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Topic Closed05May12 - Behaviours and bug fixes

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Rohk View Drop Down
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Direct Link To This Post Posted: 08 May 2012 at 00:44
Originally posted by Brisinger Brisinger wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Marketplace graphs
Now again shows the max, min, average and volume on mouse over.


About this, the values are supposed to show on the white background in the top left corner, right? I have the values showing behind the background instead. I'm using FF 12.0.

I have the newest version of Chrome and it displays fine for me.

Thanks for the fix TC and the graphics Cerberus!
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Direct Link To This Post Posted: 10 May 2012 at 16:46
Wow, it is a lot better... Thanks GMs!
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Direct Link To This Post Posted: 12 May 2012 at 12:41
Originally posted by Rohk Rohk wrote:

Originally posted by Brisinger Brisinger wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Marketplace graphs
Now again shows the max, min, average and volume on mouse over.


About this, the values are supposed to show on the white background in the top left corner, right? I have the values showing behind the background instead. I'm using FF 12.0.

I have the newest version of Chrome and it displays fine for me.

Thanks for the fix TC and the graphics Cerberus!


I use FF 12.0 and have the same problem of the values being behind the box
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Anjire View Drop Down
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Direct Link To This Post Posted: 04 Jun 2012 at 16:12
The algorithm/methodology for NPC behavior/growth may need another pass.  25M growth in one day is probably a bit much and based on the troops in motion chart it will only become more and more ridiculous. 

http://elgea.illyriad.co.uk/#/World/HeraldMilitary

 
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Direct Link To This Post Posted: 04 Jun 2012 at 16:59
Indeed. But guess it could be the lack of other flags activated such as hunger ... ( werent they supposed to hunt each other? , and also humanoid :P   )... altho considering it might take a while to have full implementation, by then, we could be literally overrun by them :)
 
And regarding moves, considering how many NPC groups are, and how much they move, maybe they should be removed from stadistics, or flagged elsewhere..
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Direct Link To This Post Posted: 04 Jun 2012 at 22:54
Originally posted by Yhina Yhina wrote:

maybe they should be removed from stadistics, or flagged elsewhere.. 
 Seconded, as long as critters don't attack players I'm more interested in moving troops that could hurt me.
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Direct Link To This Post Posted: 05 Jun 2012 at 13:31
Originally posted by Anjire Anjire wrote:

The algorithm/methodology for NPC behavior/growth may need another pass.  25M growth in one day is probably a bit much and based on the troops in motion chart it will only become more and more ridiculous. 

http://elgea.illyriad.co.uk/#/World/HeraldMilitary

 


The troops in motion as of my posting yesterday showed just over 100M, today, not quite 24 hours later and the number of troops in motion is set to break 200M...

My biggest concern is whether or not the out of control spike in NPC growth will affect the speed of play due what I assume will be a greatly increased demand of resources just to handle NPC calculations.  I suppose, if the # of actual groups of NPC's remains relatively constant then it shouldn't adversely affect game play.




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Direct Link To This Post Posted: 05 Jun 2012 at 15:25
Ye number of calculations should remain relatively constant I guess... just the size of the numbers in the calculations increases.
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Direct Link To This Post Posted: 05 Jun 2012 at 15:43
Where are they all?  All my cities seem to be in places where there is nothing larger than a pack.
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Direct Link To This Post Posted: 05 Jun 2012 at 15:51
I had that too... I listed all the NPC sizes in my visible range a couple days ago... around 20 groups of predominately 'several' and 'pack', largest was 'gathering'.

Although last night I did have a glance around and noticed 5-6 legions, and 1 myriad even. Guess it's all pretty random.

Very nice observation Anj made re: troops moving though. It does seem like a pretty exponential growth at the moment - will be interesting to see if things level off in a few days... after the 50M increase yesterday.

Maybe it isn't a problem - but something exciting coming our way? ^^
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