GM ThunderCat wrote:
The food scarcity limit calculation on group growth has now been correctly factored in - and alas many NPC groups will be starving and decreasing in size over time.
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I'm not sure if this is a secret, but is food scarcer around icecaps and deserts?
It would be also nice if the NPC sizes stay mostly in medium numbers so that the player actions could actually decide which NPC is going to be found more around in a place.
When there is a myriad of something in a place, there is no way an average player is going to get rid of that kind of critter from around his towns.
Could you please also consider increasing the population of critters by sending food? I know atleast one person in my alliance who frequently sends food vans to elephants because she thinks they are cute.