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Topic Closed05DEC11 - Advance Notice: Negative Resources

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Brids17 View Drop Down
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Direct Link To This Post Posted: 08 Dec 2011 at 01:03
Originally posted by Erik Dirk Erik Dirk wrote:

Again can no one see that the short notice could unfairly punish those who planned to supply with caravans? (ie run negative but but hopefully always have something stored)

That hasn't changed. You can still run negative as long as you keep resources of that type in the city. The result of running out if different but ultimately it's still something you can do if you so choose. They can only give so much warning, eventually they have to move forward and actually put it in place and no matter how much warning they give they will always catch someone off guard. 
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Direct Link To This Post Posted: 08 Dec 2011 at 00:53
Originally posted by shawdow shawdow wrote:

I agree with Kumo.
Again can no one see that the short notice could unfairly punish those who planned to supply with caravans? (ie run negative but but hopefully always have something stored)
The new rules are very different from auto reduced tax which was originally planed


Edited by Erik Dirk - 08 Dec 2011 at 01:07
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Direct Link To This Post Posted: 07 Dec 2011 at 23:30
Originally posted by Biggsy Biggsy wrote:

so if i deduct the 5% modifier for it being 'autumn' i'm going to drop from being +129 to -30??

Jeewhiz thats a little extream
Did you look at the base production, without the bonuses from flour mill, sov, prestige, season?

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Direct Link To This Post Posted: 07 Dec 2011 at 21:57
so if i deduct the 5% modifier for it being 'autumn' i'm going to drop from being +129 to -30??

Jeewhiz thats a little extream
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Direct Link To This Post Posted: 07 Dec 2011 at 21:53
Originally posted by Biggsy Biggsy wrote:

Okay... i'm a little confused, i have been away for a few days and my food has gone from being something like +129 (so essentially in the green) to now being -30 ....

I don't quite understand why that is, my warehouse was not 'full'

can someone please clarify whats happened ... in layman's terms please

-Jay

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Winter?
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Direct Link To This Post Posted: 07 Dec 2011 at 21:53
Originally posted by Biggsy Biggsy wrote:

Okay... i'm a little confused, i have been away for a few days and my food has gone from being something like +129 (so essentially in the green) to now being -30 ....

I don't quite understand why that is, my warehouse was not 'full'

can someone please clarify whats happened ... in layman's terms please
Winter...


Autumn was +5% food, Winter has no food bonus.

HTH
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Direct Link To This Post Posted: 07 Dec 2011 at 21:47
Okay... i'm a little confused, i have been away for a few days and my food has gone from being something like +129 (so essentially in the green) to now being -30 ....

I don't quite understand why that is, my warehouse was not 'full'

can someone please clarify whats happened ... in layman's terms please

-Jay

DRUID
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Direct Link To This Post Posted: 07 Dec 2011 at 21:45
Originally posted by Rill Rill wrote:

Have all the towns that will be removed in the clean-up now been removed?  With any further removals subject to one-in, one out?

This affects those of us participating in the Christmas Challenge, since two of our targets have disappeared.  We'd like to know if any more are going to leave imminently.

Thanks much!
All the clean-up towns have been removed, further removals will be one-in one-out based on the priority order given in the ACCOUNT AUTO-ABANDONMENT section here: http://forum.illyriad.co.uk/15sep11-new-tech-gfx-improved-sharing_topic2394.html

Although, the current queue of accounts to abandon is empty, as any accounts that met any of the criteria have been removed.


Edited by GM ThunderCat - 07 Dec 2011 at 21:46
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Direct Link To This Post Posted: 07 Dec 2011 at 21:12
Have all the towns that will be removed in the clean-up now been removed?  With any further removals subject to one-in, one out?

This affects those of us participating in the Christmas Challenge, since two of our targets have disappeared.  We'd like to know if any more are going to leave imminently.

Thanks much!
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Direct Link To This Post Posted: 07 Dec 2011 at 20:07
Originally posted by Mandarins31 Mandarins31 wrote:

Question:

If you run negative productions on basic ressources because of a high use of sov buildings (giving bonus for Adv. ressources and/or unit production time), will they be leveled down as for city's buildings? And if yes, which would be deleveled first between City's buildings and sov buildings?


Hi Mandarins31,

Sovereignty structures that consume resources first, then town buildings.

The system will entirely abandon sovereignty on the square if you run a negative on W, C, I or S without storage.

Regards,

SC
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