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Vanerin
Forum Warrior
Joined: 05 Oct 2011
Status: Offline
Points: 418
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Posted: 01 Jan 2013 at 01:18 |
It is totally possible to claim 150 sov squares. It is just not particularly useful yet. One of the best uses of it (imo) is marking squares you don't want settled/moved on. So if you really want to keep your 120 squares clear, this would be the most effective method.
~Vanerin
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 01 Jan 2013 at 01:16 |
you can yes, but you can only build 20 buildings making the other 130 a HUGE waste of money and you would run deeply negative on research aswell making it very expensive to retain
and to add: IF someone moves so close to you that it bothers you ask them to leave, if they dont raze them.
Edited by Rorgash - 01 Jan 2013 at 01:17
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 01 Jan 2013 at 01:13 |
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Serjeanty allows you to claim up to 150 sovereign squares. The devs wouldn't add it if it wasn't possible, maybe sometime in the future.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 01 Jan 2013 at 01:08 |
you dont need more then 2 tho :P as you reach 20 sov claims with those.
Also, we dont need hard-coded rules for these things, we got troops with pointy sticks that makes sure things goes your way.
So im for removing the distance rule all together. we are big enough now to handle this now.
Edited by Rorgash - 01 Jan 2013 at 01:09
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Vanerin
Forum Warrior
Joined: 05 Oct 2011
Status: Offline
Points: 418
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Posted: 01 Jan 2013 at 01:07 |
I am not really sure what you are going after. The extra 25.97 squares that people will not be able to move to?
Also, have you tried claiming sov on 10 squares in all directions? It really is not possible without spending a fortune on books. And you are only allowed 20 sov structures per town, so I am not sure why you are claiming that much sov.
Lastly, the 10 square rule is really easy to circumvent. If you are hoping this will keep more space around your towns, I am afraid it will not.
~Vanerin
Edited by Vanerin - 01 Jan 2013 at 01:08
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 01 Jan 2013 at 00:36 |
The 10x10 square that I thought was already in place, and needs to be in place, would be 21x21 on the tactical map.
Your town is the square in the center with 10 squares in all directions left open for sov claims from you and your surrounding neighbors. The 5x5 would be the 5 squares, in all directions, surrounding your town. An 11x11 on the tactical map that is available only to your town for sov purposes.
Edited by Epidemic - 01 Jan 2013 at 00:45
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 01 Jan 2013 at 00:25 |
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A 10x10 radius is non-sensical.
I believe you mean a circle with radius of 10 vs a square which is 10x10 centered on the place you wish to settle - which also makes no sense since you have to have a square in the middle.
So what I think you really want is an 11x11 square centered on the location you are exodusing/tenariling to.
Right?
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 01 Jan 2013 at 00:22 |
The 10x10 radius rule is a diamond, 10 squares out from your town: north, south, east, west, than connect them at a 90 degree angle. With this in place it is very easy for 4 other towns to be within 5 squares of your town...No room what so ever to breath and expand. This is the rule the devs have now. The 10x10 square rule is an actual square, 10 squares out from your town in every direction: north, northeast, east, southeast, south, southwest, west, northwest. With this in place no towns will be within 10 squares of your town...Lots of room to breath and expand. It's very easy to define a 10x10 square, any player without prestige can only expland their tactical map to a 10x10 square. A true square. Almost every game like this out there is either nonstop war, which the devs don't want, or SimCountry where you have a million towns and 10 players online at any given time.
Edited by Epidemic - 01 Jan 2013 at 00:39
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 31 Dec 2012 at 23:12 |
huh, eeeh so what was it you wanted? 10x10 makes no sense so we need 10x10?
Edit: as i remember and most think the 10sq rule for exodus and teleport is only so people cant harrass someone by going right next to them. aswell has the backlash possible in hindering peoples sov claims. otherwise i doubt there would be such a rule at all.
Edited by Rorgash - 31 Dec 2012 at 23:15
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 31 Dec 2012 at 22:55 |
In the squared world of Illyriad a 10x10 radius rule for Tenaril or Exodus makes no sense what so ever. We need a 10x10 square rule. The 10x10 is already the farthest one can zoom out in the tactical map without using prestige. Harvesting will become near impossible with everybody crowded together, and will lead to even more players treating this game like SimCountry: log in, fill up queues, log out. Having a piece of land where you don't have to look at other players towns will lead to more activity. Devs, please change to a 10x10 square rule...
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