| Author |
|
Mandarins31
Forum Warrior
Joined: 05 Jun 2010
Status: Offline
Points: 418
|
Posted: 07 Dec 2011 at 18:16 |
|
Question:
If you run negative productions on basic ressources because of a high use of sov buildings (giving bonus for Adv. ressources and/or unit production time), will they be leveled down as for city's buildings? And if yes, which would be deleveled first between City's buildings and sov buildings?
|
 |
shadow
Wordsmith
Joined: 24 Jan 2011
Location: USA
Status: Offline
Points: 126
|
Posted: 07 Dec 2011 at 15:19 |
|
I agree with Kumo. Plenty of time to prepare, this was no "surprise" post. The GM's even gave us more "tools" to make sure everyone could get in the green. When it was 1st announced, there was no Chancery to help with sov. cost or architects office to hurry builds along. It's my opinion that if you were still taking advantage of the negative food, then you obviously didn't care about the repercussions they were to bring. 2-3 months notice ( closer to 3) is ample time to prepare. Now people are coming out complaining they can't run 100% tax with -10k food production while the majority of Illy took heed and balanced their towns. This should have taken place shortly after being first announced, the extra time should be seen as a gift! If you don't want to lose buildings, drop your taxes and let your army take the hit. If not, then i guess you will take GM posts more seriously next time.
|
 |
Erik Dirk
Wordsmith
Joined: 01 Jun 2011
Status: Offline
Points: 158
|
Posted: 06 Dec 2011 at 22:50 |
Aurordan wrote:
Kumomoto wrote:
It would be unfair if the GMs hadn't given us two months warning to stop doing it (or was it three months?, I forget)
|
This seemed relevant. |
Not true, under the old planed changes there was only the potential economic loss if you ran out of resources, rather than partial destruction. Therefore it was economically more beneficial to run one large town at 100% tax(constantly importing food) and a smaller at 0% rather than both at 50%, even if income was reduced to 0 every now and again when a shipment is late.
However given that now a late shipment could mean partial destruction I doubt many players would take the risk. (note what I described above isn't an "exploit" but is using the game mechanics in a way that was intended) and so harshly punishing players who wished to supply large towns with trade and missed one shipment AND given no notice seems a but unfair.
(please note I found out about this yesterday and haven't been badly affected however im sure there will be others who wished to utilise this more legitimate method but have't logged in for a couple of days)
Edited by Erik Dirk - 06 Dec 2011 at 23:21
|
 |
Aurordan
Postmaster
Player Council - Ambassador
Joined: 21 Sep 2011
Location: United States
Status: Offline
Points: 982
|
Posted: 06 Dec 2011 at 20:20 |
Kumomoto wrote:
It would be unfair if the GMs hadn't given us two months warning to stop doing it (or was it three months?, I forget)
|
This seemed relevant.
|
 |
dspn23
Forum Warrior
Joined: 02 Jun 2011
Status: Offline
Points: 213
|
Posted: 06 Dec 2011 at 20:00 |
well i am runing a deficit and just discover this is going to be implemented TOMOROW that will mean the end of my city if i don't log in realy much times i would apreciate if we could have a few more days (3 or 4) before changes get in once there are people taht will cach news the worst way i sugest a img to every player saying it will be implemented in (3D 20H 44M 12S) that way and would be a page where it was a clock saying the time.
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 06 Dec 2011 at 17:11 |
A clarification on two points.
1. Resource production buildings (farmyards, clay pits etc) will be put to the very bottom of the level-down list, as will resource bonus buildings (flourmills etc). These buildings will only fall into disrepair and level down if there is no other building option.
2. Deleting accounts with more than 4 months without login This will not include accounts that have sitters who have logged in more recently. We are still, however, going to implement the sitter changes we discussed a while back.
Regards,
SC
|
 |
dragon of wrath
New Poster
Joined: 06 Dec 2011
Location: bedford
Status: Offline
Points: 6
|
Posted: 06 Dec 2011 at 16:16 |
|
Kumomoto is right everyone was told that they would be stopping the neg imbalance and to sort out there cities before a fix came in.If you haven't done it yet then the price will have to be paid. Like the inactives urban clearance .
|
 |
Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
|
Posted: 06 Dec 2011 at 15:31 |
Bonaparta wrote:
Does that mean that legendary city would get almost completely razed in an instance, if someone sets taxes to 25% and some of the latest builds were farms and flourmill?
That seems a bit harsh as it takes many months to build such city.
Some unlucky person might run negative food large towns right now and is not online for few days. When he logs on he will have small villages... Such player might leave the game...
I predict global population drop for more then 10% after the patch comes into effect. |
Bonaparta-- It would be unfair if the GMs hadn't given us two months warning to stop doing it (or was it three months?, I forget)
|
 |
Tordenkaffen
Postmaster
Joined: 16 Oct 2010
Location: Denmark
Status: Offline
Points: 821
|
Posted: 06 Dec 2011 at 13:40 |
Its all about keeping your cities balanced, and "unbalancing" them one at the time so that you can support the deficit while it is running.
I can testify that this is possible, either through very careful tweaking, or even better, with the help of a great alliance.
|
 |
Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
|
Posted: 06 Dec 2011 at 13:30 |
Does that mean that legendary city would get almost completely razed in an instance, if someone sets taxes to 25% and some of the latest builds were farms and flourmill?
That seems a bit harsh as it takes many months to build such city.
Some unlucky person might run negative food large towns right now and is not online for few days. When he logs on he will have small villages... Such player might leave the game...
I predict global population drop for more then 10% after the patch comes into effect.
|
 |