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Topic Closed03Nov2012 - Tweaks and clarity

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Covmeister View Drop Down
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Direct Link To This Post Posted: 04 Nov 2012 at 10:44
Regarding Sieges, could you explain the mechanics of sieging from an ocean square. What are the battle characteristics of ocean squares. What troops survive best in water? Without ships, how do siege engines even survive there? etc.
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Direct Link To This Post Posted: 05 Nov 2012 at 14:35
How do you send a limited siege? I've never heard of this before. 

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Direct Link To This Post Posted: 05 Nov 2012 at 14:46
@Geofrey: Put siege equipment in an army. Send the army to attack a city. The siege equipment fires off once during battle (assuming the army isn't destroyed) and buildings take damage (once) as in a normal siege.

Edited by abstractdream - 05 Nov 2012 at 14:51
Bonfyr Verboo
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Direct Link To This Post Posted: 05 Nov 2012 at 15:31
Originally posted by abstractdream abstractdream wrote:

@Geofrey: Put siege equipment in an army. Send the army to attack a city. The siege equipment fires off once during battle (assuming the army isn't destroyed) and buildings take damage (once) as in a normal siege.


.... This is groundbreaking. Can't believe I didn't know about this. 

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Direct Link To This Post Posted: 05 Nov 2012 at 16:33
Originally posted by geofrey geofrey wrote:

Originally posted by abstractdream abstractdream wrote:

@Geofrey: Put siege equipment in an army. Send the army to attack a city. The siege equipment fires off once during battle (assuming the army isn't destroyed) and buildings take damage (once) as in a normal siege.


.... This is groundbreaking. Can't believe I didn't know about this. 
 LOL

This tactic has been in use since siege machines were first introduced in Apr/May 2010.  Wink
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Direct Link To This Post Posted: 05 Nov 2012 at 16:42
Originally posted by The_Dude The_Dude wrote:

Originally posted by geofrey geofrey wrote:

Originally posted by abstractdream abstractdream wrote:

@Geofrey: Put siege equipment in an army. Send the army to attack a city. The siege equipment fires off once during battle (assuming the army isn't destroyed) and buildings take damage (once) as in a normal siege.


.... This is groundbreaking. Can't believe I didn't know about this. 
 LOL

This tactic has been in use since siege machines were first introduced in Apr/May 2010.  Wink

It's new to me :) I am still astounded I have never heard of this before. 

Is the accuracy like a round 1 siege encampment accuracy, or is it like 3 days after setting up a siege accuracy?

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Direct Link To This Post Posted: 05 Nov 2012 at 16:53
Round 1
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Direct Link To This Post Posted: 05 Nov 2012 at 17:08
The tactic has a variety of names.  I think the GM post is the first time I have seen it called "Limited Siege."  Some call it "Direct Siege."  I prefer the term "Siege Strafe" because I think that conveys the idea in a modern term for a quick strike firing while on the move.  Sometimes I shorten it to merely "strafe."
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Direct Link To This Post Posted: 06 Nov 2012 at 11:13
 Hi,
 I am sorry, but i will not talk about sieges.
 It seems that when you start talking about sieges you divert the attraction from other important facts. Like politicians creating some disputes in sports (or a war, depending on the country) when willing to pass some difficult regulation (like tax increases) and don't want the public to complain about it.
 My complain is on the herbs extintion.
 Those of us who regularly harvest (take care of) some herbs have to face now the loss of some herbs. This is a big problem that has passed unattended. Big on the sense that I (we) had specialised cities to harvest some herbs near by. This specialisation implied the construction of herbalists guilds to high levels (sometimes 20) with the investment in materials to produce the guild and the herbalists.
 For example, in one of my cities, I was exploiting with 60 herbalists a rare herb that it has now dissapeared. And I cannot find the same or interesting herbs nearby, and I have to travel more for not so much interesting herbs. Similar things have happened in several of my cities.
 Therefore, the most efficient decision would be to demolish that particular herbalist guild and dedicate the plot to another building. With a clear loss in materials and time (not to talk about cities especialisations, for example I have one workshop especialised using that herb, that I cannot further assure its supply).
 Since I (we) have been exploiting the herbs sustainble, and the extintion has not been our fault, but a mistake (not our)
 Are you planning compensate somehow those of us who have lost the exploitation of those rare resources? 

 Or maybe it is another lost cause ... as knights using swords (which was quite common, at least in Europe).

 THanks
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Direct Link To This Post Posted: 06 Nov 2012 at 14:10
When sending siege units against a town which ends up being exodused before they arrive, can we please have the siege units return home if the town does not exist when they arrive?  Currently they set up a siege camp even though there's no city there to bombard.

Obviously troops sent to reinforce the squares around the city will need to have messengers sent to recall them, but it seems to me that the sieging / blockading troops should realize there's nothing there when they arrive.
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