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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 15 Jun 2011 at 01:53 |
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you could also tell everyone ur strategy ;)
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Kurfist
Postmaster
Joined: 14 Apr 2011
Status: Offline
Points: 824
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Posted: 14 Jun 2011 at 19:29 |
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I can blockade CV's town's and intercept all goods, to which i could random back for more money!
Moa ha ha ha
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Patience is a virtue, resource giving is a sin
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 14 Jun 2011 at 18:35 |
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Sandbox: you could do whatever you like mate... as long as you're happy to receive the consequences... ^^
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Kurfist
Postmaster
Joined: 14 Apr 2011
Status: Offline
Points: 824
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Posted: 14 Jun 2011 at 18:21 |
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So I could intercept the gold, then the items...
Awesome.
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Patience is a virtue, resource giving is a sin
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 14 Jun 2011 at 16:49 |
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Yes Sun. All caravans are equal (targets) in the eyes of Illy's resident blockaders.
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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 14 Jun 2011 at 11:30 |
I do have a*cough-newb-cough* question to ask... If someone is buying/selling in the market, and a town is blockaded - will it intercept the market transactions?
The reason I wonder about this is because potentially one person could ship out resources and never get paid, or one person can send money and never receive resources... or perhaps both players lose out if both the outgoing money and incoming resources are intercepted... Please let me know (^_^) Thanks!
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 14 Jun 2011 at 05:37 |
HonoredMule wrote:
I'm glad to see blockade getting some love--especially where it is a less committed/more greedy form of hostility that ought to play a bigger role in conflicts and opportunistic behavior alike. However, some thoughts:
I would have preferred to see blockading have a low but stacking chance of interception based on the number of town-adjacent tiles that could be occupied (i.e. 75%/num tiles per tile). For example, if there were only 5 such tiles and 2 were occupied, there a caravan would roll a 100-sided die and the first 15% (1-15) means capture by the first blockade, the next 15% (16-30) means capture by the second blockade, and the remainder (31+) means escape. A city surrounded by the maximum possible number of blockades would give caravans a 100%-x(75%/x) = 25% chance of escape, assuming no modifiers (caravan research would apply to the base number of 75%, which itself might actually more appropriately start around 90%).
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I like the idea here, but - as Createure has correctly surmised - it'll be almost entirely rendered superfluous by pathfinding when it is introduced ingame - at which point the blockading army in the direction of travel will be the one that is "tested" for interception. Regards, SC
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Aneirin
Wordsmith
Joined: 28 Apr 2011
Status: Offline
Points: 186
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Posted: 14 Jun 2011 at 00:06 |
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Yes indeed
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Aneirin
Wordsmith
Joined: 28 Apr 2011
Status: Offline
Points: 186
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Posted: 14 Jun 2011 at 00:03 |
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2157
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Posted: 13 Jun 2011 at 10:21 |
Createure wrote:
Does
blockading effects stack on top of existing seiges or normal
occupations? For example if someone sent a seige to a hostile city and
their ally was reinforcing their seige, would it be in their interests
to set up a blockade on the seige square, or would that result in the
same effect as 2 seiges arriving at the same square? [Or do I have to
work this out myself through a little... *ahem* 'experimentation'...?] |
Sieges and blockades cannot stack.
If you send a siege or blockade to a square occupied by a hostile siege or blockade it will first attack and the winner will have the camp on the square.
If you send a siege or blockade to a square occupied by a friendly siege or blockade it will bounce.
Occupying armies can be sent to reinforce the siege or blockade as normal (and won't cause siege or blockade to bounce if sent first).
The main effect of square choice is to determine the defensive ground your siege or blockade will hold.
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