true. You setup 2 sieges in a city - which is at least a major bug abuse and according to Jejune not intended by the devs. You knew the city was stacked - thus you had 2 options:
We had a lot more troops from Elgea on the way to Eagles city and to attack the sieges. And we would have sent a lot more. You were on a timer. More time for us means
From the beginning you had to make the choice: Expensive raze or no raze. According to you it took a lot of knowledge, preparation and resources. Would you be fine with no raze and just being annoying? I don't think so. Thus in my opinion (and knowing you) you never really had an option and you would have always gone for the raze. Which means the SMA siege didn't change the overall picture at all - on the contrast. You decided to clear the city as fast as possible (which would have been the best option if you wanted the raze).
Iron/RE started the aggression and Iron/RE started the war. You took a huge gamble and it backfired - that is on you and not us. |
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Sif
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Joined: 10 Apr 2021 Location: Athens Status: Offline Points: 423 |
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Posted: 14 Jun 2024 at 11:01 |
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If you would not cheat 4 thing would happen
1) you would lose a dramandous troop count with the worst ratio possible 2) you would lose a crasy amount of prestige 3) you would not know how we did it (we forsed to say, so to prove we did not cheat) 4) you would probably lose the town (but this was not the most important lose)
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Thirion
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Posted: 14 Jun 2024 at 11:28 |
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In my opinion just more propaganda without valid reasons. Why did the SMA siege change anything?
1) We lost a lot of troops anyway. What did the SMA siege change there? Even the opposite is the case - the longer your siege lasts the more troops we are going to lose (which we are fine with). 2) Both your cities are on plains. Thats not the worst ratio possible ![]() 3) We are fine trading our Elgea troops (that are useless otherwise) for Iron/RE BL troops. We outproduce Iron/RE by a lot - thus ratios do not matter that much.
We kept the city up so our Elgea reinforcements and clears could arrive. We had to use Prestige because you cleared the city. Without clearing the city we do not need to use any Prestige there.
We already knew how you did it the first time it was used by Iron (in the King EAM siege that you failed). We just didn't know the details - we thought the siege had to arrive first and sieges arriving after the city would bump.
Not really. The only reason we lost that city was because of a cheated blockade that was setup in Westmarch hundreds of squares away from the sieged city in Aindara that we could not kill. Edited by Thirion - 14 Jun 2024 at 11:31 |
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King Sigerius
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Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 256 |
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Posted: 14 Jun 2024 at 11:42 |
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We had no plans to send a single large army to Eagles town, we planned to elite at it for a another week, being annoying would have been fine. The exploit put us on a timer that did not exist previous. If we didn't break your seige, I would have been razed. Literally paying money by the hour to save my town from an exploit.
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KS
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