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Topic ClosedTournament V - Statistics

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Ander View Drop Down
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Direct Link To This Post Posted: 28 Mar 2012 at 13:42
And what you said is very correct. Sentinels have the exact same training time as the spear and they have the stats close to that of T2 archers of other races. 

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lokifeyson View Drop Down
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Direct Link To This Post Posted: 28 Mar 2012 at 13:47
well every game has the "easy" button of sorts right? lol

for real, ask, i bet they will openly admit which race is meant for "beginners"


Edited by lokifeyson - 28 Mar 2012 at 13:49
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Direct Link To This Post Posted: 28 Mar 2012 at 14:17
Originally posted by Ander Ander wrote:

And what you said is very correct. Sentinels have the exact same training time as the spear and they have the stats close to that of T2 archers of other races. 



I do believe I read that elgea is a Elf native continent if I do recall the lore correctly.  Perhaps future continents will have a different race favor.
...and miles to go before I sleep.
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Direct Link To This Post Posted: 28 Mar 2012 at 19:07
Originally posted by lokifeyson lokifeyson wrote:

well every game has the "easy" button of sorts right? lol

for real, ask, i bet they will openly admit which race is meant for "beginners"

I vaguely recall from the race descriptions when I started playing that humans are characterized as the easier race to play.  Not sure if that is still mentioned.
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Direct Link To This Post Posted: 28 Mar 2012 at 19:35
Elves do have certain advantages, folks, but do not lose sight of the fact that Knights rule the battlefield (offense > defense) and therefore Humans have the net greatest advantage in the game...
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Direct Link To This Post Posted: 28 Mar 2012 at 21:56
Creature, why are you only talking Kobold?

I can understand Clan Guardsman are way slower, and give less Spear/bow/sord def per gold unkeep...

But Clans Guardsman, even if more expensive in adv.res (mostly cause of 2 spears... but if you specialize in CG production and miss some, they are cheap to buy, and fmates who have too much can give you some), are completing their main Cav killers aim way better! Already, they give much more def power/gold against Cav... but much more important, they give you twice (!!) more def power against Cav per unity of time production... and that is really what you reasearch when you produce too much gold to fill your town with units in a minimum time.

You must have your own tactics and have already thought deeply of that... but in the general overview of an alliance, an Orc who only specialise in cannon meet for against Cavs can be much demanded (meaning only Clan Guardsman production with T1 Cav come for div bonus against cav). The rest of the defense (againt Spear, bows and Infantry) can be handled by the rest of your alliance, and mostly Elves with their trueshots which are good in everything but Cav's def...

Though, i agree the cheapness of Kobold my let room for the Orc who build them, to be able to build other units as well, as T2 cavs, and/or to specialize his cities in something else, like diplomatic units for exemple... knowing how hard it is to build knights, i imagine the pleasure it would be to focus on building cheap units and have lots of rooms to specialize on something new
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Direct Link To This Post Posted: 28 Mar 2012 at 22:12
Kumomoto, on a long run fight, a maxed Elf can be better than a maxed human if the fights occur on mountains: Trueshots are way cheaper than Knights, take less time to train... and you can train them in each city at the same time... while Knights can't be trained in each city simutaneously, or the player could fast run out of saddles (unless he has 100% sov in each city for saddles -admitting you buy the missing livestock on market, and that would become soon extremely gold consumming).

What i mean, is that if after a great battle (like in tourney) both of these Maxed players lost all of their units, and had to rebuild fast for next fight, the Elf one would rebuild faster and with pretty much ease, and, in my opinion, would pregressively catch up and then win on the Human one, mostly if their fights are made on Large hills/mountains.
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Direct Link To This Post Posted: 28 Mar 2012 at 22:20
Originally posted by Mandarins31 Mandarins31 wrote:

Kumomoto, on a long run fight, a maxed Elf can be better than a maxed human if the fights occur on mountains: Trueshots are way cheaper than Knights, take less time to train... and you can train them in each city at the same time... while Knights can't be trained in each city simutaneously, or the player could fast run out of saddles (unless he has 100% sov in each city for saddles -admitting you buy the missing livestock on market, and that would become soon extremely gold consumming).

What i mean, is that if after a great battle (like in tourney) both of these Maxed players lost all of their units, and had to rebuild fast for next fight, the Elf one would rebuild faster and with pretty much ease, and, in my opinion, would pregressively catch up and then win on the Human one, mostly if their fights are made on Large hills/mountains.


Given, Mandarin, but that's if the war was fought mostly on mountains. Knights attacking trueshots on plains will kill many times their casualty numbers meaning they don't need to build anywhere near the same numbers as the Elf... Which is why I love Illy. There are many different strategies and tactics to adopt and predict in one's competition and he who does it best, wins...
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Direct Link To This Post Posted: 28 Mar 2012 at 23:03
Indeed, there is room for much strategies and planification, depending on many factors. As well, there is not 1 best way to do but various "best" ways, depending and your objectives in the game, in general, that's also why i love Illy :)

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Direct Link To This Post Posted: 29 Mar 2012 at 02:35
And your "love" + my "love" is what makes this game a love fest, I presume! ;)

id est. let noone ever say there aren't multiple levels of strategy and tactics in this game that are also all tangled up with that old silly thing, human nature (diplomacy)... Wow... we sound like an MMO!

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