Approach to subsume:
scaramouche wrote:
I'll
be honest about the hubs..i dont know nothing about them..its a part of the
game i havent spent the time or energy to explore this part of the game yet...
|
With
players not using markets it should be possible to make most profit! :)
We believe,
in the longer run more and more people will be interested in a more
decentralised trade network. Probably we can define three different kinds of
hub/trade strategies (the alliance hub might be strategy/hub number four).
Local (the closest hub to
your city/capital):
Yeesha
D'ni wrote:
-products can be stored and stockpiled easily and nearby
-caravans
aren't ages away from home to deliver goods
-from
monopoly to oligopol as a more vivid marketform (competition instead of
accepting Centrum hub as a pricemaker for everything)
-you
make market occurence more attractive for smaller players, as they can join the
market developments without having own traders
-shaping
plurality in giving a local market an individual charakter (local products
might be cheaper then in far away western border states and vice versa). In
other words: regional appearance of goods would get more important |
You
want to store stuff and sell primary resources. But it can be worth selling
other things as well for players that do not care about having a well-developed
trade structure and newbs. For that reasons I do not think there will be many
hubs that will be completely dead. Eventually these hubs even allow the largest
profit.
Regional (the hubs proposed here):
They should offer much more activity so it makes sense to coordinate (that is
why we started this thread and make the map).
Yeesha
D'ni wrote:
-by accepting trade offers you assure a quick delivery
-caravans
aren't ages away from home to deliver goods
-from
monopoly to oligopol […]
-social
platform in terms of allycrossing cooperation (what I wish, we would have much
more)
-shaping
plurality […]
-being
well prepared for coming updates like market visibility
-being
the base of possible future trade tournamants and social interaction |
And some
of us do hope to be able to make a higher profit in a more decentralised market
and sell more goods (when I offer my stuff in Centrum, it does not sell too
well or not at all).
Finally,
having such a coordinated marketplace will allow players to jump between various
markets which might not serve to develop the market (in that sense) but drives
demand (and will therefore help to develop the market ;)
And Centrum:
Yeesha
D'ni wrote:
For
sure Centrum is and might be for a long time the pricegiver and most trades use
to happen there.
|
And The_Dude
also has some points:
Increasing
number of traders
Lower
taxes
The
possibility of alliance specific trade strategies (see the second map)
And
thanks Ossian and EvilKatia. Main idea of the map was to make things
more transparent and easier to manage :)
Trade hubs mentioned:
Kumomoto wrote:
Port Tal has
gotten some good regional traction... |
Cerex Flikex wrote:
Turyin
Trade Hub for the Elves! ;) |
EvilKatia wrote:
I agree with Pellinell for me its Shelton sending all
my vans constantly to Centrum would be long and painful. my trader at centrum
give me an idea of prices range mostly. |
Yeesha D'ni wrote:
Taomist / Laoshins
trade hub "Zhuhai" is well developped with a really wide
variety of goods, at, what is important: in most cases competive prices (price
niveau equal or less to Centrum). And more then 20 traders (that I know of),
who are residents there.
|
The_Dude wrote:
Scar - Turyin
is friendly to Elves per the Faction Summary on it. It is also near a
cluster of CF's cities. :) |
Edited by NAAM Spokesman - 08 Dec 2012 at 19:29