Kelis wrote:
Can I assume there will be a system message received when a foreign diplo is spotted within our visibility range? Also, could somebody explain the advantages of an extended visibility range, and what counter-measures should be required or desired. Thanks, Kelis |
You will not get any system message, but you will see a red number above your diplo button early on. i.e If you visibility is 46 square and the incoming diplos move at 23 squares per hour, you will see a red button 2 hours early on before the diplos hit your city.
If you see an incoming attack coming, you could move your advanced resources, commanders and army out of your city - that will be good enough measure against thieves and assassins and scouts.
The diplos are unlikely to be saboteurs, but if you think that is possible, you could finish any of your ongoing constructions instantly using prestige.
With an extended visibility range, you could calculate the speed of the diplos more accurately. Speed is a good way to determine the type of incoming diplos. Any diplos faster than 24/hr is elven and something that moves at 25/hr is very probably a group of elven thieves. The speeds of diplos are listed in the wiki -
If you suspect strongly that the mission is from a particular town, you could either keep your diplos home to defend against the incoming units or send the same kind of units against the attacking town while their diplos are out.