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Topic ClosedTournament V - Details, rules & prizes!

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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 22 Feb 2012 at 08:43
Originally posted by Rill Rill wrote:

Stormcrow, the question does apply to players who might have an occupation only for a short time (for whatever reason).  Or perhaps to players who enter close to the end of the tournament if people are no longer competing very much for some squares.

If a player occupies a square but is not involved in combat, does that player get a prize?

Hi Rill,

No they won't - participation in combat on the square is critical. We had a "pile in and get the reward" in the last few days of the first tournament, and that's what we're trying (unsuccessfully, I'm sure) to avoid here.

If someone simply sends one commander over to attack (from a non-affiliated player/alliance) then all the defenders on the square will get "credit" (ie pass the test) for 'being a participant'. 

Not that I'm recommending this as a strategy, ofc, but I do fully expect to see the last day of the tournie filled with new joiners for "winning" alliances suddenly occupying the tournie squares for the first time and getting their (richly deserved?) reward, before leaving the alliance the next day...

At some point in the future we'll introduce rules that deal with this exploitation of the rules in a better way (perhaps "must be in the same alliance at the start as well as at the end of the tournie"?) but the rules are what they are for this one.

Best,

SC








Edited by GM Stormcrow - 22 Feb 2012 at 08:44
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Direct Link To This Post Posted: 22 Feb 2012 at 09:37
My concern was more for new players who are still developing.  Maybe they don't have an army now, but we still want them to get a chance to get on the square and get a prize as part of the alliance, even though they might be new and small.  I'm glad there will be a way that they can do so.

It's not always the size of the army ... it's what you do with it. Wink
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Direct Link To This Post Posted: 22 Feb 2012 at 10:23
Originally posted by GM Stormcrow GM Stormcrow wrote:

 

No they won't - participation in combat on the square is critical. We had a "pile in and get the reward" in the last few days of the first tournament, and that's what we're trying (unsuccessfully, I'm sure) to avoid here.

If someone simply sends one commander over to attack (from a non-affiliated player/alliance) then all the defenders on the square will get "credit" (ie pass the test) for 'being a participant'. 

Not that I'm recommending this as a strategy, ofc, but I do fully expect to see the last day of the tournie filled with new joiners for "winning" alliances suddenly occupying the tournie squares for the first time and getting their (richly deserved?) reward, before leaving the alliance the next day...

At some point in the future we'll introduce rules that deal with this exploitation of the rules in a better way (perhaps "must be in the same alliance at the start as well as at the end of the tournie"?) but the rules are what they are for this one.



Dear GM SC, 

What if there's no combat at all? Particularly if a Harmless encampment is piled there, no one would want to attack them, especially if scouting reports that there are a LOT of troops. So they get no prizes?
War is ugly. Make it happy.
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Direct Link To This Post Posted: 22 Feb 2012 at 10:33
@Karpin - We have no one but ourselves to thank if Harmless? get an open playing field to drive this tourney home. I suggest alliances calculate with spending soldiers to snipe at the leader.
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Direct Link To This Post Posted: 22 Feb 2012 at 10:45
Sent By:System
Received By:You
Date:2/22/2012 10:18:25 AM
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: LeviathanKnights Knight1Damaged for 67, 533 health remains.
Troops:Knights Knights19151128756276
Commander: The Father Of LiesKnights Knight1Damaged for 67, 533 health remains.
Commander: The AntichristKnights Knight1Damaged for 67, 533 health remains.


