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05MAR19 - Overall Score Changes

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hucbold Quote  Post ReplyReply Direct Link To This Post Posted: 06 Mar 2019 at 17:31
Here's a suggestion: The overall score should be the average of the 8 rankings. As you climb the rankings in any category, your overall score goes down with 1 being the ultimate setting. Lose the pie chart that shows how much each contributes and give us a graph that shows movement up or down over time.

Example - current no 1 is Quentin the miffed has ranks 1,7,7,119,30,4,27 neatly giving an average of 12
Example 2 - I (current overall rank 52) have current rankiings of 29,244,410,200,11,360,294,41 giving an overall score of 198.63

If you don't like the idea of an overall score going down then take one over it and multiply by 10,000! 


Edited by Hucbold - 06 Mar 2019 at 17:32
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 06 Mar 2019 at 09:11
Originally posted by GM ThunderCat GM ThunderCat wrote:

@Thirion looking into it; as it shouldn't be working like that.


Thanks, that's what i though.

I think a scoring update is a good idea, it shouldn't have the obvious flaws i mentioned above though.

In my opinion Illyriad is a game with a lot of different ways to play it (PVP,Tournaments,Hunting, Trading, Building,...) thus each category should have the same or at least similar impact to the total score. And yes, some categories require more skill and others more endurance - but its your decisions what you want to do.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kimmyeo Quote  Post ReplyReply Direct Link To This Post Posted: 06 Mar 2019 at 03:35
I like the new way, it makes more sense to me.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM ThunderCat Quote  Post ReplyReply Direct Link To This Post Posted: 06 Mar 2019 at 02:17
We've rolled this back while we give it more consideration.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM ThunderCat Quote  Post ReplyReply Direct Link To This Post Posted: 06 Mar 2019 at 01:36
@Thirion looking into it; as it shouldn't be working like that.

Edited by GM ThunderCat - 06 Mar 2019 at 01:49
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kimmyeo Quote  Post ReplyReply Direct Link To This Post Posted: 06 Mar 2019 at 01:09
Thank you!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote BayNights Quote  Post ReplyReply Direct Link To This Post Posted: 06 Mar 2019 at 01:08
Not a fan of changing scoring systems after many years. The change dropped me significantly in the standings if it's calculating correctly. Weighting a category such as quests (no skill involved and hasn't been updated in years) the same as att/def values is not keeping in line with actual game play.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 05 Mar 2019 at 22:02
Sorry for tripple post, can't edit the previous ones (anymore).

Seems like the new score system is implemented and in my opinion it (sorry) sucks. Magic, Trade, Diplo and Quests are way more impactful then defense, attack, build and research.



Dittobite has Tech rank 1, Defense rank 2, Build rank 3 and everything else at least Top100. Meanwhile Shagoury has Magic rank 3 and everything else not even Top1000. They have almost similar overall ranks and overall score - how is that a good score system?

In addition most of the Top20 players now have a category (or a few two) that contribute 50-80% of their overall score - how is that good?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 05 Mar 2019 at 21:29
If the overall score calculation is correct then the example should look like this:

Originally posted by GM ThunderCat GM ThunderCat wrote:

PosCat ScoreOverall
11000013500
220002700
310001350
4500675

Using the old score calculation, if the 1st ranked player gains 500 in category score it produces the following changes to overall score:

PosCat ChangeCat ScoreOverall ScoreOverall Change
1+5001050014000+500
2
20002667-33
3
10001333-17
4
500667-8

If the 2nd ranked player gains 500 in category score it produces the following changes to overall score:

PosCat ChangeCat ScoreOverall ScoreOverall Change
1
1000014000+500
2+50025003500+800
3
10001400+50
4
500700+25

And if the 4th ranked player gains 500 in category score it produces the following changes to overall score:

PosCat ChangeCat ScoreOverall ScoreOverall Change
1
1000014000+500
2
20002800+100
= 3
10001400+50
= 3+50010001400+725



Without doing all the math (too late, sorry) this looks a lot better - as all players lose points if the first one increases his points. Not 100% sure if it is correct though.


Edited by Thirion - 05 Mar 2019 at 21:30
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 05 Mar 2019 at 21:16
As mentioned above your values seem wrong, at least for the first player - he gets an increase of 500 points for each case instead of 4000 (as he has a 1 multiplier and the total score inceases by 500 points). I am quite sure that other calculations are wrong too, as a player that does not increase his own score should not be able to get an increase of more than 500 points (he would need a category contribution of > 1, or not?)

Originally posted by GM ThunderCat GM ThunderCat wrote:

We consider it a surprising outcome that if you gain score in a category it can cause a player ranked higher than you to gain more score than you for doing nothing.


I am 99% sure this did not happen in the last years. I got way more points while climbing to rank 1 in magic then i got when i was first and others were climbing.

I think your example is not comparable with the reality, as in reality the addition to the total score is negligible compared to the category contribution, thus making increasing your contribution way more important than growing the total score. One is an addition to an already huge number, the other is increasing the multiplier of an already huge number. Or in numbers: Lets start with 1000000 * 0.5. If you add 1 to 1000000 you get an increase of 0.5 points, if you add 0.001 to 0.5 you get an increase of 1000.

I do agree that the current calculation has some issues.

I do not think though that the new formula makes the score calculation better, as categories were players have a lot of points are going to contribute way less to overall score than categories were people have overall less points.
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