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James Russell View Drop Down
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Direct Link To This Post Posted: 20 Apr 2011 at 10:09
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Kurfist Kurfist wrote:

I am sure I am not the only one that has attempted to upgrade a building, and discover I accidentaly upgraded a different building. Some say I could simply wait for the building to finish, but I would have lost precious resources, and in later levels it will be a very long wait.

So I am proposing a "Undo" button for buildings in production. Military and diplomatic units have a two minute recall, so why can't there be a two minute building undo?


Anyways there is my suggestion^


Hi Kurfist,

Thanks for your thoughts on this.

This has been raised before, and our objection is that - unless we introduced some sort of fairly substantial penalty (such as "you only get 2/3rd of your resources back if you cancel") - we have concerns that people could use this as a way of escaping pillaging armies and/or thieves.
ie:
1. Wait until thieves/attacking units are < 2 minutes away
2. Hit "upgrade" on your most expensive building
3. Laugh uncontrollably as the thieves/attackers steal nothing
4. Cancel upgrade and return resources to your storehouse
5. Profit!

If we did introduce a penalty then I suspect a lot of people would be even *more* annoyed at the game system than they might be by the absence of the upgrade cancel button...

Regards,

SC



 I think we should do this and take nothing off the build ;)

No but really I get where your coming from and truly a agree but I think 2/3 is a little to much.

James


Edited by James Russell - 20 Apr 2011 at 10:10
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Drejan View Drop Down
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Direct Link To This Post Posted: 20 Apr 2011 at 12:50
Another option is to "burn" resource while building, you can stop building and restart when you want.
Example:
-start building a blacksmith
-stop at 50%
-start building saddlemaker
-stop at 30%
-restart building blacksmith from 50%
-ecc

you spend a fraction of the resources every "tick" or percentage builded.
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Direct Link To This Post Posted: 20 Apr 2011 at 15:44
We do have the demolish option.  I don't see where stopping a building would help.  We need to be sure before we build.  
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Direct Link To This Post Posted: 21 Apr 2011 at 18:04
I don't understand which build would warrant a cancel.  
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 21 Apr 2011 at 20:49
The build that takes 2+ days and isn't the one the player wanted.
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Direct Link To This Post Posted: 22 Apr 2011 at 01:53
Originally posted by GM Stormcrow GM Stormcrow wrote:

This has been raised before, and our objection is that - unless we introduced some sort of fairly substantial penalty (such as "you only get 2/3rd of your resources back if you cancel") - we have concerns that people could use this as a way of escaping pillaging armies and/or thieves.
ie:
1. Wait until thieves/attacking units are < 2 minutes away
2. Hit "upgrade" on your most expensive building
3. Laugh uncontrollably as the thieves/attackers steal nothing
4. Cancel upgrade and return resources to your storehouse
5. Profit!

If we did introduce a penalty then I suspect a lot of people would be even *more* annoyed at the game system than they might be by the absence of the upgrade cancel button...

Regards,

SC


There's actually a solution to this. Say you get 2 minutes to undo a building you've put into queue, simply make it so that the resources in your storehouse does not leave your storehouse until the 2 minutes is up. To avoid confusion about how much resources you actually have, make a cosmetic change in which is shows the resources being gone but don't actually take them. Then once the 2 minutes are up and you can't undo the building, have it actually take them.
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Direct Link To This Post Posted: 22 Apr 2011 at 03:35
I'd say having no undo button is best... it's not like you weren't going to build it eventually anyway... just double check before you click i guess?
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Direct Link To This Post Posted: 22 Apr 2011 at 03:46
My storehouse is right next to my library, but i keep accidentally click storehouse and upgrade  I want more research points!
Patience is a virtue, resource giving is a sin
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James Russell View Drop Down
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Direct Link To This Post Posted: 23 Apr 2011 at 08:41
Originally posted by Kurfist Kurfist wrote:

My storehouse is right next to my library, but i keep accidentally click storehouse and upgrade  I want more research points!


I've done that before ;)!!
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Direct Link To This Post Posted: 23 May 2011 at 16:43
I 2nd the need for an UNDO UPGRADE, I like the idea of a 'RETRACT UPGRADE', much the same as RECALL FOR {X} SECONDS you can for scouts.  With a caveat, if an attacking force is closer than the RETRACT TIMER, then NO retraction is available. 
 
Example: (assuming RETRACT BUILD = 120 seconds)
Attack is > 120 seconds out RETRACT BUILD = AVAILABLE
Attack is < 120 seconds out RETRACT BUILD = NOT AVAILABLE
 
 
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