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: ValiantKnights Knight1Damaged for 400, 0 health remains.
Troops:Knights Knights197119710
Commander: Captain of Horse 53Knights Knight1Damaged for 94, 0 health remains.
Troops:Knights Knights181618160
Commander: Captain of Horse 52Knights Knight1Damaged for 94, 0 health remains.
Troops:Knights Knights181618160
Commander: Captain of Horse 47Knights Knight1Damaged for 94, 0 health remains.
Troops:Knights Knights181618160
Commander: Captain of Horse 47Knights Knight1Damaged for 94, 0 health remains.
Troops:Knights Knights181618160
Commander: Captain of Horse 49Knights Knight1Damaged for 100, 0 health remains.
Troops:Knights Knights200020000
Commander: Captain of Horse 49Knights Knight1Damaged for 100, 0 health remains.
Troops:Knights Knights200020000
Commander: Captain of Horse 54Knights Knight1Damaged for 94, 0 health remains.
Troops:Knights Knights9099090
Commander: Captain of Horse 55Knights Knight1Damaged for 94, 0 health remains.
Troops:Knights Knights9099090
Commander: Captain of Horse 25Knights Knight1Damaged for 94, 0 health remains.
Troops:Knights Knights181618160
Commander: Captain of Horse 25Knights Knight1Damaged for 94, 0 health remains.
Troops:Knights Knights181618160
Commander: DalthinorLongbowmen Longbowman1Damaged for 550, 0 health remains.
Troops:Longbowmen Longbowmen460746070
Commander: FaithfulLongbowmen Longbowman1Damaged for 550, 0 health remains.
Troops:Longbowmen Longbowmen754675460
Commander: Knight-2 C7Knights Knight1Damaged for 244, 0 health remains.
Troops:Knights Knights8738730
Commander: Knight1-C5Knights Knight1Damaged for 194, 0 health remains.
Troops:Knights Knights8738730
Commander: Knight-1Knights Knight1Damaged for 144, 0 health remains.
Troops:Knights Knights8738730
Commander: Knight-1Knights Knight1Damaged for 246, 0 health remains.
Troops:Knights Knights8738730
Commander: Knight-2Knights Knight1Damaged for 94, 0 health remains.
Troops:Knights Knights8738730
Commander: Knight-1Knights Knight1Damaged for 244, 0 health remains.
Troops:Knights Knights8738730
Commander: Knight2-C5Knights Knight1Damaged for 194, 0 health remains.
Troops:Knights Knights8738730
Commander: BigKnightKnights Knight1Damaged for 244, 0 health remains.
Troops:Knights Knights8738730
Commander: HugeKnightKnights Knight1Damaged for 294, 0 health remains.
Troops:Knights Knights8738730
Commander: Knight-2Knights Knight1Damaged for 279, 0 health remains.
Troops:Knights Knights6776770
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Direct Link To This Post Posted: 22 Feb 2012 at 11:22
Wow - who and where did you fight? Impressive battle.
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Direct Link To This Post Posted: 22 Feb 2012 at 12:18
Originally posted by Rill Rill wrote:

My concern was more for new players who are still developing.  Maybe they don't have an army now, but we still want them to get a chance to get on the square and get a prize as part of the alliance, even though they might be new and small.  I'm glad there will be a way that they can do so.

It's not always the size of the army ... it's what you do with it. Wink
LOL
the new players shall shut up and grow some basics.
this tournament is for the big shots anyway as i see it.. 
if you really where concerned about them, you would advise them to NOT even think about army yet. 
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Direct Link To This Post Posted: 22 Feb 2012 at 12:31
+1


woooooooowwwwwwwww impressive battle
so many casualities... sweet... :P
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Direct Link To This Post Posted: 22 Feb 2012 at 12:42
Originally posted by SugarFree SugarFree wrote:

Originally posted by Rill Rill wrote:

My concern was more for new players who are still developing.  Maybe they don't have an army now, but we still want them to get a chance to get on the square and get a prize as part of the alliance, even though they might be new and small.  I'm glad there will be a way that they can do so.

It's not always the size of the army ... it's what you do with it. Wink
LOL
the new players shall shut up and grow some basics.
this tournament is for the big shots anyway as i see it.. 
if you really where concerned about them, you would advise them to NOT even think about army yet. 


I take it you wont be taking part then.
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Direct Link To This Post Posted: 22 Feb 2012 at 14:14
yea
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