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Promasean View Drop Down
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Direct Link To This Post Posted: 08 Dec 2011 at 12:37
The penalties are far too severe for running out of gold.  It hurts the gameplay and is not reasonable.

I was so concerned about fixing the food situation I had due to the rule change I let one of my cities go negative on gold.  It was only under for about an hour and 10 minutes.  I lost 400 diplo units, over 1200 troops and all but one sov square.  It will cost several million gold and well over a month to replace this stuff.  All for being about 10k gold short.

It would add significantly to the gameplay if there was a central world bank that would automatically loan you gold, at usurers rates of course, and give you x days to pay it back before the repo man started taking stuff from you.  Rates could be based on credit ratings.  The more you have to use it the higher the interest rate should be.  If you go to this well too many times then you have an increasing chance to not get the loan and suffer the consequences immediately.

In general the penalties in this game are far too severe.  Total losses from diplo attacks and now the penalties for going negative on gold.  This should really be adjusted.  Have penalties yes, but don't wipe out months of work for slight missteps.  Make the punishment fit the crime.

Prom
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Direct Link To This Post Posted: 08 Dec 2011 at 13:27
I don't think the penalties are too severe.

I think the peknalties are way too fast, though. I can understand that the army starts deserting if they don't get paid. But all of them deserting at the same instant that the gold touch zero shows really bad middle management. Just sweet talk the soldiers that have been working for you all their lives and they'll stay on another month...
Let the penalties stay, but make it take time.

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Direct Link To This Post Posted: 08 Dec 2011 at 14:01
TBH I agree that the current mechanic is quite harsh on people that make mistakes - but it is also the same for everyone and it has been around for a long time. If anything a harsh rule set motivates people to play to a more strategically sound standard.

Really I'd prefer to see the dev team being free to work on new development now that one of the main old ghouls in the existing game mechanics is today being vanquished.

I have my fingers and toes crossed that the patch today arrives relatively bug/petition-free - it would be good to see the end of this today and not have the after-effects dragging on over xmas.
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Direct Link To This Post Posted: 08 Dec 2011 at 14:01
Originally posted by Promasean Promasean wrote:

It would add significantly to the gameplay if there was a central world bank that would automatically loan you gold, at usurers rates of course, and give you x days to pay it back before the repo man started taking stuff from you.  Rates could be based on credit ratings.  The more you have to use it the higher the interest rate should be.  If you go to this well too many times then you have an increasing chance to not get the loan and suffer the consequences immediately.

That's a very complicated fix for something that could have been avoided had you shipped more gold to your city. 
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Direct Link To This Post Posted: 08 Dec 2011 at 14:08
I first heard about this change months ago, not so much in this incarnation, but I knew it was coming, I've even asked a few questions on the forums about it, so there has been plenty of time to get your stuff sorted out, plenty of time to stock up on short resources, or sacking troops that you cannot afford to pay, other than being absent from the game, but even in this case the Devs can not be held responsible for your not keeping up on events.
 
I think it's a great idea, it's much more realistic, though it is something that should have been introduced from the start, I just hope we don't lose too many players because their kingdoms fall apart.
 
I also agree with G0DsDestroyer, (not just because he's my boss), the Storehouse & Warehouse should be added to the low priority list when laying off workers, the shops would close down before the business that store their goods go under, added to this you have the potential to have resources vanish into thin air.
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Direct Link To This Post Posted: 08 Dec 2011 at 21:14
Can we just get on with this long overdue fix please?
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Direct Link To This Post Posted: 08 Dec 2011 at 23:16
lol Scott, wait your turn! No budging or complaining!Tongue
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Direct Link To This Post Posted: 08 Dec 2011 at 23:32
Originally posted by scottfitz scottfitz wrote:

Can we just get on with this long overdue fix please?

This.
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 09 Dec 2011 at 02:02
Originally posted by Createure Createure wrote:

Originally posted by scottfitz scottfitz wrote:

Can we just get on with this long overdue fix please?

This.

Indeed.

Still working on getting it live.  

So many unexpected (but perfectly legitimate) circumstances to work around, and we're battling with them atm.  We're still looking at hours, not days, for go-live.

Regards,

SC
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Direct Link To This Post Posted: 09 Dec 2011 at 11:47
Awesome to hear. Indeed it is the complexity that is part of why we love Illy that also makes implementing glitch-free patches on the fly so time-consuming... I'm sure SC knows this far better than we can imagine. ;)
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