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GM Luna View Drop Down
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Community Manager

Joined: 22 Oct 2011
Location: Illyriad
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Points: 2042
Direct Link To This Post Topic: 10. Gathering
    Posted: 15 Aug 2012 at 21:11
Gathering in Illyriad

There are several different types of gathering in Illyriad. This information covers the basic differences and how to take part in each.

1) Caravan Harvesting
 (aka basic gathering)
Caravans can be used to gather goods outside of your city walls. 

Minimum researches required: Haggling
Buildings required: Marketplace
Units required: Caravans (created in Marketplace)
Items that can be gathered this way: 
   Food  Gold   Wood   Clay   Iron   Stone
Carrying capacity: The carrying capacity of your caravans is determined by your depth of research in the Improved Loading line of research
Gathering speed: The gathering speed of your caravans is determined by your depth of research in the Chain Gang line of research 
Limits: The number of caravans you can have in your town is determined by the level of your marketplace and the depth of your research in the Trading line of research

2) Cotter Harvesting (aka advanced gathering)
Cotters are used to collect certain special items outside of your city.

Minimum researches required: Haggling, Cotters, Foraging, Grape Picking
Buildings required: Marketplace, Cottage
Units required: Cotters (created in Marketplace)
Items that can be gathered this way:
Grapes  Herbs  Hides  Minerals
Carrying capacity: Each cotter can carry 100 items
Gathering speed: Each cotter will harvest at a rate of 5 per hour (7 per hour for humans) and will gather until their inventory is full, or they have exhausted the resource
Limits: The number of cotters you can have is determined by the number of cottages you have in your town. One cotter can be created per cottage and you can have multiple cottages in your town

3) Specialist Harvesting (aka skinning, herbalism, mining)
Specialist gatherers collect rare resources from throughout the world.

Minimum researches required: Haggling, Guilds, then depending on your chosen area of focus, Herbalists' Guilds & Herbalism, Miners's Guilds & Geology, Skinners' Guilds & Butchery
Buildings required: Marketplace, Herbalist' Guild and/or Miner's Guild and/or Skinner's Guild
Units required: Herbalist and/or Miner and/or Skinner (created in Marketplace)
Items that can be gathered this way:
 Rare Herbs (gathered by Herbalists)  Animal Parts (gathered by Skinners)  Rare Minerals (gathered by Miners)
Carrying capacity: Each specialist gatherer can carry 1 rare item
Gathering speed: Time it takes for the herbalist/miner/skinner to gather the items is dependent on the rarity of the item and will vary
Limits: The number of herbalists/miners/skinners you can have is determined by the level of their associated guild building, of which you can have multiples in your town

Step by step to gathering:
  1. Create the type of gatherer unit you'd like to use in your city
  2. Explore the world map for icons that display resources available on those squares (it may be helpful to turn off the map terrain feature to see them better)
  3. Click on the square on the map with a resource icon visible
  4. Choose "harvest resources" and send the appropriate unit to gather the type of resource available, using the information above
  5. The gatherer unit will then travel to the location and begin harvesting (movement speed to and from gathering squares can be sped up using prestige)
  6. Once they have landed on the square and begun harvesting, you will be able to see precisely which type of item your specialist gatherers (herbalists, miners and skinners) are harvesting on the Trade Movements page and in Notifications
  7. View their progress in harvesting on the Trade Movements page
  8. When they are finished, they will return home
  9. Check your notifications screen for important gathering-related information

Bumping, killing, over-harvesting and other useful information

Only one set, consisting of one type of gatherers can be on a single square at a time. This means, gatherers can be bumped off of a square they are working on by incoming gatherers that come in after them. 

Gatherers harvest in parallel. So if you send 3 cotters to a square instead of 1, in the same amount of time the group will harvest 300 items rather than just the 100 that one cotter can carry. 

Interrupted cotters will bring home what items they've completed gathering that are in their inventory.

Interrupted miners/skinners/herbalists will not bring home any items, because they are each only able to carry 1 item and will return home only after it is finished gathering. 

Check your notification screen for all information about gatherer units including interruptions, notifications if they have died, items that they have gathered and information about what remains on the square after they've finished harvesting there. 

Gatherer units can be attacked and killed by hostile armies. They can also be protected by NAP-ed armies on the same square. 

Scout squares with resource icons on them to learn more about precisely what type of resource is present and in what quantity.

Herbs, rare herbs and grapes are living items, meaning once depleted from a square, they will not return. They will spawn again elsewhere. Harvest these items with care if you want them to stay put.

Minerals and rare minerals live at fixed locations. If the square is depleted they will respawn at that same square. 

Hides and animal parts appear on squares where animals have been killed and will disappear once depleted. 

Edited by GM Luna - 15 Aug 2012 at 21:16
GM Luna | Illyriad Community Manager |

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