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16MAY24 Bugfixes: Siege, Blockade, Occupy

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GM Stormcrow View Drop Down
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Post Options Post Options   Thanks (4) Thanks(4)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Topic: 16MAY24 Bugfixes: Siege, Blockade, Occupy
    Posted: 16 May 2024 at 16:33
Hi everyone,

Gosh, it's been an exciting week, hasn't it?

We have fixed a number of bugs relating to sieges, blockades and encampments.

1. The ability to remotely siege a town without being on a square located adjacent to the target city has been removed.  This was only possible if a player circumvented the public user interface and manually edited data contained within the underlying page before submitting the order to siege or blockade.

2. The ability to occupy / set up a siege or blockade from an impassable square has also now been removed.  This also involved editing the underlying data in the page before submitting the movement order.

3. I would like to make it clear that "using the User Interface" means using the User Interface that we have provided; not delving under the hood and pushing data into the back end that the public User Interface would not permit.  It also follows that simply "using the User Interface" does not absolve you from the other Rules of the Game.

Now we're not about to say that you can't peek under the hood, for two reasons: 1) We can't stop you, as it's an HTML game, and 2) Lots of amazing people like Tensmoor rely on doing this in order to build their awesome tools.

To those under-hood peekers:  please apply common sense. If you're going under the User Interface to edit underlying data, you are probably doing something the system does not intend you to do.  Reading from the data is almost always fine.  Writing to the data is most probably not.

Now that the method and practice being used to edit the underlying data is out in the open, we will take a very dim view of people doing anything to bypass the designed intentions of the public UI in the future. 

Obviously, if anyone has any loopholes that can be exploited using the public User Interface, we'd also really love to know about them.

4. There are still interesting scenarios with towns exodusing, and units arriving - perfectly legally via the User Interface- either before or after the town completes the exodus, these units having been despatched before the town actually arrived.  The Dev team are currently working out what we think should happen in these instances, and we will be implementing some changes.

The Dev & GM team would like to thank the players who have helped us out by either demonstrating the issue, or by submitting detailed petitions / documentation.

5. Finally, can we urge any players who are aware of other potentially serious issues to let us know about them via petition with a detailed step-by-step of how to reproduce the issue.  We won't be mad.  It's to the benefit of everyone if the interface and gameplay is fair.

Thanks for your time.

The Illy Team
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Kyslior View Drop Down
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Post Options Post Options   Thanks (2) Thanks(2)   Quote Kyslior Quote  Post ReplyReply Direct Link To This Post Posted: 16 May 2024 at 20:18
Thank you for looking into these issues. I would like to comment on the nature of point 4 - with regards to landing before the town lands as RE has done. Cities surrounded by plains have no feasible siege options. This is the closest anyone has come to a counter for cavalry, and it can only be done on exo'ing towns. If the dev team does not wish to rebalance cavalry units to make sieging a town surrounded by plains less impossible - I do not believe this concept can be done away with. You will make war less fun and more rote. Either introduce a counter to cav on plains to make siege a plausible thing or do nothing. Any other option is unacceptable. 

Edited by Kyslior - 16 May 2024 at 20:20
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eowan the short View Drop Down
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Post Options Post Options   Thanks (3) Thanks(3)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 16 May 2024 at 22:03
I agree with Kys- the all plains meta is oppressive. Covered sieges are an edge-case that should be rewarded- I particularly enjoyed my siege in Jejune in his pre-GM days that would have been even less viable if I had not been able to protect the siege with a town.
This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote King Sigerius Quote  Post ReplyReply Direct Link To This Post Posted: 17 May 2024 at 21:48
I've kept under 10 towns for 8 years for the reason of settler seiges. Give me a reason to go to 20 please <3

Edited by King Sigerius - 17 May 2024 at 21:49
KS
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Post Options Post Options   Thanks (1) Thanks(1)   Quote BrianN Quote  Post ReplyReply Direct Link To This Post Posted: 17 May 2024 at 23:03
Originally posted by eowan the short eowan the short wrote:

Covered sieges are an edge-case that should be rewarded-


Eowan thinks underhanded tactics should be rewarded?  SHOCKING!!


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Post Options Post Options   Thanks (2) Thanks(2)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 18 May 2024 at 00:11
Oh, horror! Calamity!

I think that in depth knowledge of mechanics should be rewarded.

I think that the plains meta is oppressive.


Skill-less peasants be jealous.

What exactly makes this (now) very public strat underhanded?

This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Morgweneth Quote  Post ReplyReply Direct Link To This Post Posted: 18 May 2024 at 10:31
I have always believed that Cav are far too offensively powerful on plains and indeed on other terrain where just knocking a % off still leaves them far more powerful that troops with actual positive bonus on that terrain.
Perhaps troops should simply have differing combat values for the differing terrain types.
Also I feel that T1 and T2 spears should have differing combat abilities. T1, being shorter and operating better in rough terrain, whilst T2 being longer, pikes etc, will naturally operate better on open terrain, such as plains.
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Post Options Post Options   Thanks (2) Thanks(2)   Quote Okkudo Quote  Post ReplyReply Direct Link To This Post Posted: 18 May 2024 at 17:14
Originally posted by eowan the short eowan the short wrote:


...Skill-less peasants be jealous.



This is what you call people who don't cheat, abuse exploits?
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Post Options Post Options   Thanks (1) Thanks(1)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 18 May 2024 at 22:54
Originally posted by Okkudo Okkudo wrote:

Originally posted by eowan the short eowan the short wrote:


...Skill-less peasants be jealous.



This is what you call people who don't cheat, abuse exploits?



Originally posted by Windy Pigeon Windy Pigeon wrote:

There are still interesting scenarios with towns exodusing, and units arriving - perfectly legally via the User Interface- either before or after the town completes the exodus


Illiterate peasants be jealous too.
This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Roman Emperium Quote  Post ReplyReply Direct Link To This Post Posted: 18 May 2024 at 23:52
Rome put weeks of info collecting and coordinating for SMA to simply use the UI to send a siege to eagles town.   Show`s the lack of actual participation by SMA and it`s leader  desperately trying save eagles town to still be razed.

Special thanks to IRON and RE for all the hard work they put in on the siege of Puffing.

LONG LIVE ROME, LONG LIVE LAND CLAIMS !


Edited by Roman Emperium - 18 May 2024 at 23:53
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