07MAR11 - DIPLOMATIC UNIT DATA
In
the forthcoming new version of the User Interface (UIv2) we're showing,
for the first time, Diplomatic Unit attack and defense values so that
players can gauge how strong or weak their diplomatic units are in
certain areas vs other units.
This data isn't in the current v1 User Interface, so we felt we should publish it here.
Our game balance team also took this opportunity to provide some more diversity between the units in terms of:
- Unit build time
- Thief carrying capacity, and
- Movement speed
Most units
will have had these values changed - generally upwards - and these
changes come into effect immediately for all units in both User Interfaces.
Currently moving
diplomatic units are *not* affected by movement speed changes until the
next time you send them out on a mission.
In
general, your T1 (first) unit is stronger in Defence than your T2
(second) unit for each pairing, which is stronger in Attack - when you
compare their values weighted by their upkeep cost. So, bang for buck,
you get better defence with T1 units, and better attack with T2 units.
Please
note that the Build time in minutes is the base build time, and that
upgrading your Consulate speeds this up, as do certain Sovereignty
Structures.
So, without further ado, here are the important figures for Diplomatic Units.