02DEC14 - A new editorial explains bans and policy |
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Lwyllyn
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Joined: 03 Mar 2013 Location: Humboldt Status: Offline Points: 119 |
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Topic: 02DEC14 - A new editorial explains bans and policyPosted: 04 Feb 2015 at 19:49 |
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>sigh<
I can't hold back any longer... I cannot speak on the exploits and hacks, for I have no knowledge of the particulars. In general, cheaters suck. If you feel the need to cheat in an online game, then something is seriously wrong with you. So, moving on... From the RTSGuru editorial: "Banning people (and even silencing people in chat, taking away the ability to speak across the server) is something none of us want to do." Well... When a player can get silenced for merely asking why another player got silenced... GM Stormcrow, your heart is in the right place on this point, but maybe you should see more of what goes on in GC when your moderator has a bu... er is in a bad mood. "People often level the accusation at us that we're inconsistent with our application of the rules to different players, and this is definitely true - but only within context." ONLY within context? LOL! Where did you get that idea? "the Moka incident" Is that to be cute, like "clay incident"? "confessing her real-life age of 12" should be changed to "joking about her real-life age", as Moka's real-life age is considerably higher than 12. "But we also have no time whatsoever for the kind of trolls who ask us whether we're 'intentionally destroying the game" (or similar phrase) because... >sigh< The 'similar phrase' I used was 'intentionally destroying the community'. The game is yours- you built it. If you want to take it offline, change it to an exact replica of Evony, or build it into the greatest MMORTS ever to grace the interwebs- that's your business. But the community- the main selling point of your game, by the way is ALL of us... We like each other, we love each other, we despise each other... just like the people that live on your street! The community is real! Call me a troll if you will- I've been called worse things by my mother- but (intentional or not) any time the community gets shaken up, expect blowback. That goes for any community, whether it's on a browser game or in Seattle. That said: GM Stormcrow, you and your team have built the most expansive, well thought-out browser game I have ever come across. You constantly update, fix bugs, and diagnose issues to the best of your ability. When you say you care deeply about Illyriad, that it's your passion, I believe you. What you are doing isn't an easy get-rich-quick scheme, it's a work-your-ass-off-and-hope-it-pays-the-rent endeavor! I realize this, and appreciate it! The one thing I take issue with is this: A former player (who, as a player, formed friends and enemies; formed opinions and biases) gets hired as a chat mod. The mod is given the power to permaban players, arbitrarily abuses that power, and has full corporate backing. The players that question that abuse of power are harassed by his silence button, and threatened with permabans. Most corporations fire employees who actively drive away their customers.
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Belegar Ironhammer
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Joined: 29 Mar 2014 Status: Offline Points: 91 |
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Posted: 04 Dec 2014 at 23:55 |
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And additionally, as Stormcrow hinted at, the Devs don't have to allow freedom of speech. The 1st Amendment to the Bill Of Rights in the American Constitution only applies to government actors. It does not apply to private individuals or corporations generally.
The Devs are under no obligation or legal duty to allow anyone to say anything. Freedom of speech does not really exist in the context of an internet forum run by a corporation. The article was well written, and though I still disagree with the banning of Nesse, the article was helpful.
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Belegar Ironhammer
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Joined: 29 Mar 2014 Status: Offline Points: 91 |
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Posted: 04 Dec 2014 at 23:43 |
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Well, actually people are not found guilty in civil court. They are found liable, generally for acting negligently or inflicting some sort of harm, which without looking it up, I imagine was wrongful death and intentional infliction of emotional distress in OJ's case. Guilt only happens in criminal court. However, the distinction between the two standards is relevant, while I do think the Devs got the Nesse ban 100% wrong, it does not have to be beyond all reasonable doubt, but merely a preponderance of the evidence or more likely than not to put it in the common vernacular. But ultimately, the game belongs to the devs and its their server so they could ban anyone for anything at anytime.
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 935 |
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Posted: 04 Dec 2014 at 23:34 |
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When AI's learn how to play Illyriad, we're all toast, and we won't be able to tell if they're human or not.
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 04 Dec 2014 at 00:04 |
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Edited by Angrim - 04 Dec 2014 at 00:05 |
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GM Rikoo
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Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Posted: 03 Dec 2014 at 13:56 |
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Online friends are certainly real people in my life, and it is not sad. Anyway, stay on topic. GM Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Veneke
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Joined: 07 Nov 2014 Status: Offline Points: 116 |
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Posted: 03 Dec 2014 at 11:55 |
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Explanation posts like this are always welcome. Nothing terribly new here, but it's still a welcome development.
lolwut? I was going to formulate a proper response to you, but on reflection this opinion of yours is not sufficiently informed enough to warrant that. Instead, I've expressed my reaction to your nonsense in a series of easily understood points. - You're simply wrong. - There's no requirement for someone to have an impact on your life to be someone you met in person. - That supposed requirement doesn't exist for friends either, in case you're wondering. - You know that, uh, people you talk to on the internet are real people too... right? - I am pretty confident that the word 'friend' does not mean what you think it means. Then again, I'm not certain you understand 'real', or 'life' either; and 'sad' could go either way. - The only sadness here is for the folk you know solely through the internet that consider you a friend. Edit: Wait... are you a troll? If so, well played sir.
Edited by Veneke - 03 Dec 2014 at 11:56 |
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"May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
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Albatross
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Joined: 11 May 2011 Status: Offline Points: 1118 |
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Posted: 03 Dec 2014 at 11:54 |
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tl;dr: the article offers transparency, for considerations that are difficult for 'non-corporate' players to see.
There's a lot of background work needed to ensure a company is being responsible in a public environment. It often needs outside professional help to get it right. For something so complicated and involved, it's only natural that players will not understand all the relevant detail that goes into such policies and decisions.
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Llannedd
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Joined: 28 Jun 2014 Status: Offline Points: 139 |
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Posted: 03 Dec 2014 at 07:56 |
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Online "friends" are not real people in your life. If you think they are, that's sad.
Edited by Llannedd - 03 Dec 2014 at 07:57 |
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Glin
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Joined: 06 Apr 2014 Location: US Status: Offline Points: 127 |
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Posted: 03 Dec 2014 at 03:05 |
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As a totally disinterested spectator in all the recent drama concerning player bans, I have to say that the saddest thing I see is the amount of emotion and ego some people invest in what is, essentially, a somewhat silly online game
When you make friends and have played the game for 3 or more years- the friends become a part of your life. YOu look forward to seeing and hearing from them each day- just like your flesh and blood friends. to suddenly be separated from them without the ability to email,social site them or whatever- its hard. online socializing is a whole new world that has become a forensic psychologists newest addiction. And like any type of loss, different people respond and grieve over it differently. Don't knock it. It is there and real.
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