| Author |
Topic Search Topic Options
|
Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
|
Posted: 13 Apr 2011 at 22:53 |
|
Intriguing. Thanks SC.
Edited by Createure - 13 Apr 2011 at 22:59
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 13 Apr 2011 at 22:46 |
Createure wrote:
I assume if you lose a battle, the commander/s is/are auto-killed now?
For example, a 200 health commander, fights a battle where 99% of his men die (call him Pyrrus if you like) but the battle is won. Pyrrus loses 99 health leaving him with 101 health.
So if Phyrrus fought almost the same battle, but lost 100% of his troops, would he himself would lose 200 health? (as in dead, like a cadava, or a meringue.)
|
Pyrrhus - great name for him ofc - should survive and return home alone, although having lost the battle and in great shame. It's a great question though, Createure. This is something we *may* change in the future, depending on what the internal stats show us. We debated long and hard about whether the commander should die by default if all the troops around him are slain (and only rely on the Defy Death skill to save him). The jury is still out on this one, and things might change in that direction depending on what the stats show. At the moment he will survive if his maxhealth > 100. Regards, SC
|
 |
Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
|
Posted: 13 Apr 2011 at 22:39 |
|
I assume if you lose a battle, the commander/s is/are auto-killed now?
For example, a 200 health commander, fights a battle where 99% of his men die (call him Pyrrus if you like) but the battle is won. Pyrrus loses 99 health leaving him with 101 health.
So if Phyrrus fought almost the same battle, but lost 100% of his troops, would he himself would lose 200 health? (as in dead, like a cadava, or a meringue.)
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 13 Apr 2011 at 22:31 |
|
High vitality is now a good thing! Accelerated healing also has new relevance as a result.
SC
|
 |
Raritor
Wordsmith
Joined: 20 Apr 2010
Location: Spain
Status: Offline
Points: 151
|
Posted: 13 Apr 2011 at 22:28 |
KillerPoodle wrote:
WooHoo! Lost my first commander to this today :)
BTW - this change still means high vitality is bad, accelerated healing is now worth something though.
|
No vitality is good now. You loose the same number of points no matter how many you have, so if you have more vitality your commander will survive for more time
|
 |
KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
|
Posted: 13 Apr 2011 at 17:28 |
|
WooHoo! Lost my first commander to this today :)
BTW - this change still means high vitality is bad, accelerated healing is now worth something though.
Edited by KillerPoodle - 13 Apr 2011 at 20:04
|
 |
Raritor
Wordsmith
Joined: 20 Apr 2010
Location: Spain
Status: Offline
Points: 151
|
Posted: 13 Apr 2011 at 17:11 |
|
Great, you have make some of my commanders happy
|
 |
HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
|
Posted: 13 Apr 2011 at 15:55 |
This is indeed long overdue and greatly welcomed.
|
 |
Grego
Postmaster
Joined: 09 May 2010
Location: Klek
Status: Offline
Points: 729
|
Posted: 13 Apr 2011 at 12:21 |
|
My commanders are very pleased with the news. Well, most of them.
|
 |
Nokigon
Postmaster General
Player Council - Historian
Joined: 07 Nov 2010
Status: Offline
Points: 1452
|
Posted: 13 Apr 2011 at 10:18 |
|
Ah, at last! Definitely welcome. Congrats, SC- this game is getting better all the time.
|
 |