Hi All,
A long overdue patch to Commander Vitality has gone live.
Commander Vitality (Maximum Health) worked incorrectly in that commanders took
percentage rather than
absolute damage from their overall health.
Commanders now take absolute damage as a percentage from 100 maximum points of damage.
To explain:
THE OLD WAY- Commander 1 with 100 Health takes 70% damage and is left with 30 Health
- Commander 1 with 30 Health fights again, takes 70% damage and is left with 9 Health
- Commander 2 with 200 Health takes 70% damage and is left with 60 Health
This old way - which was wrong - meant that commanders with higher Maximum Health (Vitality) took more damage than commanders without higher Vitality, and Vitality was therefore relatively meaningless.
THE NEW WAY- Commander 1 with 100 Health takes 70% damage which is translated into 70 points of damage and is left with 30 Health
- Commander 1 with 30 Health fights again, takes 70% damage which is translated into 70 points of damage and is dead (subject to Defy Death skill) at -40 Health
- Commander 2 with 200 Health takes 70% damage which is translated into 70 points of damage and is left with 130 Health
The long and short of it is that:- Commanders with higher Vitality are now substantially more survivable.
- Commanders who fight with less than 100 Health can now be slain in combat even if your overall combat is victorious, depending on how close the combat differential between attacker and defender is compared to the commander's remaining Health.
A long overdue, and hopefully welcome patch.
Regards,
SC