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Createure View Drop Down
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Direct Link To This Post Posted: 23 Dec 2011 at 21:09
I belive noone has seen any of these monstrosities yet...

Attacks for tonight are beginning around... now... tho, so we'll see.

Looks like the offensive stats on these are no worse than the skellies... but who know's what these 'special abilities' mean?

Also I noticed 2 nights ago there were some attacks from 'Zombies (NPCs)'s forces from The Underworld' alongsie 'Skeleton Warriors' (as labelled in battle report headings)... but it seems the Zombies (NPCs)'s forces were no different to Skeleton Warriors (other than larger numbers perhaps?).

And then last night we had a drastic drop in undead numbers from previous nights.

/me is wondering if this is just all part of the chaotic and unpredictable nature of dealing with necromancy, or whether there was a boo-boo where someone realised they needed to decelerate the increasing numbers of undeads in order than the smaller divisions don't get totally swamped in the tourny after just 3-4 days.... perhaps it is both?


Edited by Createure - 23 Dec 2011 at 21:12
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Rill View Drop Down
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Direct Link To This Post Posted: 23 Dec 2011 at 21:12
/me wonders if the devs are using the tourney to test faction AI code and threw the stuff from night before last back in the bin for being too much of a leap up the difficulty chain.

It's so fun to speculate on the doings of the devs ...
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Direct Link To This Post Posted: 23 Dec 2011 at 21:34
Originally posted by Rill Rill wrote:

/me wonders if the devs are using the tourney to test faction AI code and threw the stuff from night before last back in the bin for being too much of a leap up the difficulty chain.

It's so fun to speculate on the doings of the devs ...


That was my guess too.

Seen upto 5+20+50  so far tonight
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Direct Link To This Post Posted: 24 Dec 2011 at 05:08
Ossified Commanders, which were DEFINITELY cav units yesterday, are now apparently infantry units.  Same specs, I think.

What's up?
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Direct Link To This Post Posted: 24 Dec 2011 at 05:17
Sigh, 7 of 8 units are Infantry and one is ranged.

No more spear unit or cav unit. Will update unit descriptions.
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Direct Link To This Post Posted: 24 Dec 2011 at 07:00
I'm waiting for an ossified StormCrow... Oh wait... He's already ossified! ;)

(please don't kill me, SC!) :)

Edited by Kumomoto - 24 Dec 2011 at 07:01
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Direct Link To This Post Posted: 24 Dec 2011 at 07:21
And now unit who used to be spear and ranged are all infantry...
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Direct Link To This Post Posted: 24 Dec 2011 at 18:27
Originally posted by Capricorne Capricorne wrote:

And now unit who used to be spear and ranged are all infantry...

Khraglangs [@i=5|289] are still ranged. I have only seen 1 battle report (Thanks Steadfast!) and it had 40 units and made up 47% of the total attack value. No spears or cav makes commander levelling an easier choice.

Too bad I already put points into spear defence :(

Le Sigh.
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Direct Link To This Post Posted: 24 Dec 2011 at 18:29
Originally posted by StJude StJude wrote:

Originally posted by Capricorne Capricorne wrote:

And now unit who used to be spear and ranged are all infantry...


Too bad I already put points into spear defence :(

Le Sigh.

Couldn't agree more.  Wouldn't be so bad if just the mix of the units changed (to sword instead of spear).  But actually changing the unit designations is a bit frustrating.  I'm not making a federal case of it, just saying it's a bit frustrating.
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Direct Link To This Post Posted: 24 Dec 2011 at 22:33
Magic defense useful for the first time ever:

Quote
Two opposing forces clash against each other.
Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Shalang attempts to cast Infected Wounds. This twisted magic has claimed the souls of 7 of the once-living troops at this location, and they have risen again as Shalangs, attacking immediately!

Attackers:    Unit:    Quantity:    Casualties:    Survivors:
Troops:     Shalangs    116    116    0
Troops:     Khraglangs    96    96    0

Defenders:    Unit:    Quantity:    Casualties:    Survivors:
Commander: Spear2     Clan Guardsman    1    Damaged for 10, 90 health remains.
Troops:     Clan Guardsmen    1050    113    937
Troops:     Death Dealers    398    43    355

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