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Olek
Greenhorn
Joined: 21 Jun 2011
Location: Australia
Status: Offline
Points: 46
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Posted: 08 Dec 2011 at 14:08 |
I first heard about this change months ago, not so much in this incarnation, but I knew it was coming, I've even asked a few questions on the forums about it, so there has been plenty of time to get your stuff sorted out, plenty of time to stock up on short resources, or sacking troops that you cannot afford to pay, other than being absent from the game, but even in this case the Devs can not be held responsible for your not keeping up on events. I think it's a great idea, it's much more realistic, though it is something that should have been introduced from the start, I just hope we don't lose too many players because their kingdoms fall apart. I also agree with G0DsDestroyer, (not just because he's my boss), the Storehouse & Warehouse should be added to the low priority list when laying off workers, the shops would close down before the business that store their goods go under, added to this you have the potential to have resources vanish into thin air.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 08 Dec 2011 at 14:01 |
Promasean wrote:
It would add significantly to the gameplay if there was a central world bank that would automatically loan you gold, at usurers rates of course, and give you x days to pay it back before the repo man started taking stuff from you. Rates could be based on credit ratings. The more you have to use it the higher the interest rate should be. If you go to this well too many times then you have an increasing chance to not get the loan and suffer the consequences immediately. |
That's a very complicated fix for something that could have been avoided had you shipped more gold to your city.
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 08 Dec 2011 at 14:01 |
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TBH I agree that the current mechanic is quite harsh on people that make mistakes - but it is also the same for everyone and it has been around for a long time. If anything a harsh rule set motivates people to play to a more strategically sound standard.
Really I'd prefer to see the dev team being free to work on new development now that one of the main old ghouls in the existing game mechanics is today being vanquished.
I have my fingers and toes crossed that the patch today arrives relatively bug/petition-free - it would be good to see the end of this today and not have the after-effects dragging on over xmas.
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Nesse
Forum Warrior
Joined: 03 Oct 2010
Location: England
Status: Offline
Points: 406
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Posted: 08 Dec 2011 at 13:27 |
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I don't think the penalties are too severe.
I think the peknalties are way too fast, though. I can understand that the army starts deserting if they don't get paid. But all of them deserting at the same instant that the gold touch zero shows really bad middle management. Just sweet talk the soldiers that have been working for you all their lives and they'll stay on another month... Let the penalties stay, but make it take time.
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Promasean
New Poster
Joined: 27 Mar 2011
Status: Offline
Points: 25
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Posted: 08 Dec 2011 at 12:37 |
The penalties are far too severe for running out of gold. It hurts the gameplay and is not reasonable.
I was so concerned about fixing the food situation I had due to the rule change I let one of my cities go negative on gold. It was only under for about an hour and 10 minutes. I lost 400 diplo units, over 1200 troops and all but one sov square. It will cost several million gold and well over a month to replace this stuff. All for being about 10k gold short.
It would add significantly to the gameplay if there was a central world bank that would automatically loan you gold, at usurers rates of course, and give you x days to pay it back before the repo man started taking stuff from you. Rates could be based on credit ratings. The more you have to use it the higher the interest rate should be. If you go to this well too many times then you have an increasing chance to not get the loan and suffer the consequences immediately.
In general the penalties in this game are far too severe. Total losses from diplo attacks and now the penalties for going negative on gold. This should really be adjusted. Have penalties yes, but don't wipe out months of work for slight missteps. Make the punishment fit the crime.
Prom
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 08 Dec 2011 at 10:49 |
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Further to G0Ds point: I would like to suggest that Warehouse/Storehouse should also be added to the list of 'low prioriety delevelling' structures alongside farms/basic res production if they aren't already.
Also thank you for this patch! It should inject a fresh breath of life into the Illy economy and overall account building strategy for everyone in the long-run.
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RatuJone
Greenhorn
Joined: 15 Jul 2011
Status: Offline
Points: 67
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Posted: 08 Dec 2011 at 05:27 |
GM Stormcrow wrote:CLEARING UP INACTIVES
All player accounts on the map that have not been logged into for more than 4 months will be removed from the game Great!
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 08 Dec 2011 at 02:24 |
An update.
The inactives clear out has happened, and we'll monitor the situation to see if further measure are required.
The code for negative resource handling has not yet gone live - we hit a last-second, final-test-round live-code-base hiccup that we're working through at the moment. This change should go live later today (GMT time).
Regards,
SC
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G0DsDestroyer
Postmaster
Joined: 16 Sep 2010
Location: Ásgarð/Vanaheim
Status: Offline
Points: 975
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Posted: 08 Dec 2011 at 01:26 |
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Good, bout time you guys get around to this, I've been raising my pop high to see exactly what would happen when you introduced the new update. A few questions though:
This wont affect my any of my currently stored advanced resources in any way(unless my warehouse is demolished) correct?
And you're saying that all the buildings that needed to be removed to get food positive will be instantly demolished in any city that has negative food?
Is there going to be an increase in food production, more food produced per farm?
And My taxes aren't going to be changed by the system either correct?
I apologize if any of these questions have been answer in previous pages, my internet is so bad at the moment that I'm lucky if this gets posted.
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Erik Dirk
Wordsmith
Joined: 01 Jun 2011
Status: Offline
Points: 158
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Posted: 08 Dec 2011 at 01:12 |
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Birds that is true, and I haven't been badly affected, but say I didn't check the forums for a week and recently forgot a shipment. If I woke up one morning to find I had lost 40% of my gold income that's no biggie, just send a caravan from one of my smaller cities. If I wake up and find say 15 buildings de-leveled that is more of a problem.
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