03JUL15 - No More Research Technology Carry Over |
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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Posted: 03 Jul 2015 at 17:21 |
Hi everyone,
Regarding the old rule whereby a player's last city, if sieged and razed or captured, would respawn elsewhere on the map with all the research it used to have... Effective immediately, the research aspect of this no longer carries over. So whilst a player on their last city will be 'restarted' elsewhere, no research whatsoever will be transferred to the new city. Regards, SC
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DArtagnan
New Poster Joined: 28 Oct 2012 Location: HillBilly Land Status: Offline Points: 18 |
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That really Sucks!!!!
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DArtagnan
New Poster Joined: 28 Oct 2012 Location: HillBilly Land Status: Offline Points: 18 |
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better to abandon and start over
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1212 |
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seems ripe for exploitation, when one considers that the last city could be razed repeatedly...
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Sheza
Forum Warrior Joined: 16 Oct 2012 Location: Kumala Status: Offline Points: 325 |
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That will make people quit and not try to play and make more cities .
if they are small in the first place. darn right Mean.......
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If Horses don't go to Heaven when they die. then I want to go where they go.
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
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I assume this will go unanswered but, what's the purpose of this change? Is there some exploit this eliminates? I think I speak for many of us when I say this makes no real sense. Please explain.
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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It theoretically allows a city with complete research to be cloned. This would especially be an issue once somebody unlocks the special items (champion armor, spirit bow, master crafted chainmail, marauder sword).
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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It's pretty straightforward.
Notwithstanding the fact that there have been very few occurrences of people getting "sieged out of the game"... but on the rare occasion it has happened, in the past, the sieging player(s) tended to leave the smallest city to last, to ensure a more comprehensive destruction of the player getting sieged - so this changes little in this respect. Research times cannot be sped up by prestige, and are an important braking factor for Illy. What this change helps mitigate are those players who have chased fully researched (but very small) cities around the map multiple times in succession in order to bypass the usual braking factor of normal research queues - essentially creating multiple 'research copies' of the same city, over and over again, without having to actually do the research. Not an exploit, and still involves quite some effort with sieging, exodus etc - but we don't want to foster any repeatable mechanism to essentially bypass research time. Regards, SC
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1212 |
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
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Not having the interest in that sort of "not an exploit," I never considered the possibility. Fair enough, and thanks for the work as well as the disclosure.
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