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Topic Closed09DEC11 - Release Notes: Apopalypse Now!

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Rill View Drop Down
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Direct Link To This Post Posted: 11 Dec 2011 at 21:21
/me wonders what Silverlake is planning to do with all those battering rams

Raritor, the 25% tax equivalent for food solution was discarded fairly early in the process along with the idea of automatically changing the tax rate, as it opened up another unspecified exploit.
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Direct Link To This Post Posted: 11 Dec 2011 at 21:58
Originally posted by Raritor Raritor wrote:

So now the bug is solved, does it mean that the food is changing to 25% tax equivalent as announced some time ago, or is that finally forgotten?
Originally posted by Rill Rill wrote:

Raritor, the 25% tax equivalent for food solution was discarded fairly early in the process along with the idea of automatically changing the tax rate, as it opened up another unspecified exploit.
Essentially it left the same exploit open, gave 7 food plots even more of an advantage - and gave 25% extra food to the exploiters. Not a good fix...
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Direct Link To This Post Posted: 11 Dec 2011 at 22:37
Originally posted by GM ThunderCat GM ThunderCat wrote:

the exploiters.


Now THAT would be a cool alliance name.
"ouch...best of luck."
HonoredMule
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Direct Link To This Post Posted: 11 Dec 2011 at 23:58
Thinking of starting a new alliance, miLlyord?  If I can persuade you to join nCrow we might be willing to discuss changing the name.  Although "The Exploiter Crows" just doesn't have the same ring to it.
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Direct Link To This Post Posted: 12 Dec 2011 at 04:26
Originally posted by Raritor Raritor wrote:

So now the bug is solved, does it mean that the food is changing to 25% tax equivalent as announced some time ago, or is that finally forgotten?


I assume you're referring to the "food decoupling from taxation slider" fix?

That was scrapped a while ago.
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Direct Link To This Post Posted: 12 Dec 2011 at 15:44
Originally posted by Rill Rill wrote:

/me wonders what Silverlake is planning to do with all those battering rams
Siege is the new SnuggleLOL


Edited by Silverlake - 12 Dec 2011 at 15:44
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Direct Link To This Post Posted: 12 Dec 2011 at 17:38
I would like to point out a slight problem with the auto level down feature.  I was using the prestige food boost on one of my cities and it accidentally lapsed...  *poop*

My food boost has been active for quite some time and most of my buildings were built while in this deficit/prestige boost condition. 
Since my food was low (but still above a negative balance) prior to the boost expiring, the landslide caused by this created a deficit which took out my buildings like the plague.  By the time all was said and done, my city buildings were left at next to nothing and my most recent added buildings (to specialize in gold reduction for a specific unit) were wiped out completely - leaving me at -20k gold per hour.

This is just a heads up on one potential (no longer hypothetical) problem created by someone building while using a food boost and then accidentally letting this boost lapse.  Perhaps the game can incorporate a 3 day warning on a prestige boost expiring which may cause such a drastic effect?  Had I realized, I would have renewed it.  Oh well, I wanted to redecorate my town / move buildings around anyway.  And as they say - there is no time like the present.  (^_^)
  Oh, and great job on these game updates - Even though it hurt a little, I like to see fairer game-play.  (^_^)


Edited by SunStorm - 12 Dec 2011 at 17:42
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 12 Dec 2011 at 20:12
I did not read the message discarding the food, sorry, and thanks for the answers.

I clicked by accident to vote for this thread, do not take it in account, please
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