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Aurordan
Postmaster
Player Council - Ambassador
Joined: 21 Sep 2011
Location: United States
Status: Offline
Points: 982
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Posted: 10 Dec 2011 at 06:05 |
Maeglin wrote:
It seems like an in-game message would be in order for changes to the game rules. I was quite surprised to login today and discover that the movement of caravans was significant to generate 22 in-game messages, while the loss of 2000 population at Anheddiad Newydd was only significant enough to generate one. In addition, warning of this was not significant enough to have caused a message to be sent. Additionally, I found it interesting that the result was for 2/3rds of the town to either leave or starve instantly instead of refusing to pay the ridiculous 100% tax that I'd levied on them.
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This thread is in fact a three day warning about the changes and exactly what they would entail.
(Also, I know what would happen to 2/3 of my town if they stopped paying their taxes, and it doesn't involve starvation or escape  )
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 10 Dec 2011 at 05:07 |
HonoredMule wrote:
I don't much care for seeing level of obsession out-competing good planning and economic strategy.
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Illy is a sandbox. Each to their own. 
TD
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 10 Dec 2011 at 04:23 |
HonoredMule wrote:
I don't much care for seeing level of obsession out-competing good planning and economic strategy.
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Hey! level of obsession is all some of us have!
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 10 Dec 2011 at 04:01 |
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Setting taxes to 0% fails to guarantee a net positive gain on all resources and therefore wouldn't fully correct the exploit. It would be nice if this were attempted first (possibly limited to the same change cooldown as manual tax changes). However, these rather programmatically complex measures would still have to be implemented as well.
Perhaps the mechanism can be yet expanded to first attempt this less destructive correction first, but I rather like that if I'm competing against players who run cities with benefits from deficit-balanced economies, at least they'll have to carefully and diligently micromanage shipments and be in constant danger of disruption with serious consequences. I don't much care for seeing level of obsession out-competing good planning and economic strategy.
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"Apparently, quoting me is a 'thing' now." - HonoredMule
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Maeglin
New Poster
Joined: 10 Dec 2011
Status: Offline
Points: 2
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Posted: 10 Dec 2011 at 01:46 |
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It seems like an in-game message would be in order for changes to the game rules. I was quite surprised to login today and discover that the movement of caravans was significant to generate 22 in-game messages, while the loss of 2000 population at Anheddiad Newydd was only significant enough to generate one. In addition, warning of this was not significant enough to have caused a message to be sent. Additionally, I found it interesting that the result was for 2/3rds of the town to either leave or starve instantly instead of refusing to pay the ridiculous 100% tax that I'd levied on them.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 09 Dec 2011 at 22:14 |
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I dunno if I would have complained about the paddock and common ground thing ... could have made for an interesting specialty city, lol. But funny bug!
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Mandarins31
Forum Warrior
Joined: 05 Jun 2010
Status: Offline
Points: 418
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Posted: 09 Dec 2011 at 21:31 |
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Solved indeed. Thanks SC.
About the library, seems to be an exotic bug: other razed buildings rebuild fine, and lvls after lvl 3 library works fine also. will open a petition for that anyway.
Edited by Mandarins31 - 09 Dec 2011 at 21:32
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 09 Dec 2011 at 21:24 |
Please see the Release Notes, here:
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 09 Dec 2011 at 21:23 |
Mandarins31 wrote:
i have some bugs reports:
In one of my cities where i lost all of my buildings (as expected) Paddock and common ground where razed and changed to empty plots. i cant build them again because they of course arent on the building list.
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Thanks for letting us know. This is now resolved and won't happen going forward.
On the library issue, can you open a Petition?
tyvm in advance,
SC
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Mandarins31
Forum Warrior
Joined: 05 Jun 2010
Status: Offline
Points: 418
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Posted: 09 Dec 2011 at 21:10 |
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i have some bugs reports:
In one of my cities where i lost all of my buildings (as expected) Paddock and common ground where razed and changed to empty plots. i cant build them again because they of course arent on the building list.
Also, im currently building again the library, but it directly builds up to lvl 3
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