| Author |
Topic Search Topic Options
|
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 28 Oct 2010 at 15:30 |
|
Hi all,
This is all very interesting.
We're very keen for this to be - as far as possible - a player-run enterprise, although we might extend some of the concepts out to encompass (eg) Factions and Faction-run tournaments, potentially with special prizes.
If you guys can collectively come up with a simple, fun and rewarding Tournament system that people want to participate in, with a full rule set etc, then we're happy to find some space in the dev schedule to code in any specific things that might be required to make it function.
One of the key requirements from our perspective is that people cannot use the Tournament feature exploitatively. For example, if you say "During a tournament, players are invulnerable to attack from anyone except their Tournament adversary" then we're unlikely to enforce this through the code, as it will be exploited unfairly by players.
I suggest that compliance with the rules (no assistance from third parties etc) should not be enforced by the code, but enforced through reportage - ie the Combat API Key system, although I accept we will probably need Diplomatic & Trade Report API key system in place as well for completeness of information, so everyone can see if a player was within the spirit of the rules or not.
If we can genuinely make this a player run system relying on API Key
reportage for enforcement of whether players abide by the rules - then
different players / alliances can run multiple tournaments of different
types with different prizes and rules (eg a One City Siege Tournament, a Capture
the Flag tournament, a Kill the most Arakvar tournament, whatever...) that the player/alliance running the tournament can enforce.
Keep thinking about it, keep the ideas coming - and when you've got to a point where there's a workable system, let us know if there are any specific dev/code changes that need to be in place to make it happen, and we'll try and slip them in.
Regards,
SC
Edited by GM Stormcrow - 28 Oct 2010 at 15:30
|
 |
Noryasha Grunk
Wordsmith
Joined: 11 Jun 2010
Location: Armokumid
Status: Offline
Points: 156
|
Posted: 28 Oct 2010 at 14:14 |
|
Zangi, I meant feints more as a tactic rather than the ability. Reniforcing a square only long enough for them to send their attack army, then recalling and replacing.
And HM, you've got it wrong. If you have 2000 troops on one square, and I have 800 on the others... I win! 2400 points is more than 2000.
|
 |
Zangi
Forum Warrior
Joined: 15 Jul 2010
Status: Offline
Points: 295
|
Posted: 28 Oct 2010 at 06:50 |
|
Feints are useless in this situation as players do not see incoming on an occupied square. For reference.
|
 |
HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
|
Posted: 28 Oct 2010 at 06:35 |
|
If points = special squares held * number of troops occupying, then the winner will be the one with the most troops. Simply place them all on one square and enjoy the benefit of amassed defense + the highest point total possible.
Make it purely the number of squares occupied and players will have to balance effective quantity (best defense and fewest troop losses) against actually scoring by splitting up to hold more target squares.
|
 |
Noryasha Grunk
Wordsmith
Joined: 11 Jun 2010
Location: Armokumid
Status: Offline
Points: 156
|
Posted: 28 Oct 2010 at 05:45 |
|
As an expansion of HM's suggestion...
Rather than one square, have several. NOW you're getting into stuff thats a little bit more interesting.
Have each place choose two squares within a previously selected region. Each day, players get points equal to "Number of squares held * Number of units holding squares". This lasts for, say, four days. NOW you have to start making some tough decisions, relying on feints and strategic recalls of troops to try and draw you're enemy out... It would be a bit more difficult to organize, but it would be pretty fun, I think.
|
 |
col0005
Forum Warrior
Joined: 20 Apr 2010
Location: Australia
Status: Offline
Points: 238
|
Posted: 28 Oct 2010 at 05:14 |
Eventually the gm's are going to allow us to move cities, what if they also allowed us to make an extra war camps and Trade camps? These would basically be like a city however the only things that can be built are barracks, marketplace, wall, and storage etc. Ie no resource production, research, etc.
A tournament could be held with these mini cities, which start with a particular value of resources which are selected by each player, and are used to build their city and wage war, Why do these Tournaments have to be over quickly? Perhaps also allow shortcuts with research, Ie warmachines can be built with level 5 barracks or even level 1 as this is essentially an extension of your capital. This would obviously need game mechanics modoration
Edited by col0005 - 28 Oct 2010 at 05:16
|
 |
G0DsDestroyer
Postmaster
Joined: 16 Sep 2010
Location: Ásgarð/Vanaheim
Status: Offline
Points: 975
|
Posted: 28 Oct 2010 at 04:07 |
Noryasha Grunk wrote:
Vot are dese civilians hyu speak of, KarL?
Also, hI am opposed to da vall tournament. Mostly because despite heffink survived several vars, hI've never built vone.
And hyu can't get cities out of it. Beink able to capture da cities of da losers is MORE dan enough of a reason to participate in da tournament in da OP
|
Then have the tournaments be for people who just wish to fight and others can still siege the towns. Have like a Gladiator type of thing as well where your commanders could battle to get more experience
|
|
|
 |
some random guy
Forum Warrior
Joined: 26 Aug 2010
Location: saturn
Status: Offline
Points: 378
|
Posted: 28 Oct 2010 at 00:59 |
|
perhaps a capture the flag thing, where each player must defend a certain square? Whoever occupies their opponent's square is the winner. The squares would be exactly 500 squares away from the defender's capital, and at least 750 squares away from the attacker's capital. Each player would have a square, and each player would have to occupy their opponent's square to win. This could also be played as a "bounty hunter" type thing, with more than two players. Also the winner should get the pot AND all the squares that they occupied to win as free sovereignty squares.
|
|
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
|
 |
CranK
Forum Warrior
Joined: 27 Apr 2010
Location: Holland
Status: Offline
Points: 286
|
Posted: 27 Oct 2010 at 23:08 |
Iduna wrote:
One more thing......if this idea will be seriously looked at.......this should also be added as a new rank summary, such as quests.
|
I agree
|
 |
Noryasha Grunk
Wordsmith
Joined: 11 Jun 2010
Location: Armokumid
Status: Offline
Points: 156
|
Posted: 27 Oct 2010 at 22:38 |
|
Vot are dese civilians hyu speak of, KarL?
Also, hI am opposed to da vall tournament. Mostly because despite heffink survived several vars, hI've never built vone.
And hyu can't get cities out of it. Beink able to capture da cities of da losers is MORE dan enough of a reason to participate in da tournament in da OP
|
 |