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TOURNAMENT -- SHINE A LIGHT ON NF.

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    Posted: 12 Apr 2016 at 04:55
TOURNAMENT -- SHINE A LIGHT ON NF.

 

 

RULES:

 

68 squares (one for each region that do not move from their location) have been designated as Tournament Squares, as follows:


Square (Combat Type)
[-786|-2393] in Aindara ( Plains )
[-148|-2632] in Almenly ( Small Forest )
[138|-479] in Arran ( Large Forest )
[-396|-572] in Azura ( Small Hill [Jungle] )
[537|-2910] in Calumnex ( Obsidian Mountains )
[-859|-3002] in Chulbran ( Plains )
[145|-1658] in Clarien ( Large Hill )
[-521|-2162] in Coanhara ( Large Mountain [Desert] )
[872|-632] in Djebeli ( Small Hill [Jungle] )
[904|-488] in Elijal ( Large Hill [Jungle] )
[-519|-905] in Farra Isle ( Large Forest )
[831|-2848] in Farshards ( Large Mountain )
[815|-2466] in Fellandire ( Large Mountain )
[-830|334] in Fremorn ( Large Mountain )
[-123|-1785] in Glanhad ( Small Forest )
[755|-2116] in Gremont ( Large Hill )
[463|-1906] in High Hills ( Small Hill )
[-667|-1632] in Huronire ( Large Forest [Jungle] )
[589|-3201] in Jurgor ( Plains )
[-380|696] in Kal Tirikan ( Large Hill )
[576|-829] in Kem ( Plains [Jungle] )
[-516|-4] in Keppen ( Small Mountain )
[772|-163] in Keshalia ( Small Hill )
[-659|-2765] in Kingslands ( Small Mountain )
[-529|-2576] in Kormandly ( Large Mountain )
[886|-349] in Kul Tar ( Small Forest [Desert] )
[-924|-488] in Kumala ( Small Forest [Jungle] )
[-544|-412] in Lan Larosh ( Large Hill )
[907|280] in Laoshin ( Plains )
[910|-1984] in Lapo'a Lua ( Large Forest )
[748|-853] in Larn ( Small Mountain [Jungle] )
[372|12] in Lucerna ( Large Forest )
[638|59] in Mal Motsha ( Large Hill )
[-436|250] in Meilla ( Large Forest )
[-436|250] in Meilla ( Large Forest )
[140|-2085] in Newlands ( Plains )
[-543|-1785] in Northmarch ( Large Forest )
[-36|328] in Norweld ( Small Forest )
[-232|-2003] in Oarnamly ( Small Mountain )
[-344|-1420] in Pamanyallpa ( Large Hill [Jungle] )
[696|-1660] in Pawanallpa ( Plains [Desert] )
[308|-260] in Perrigor ( Small Forest )
[440|-1524] in Puchuallpa ( Small Forest [Jungle] )
[761|781] in Qarosslan ( Small Hill [Artic] )
[448|325] in Ragallon ( Small Mountain )
[-683|-879] in Rill Archipelago ( Large Mountain [Jungle] )
[311|-2894] in Shardlands ( Large Forest )
[-253|-2372] in Silbeaur ( Plains )
[-51|-987] in Stormstone Island ( Plains [Jungle] )
[-417|-2938] in Strendur ( Small Hill )
[-24|-756] in Tallimar ( Plains [Jungle] )
[812|573] in Tamarin ( Large Hill )
[699|292] in Taomist ( Large Forest )
[-256|-3216] in The Long White ( Large Hill [Artic] )
[191|-2756] in The Orken Coast ( Small Forest )
[342|-2330] in The Pirate Isles ( Small Hill )
[-938|-1574] in The Poisoned Isle ( Small Hill [Jungle] )
[-823|826] in The Wastes ( Small Mountain [Artic] )
[-825|-127] in The Western Realms ( Large Mountain )
[-166|-199] in Tor Carrock ( Large Mountain )
[441|-925] in Trome ( Small Mountain [Jungle] )
[400|-504] in Turalia ( Plains )
[494|840] in Ursor ( Small Forest )
[506|-2551] in Vindorel ( Small Mountain )
[-773|-1963] in Westmarch ( Plains )
[355|564] in Windlost ( Small Hill )
[109|743] in Wolgast ( Plains )
[614|-521] in Zanpur ( Large Mountain )


 

From Midnight server time on the 17th of May through to Midnight on the 17th of June, any member of any alliance in occupation of these squares receives credit for holding the square.

 Any army arriving (= the so called combat occurance date) BEFORE midnight 17th of May will NOT be counted. So even if you have an army that arrived one second before the tournament start and stays there for the whole duration of the tournament not a single second of your occupation will be considered. So make sure that your armies arrive AFTER the tournament start.

Credit is based on the length of occupation of each square.  Time occupied by an alliance on each square counts towards the Alliance total.

 

This credit is on an alliance basis - individual players cannot participate in this tournament.

 

In order to take part in this Tournament you most have to submit your Tournament API key to me other wise I won't be able to track Occupation times for the Squares. I will a post link for players to input there Tournament keys, Player names and PlayerID at a later time with explanation of what to do. (We are now using the Combat API key. The deadline to submit Combat API keys is 3 days before the of the Tournament)

 

You are not allowed to leave your alliance and join another alliance while you have any armies on one of the Tournament Squares

 REGIONAL PRIZES

1) The alliance that holds that square for the longest period of time, from 00:01 server time on Tuesday 17th May to 23:59 on Friday 17th of June) is the Regional Winning Alliance.

GLOBAL PRIZES

 

1) All activity on these tournament squares in each region will also be aggregated, so the top 3 alliances that overall have the most amount of possession across all squares will be the Global Winning Alliances, ranked First, Second and Third.

2) This runs for the same period of time: from 00:01 server time on Tuesday 17th May to 23:59 on Friday 17th of June).

3) All players that belong to the Global Winning Alliances who were involved in holding - and defending - that square (they must be involved in combat on the square at least once during the month) receive a Global Prize.

 

PRIZES

Regional Winners: Get 1k Horses, Livestock, Barrels of Beer, Spears, Suits of Chainmail Armour, Bows, Suits of Plate Armour

                                                                                                                                                             

First place: Gets 1b gold 200k of books, swords, bow, beer, cows, Horse, Leather Armour, and Chainmail, Plate Armour, 1 Soul-Forged Blade, 1 Dragon Spear, 51 Silversteel Spear, 10 Wine, 50 Draught Horse,  50 Steady Warhorse, 500 Heavy Warhorse, 200 Nimble Warhorse, 30 War Axe, 20 Elven Sword, 200 War Bow, 50 Boar Spear, 50 War Spear, 100 Over-Padded Armour, 30 Heavy Chain Armour, 200 Heavy Platemail, 50 Anaconda Skin,  50 Baboon Fur, 50 Brown Bear Fur, 50 Jaguar Fur, 50 Leopard Entrail, 50 Puma Fur, 100 Puma Fur, 50 Salamander Fang, 50 Wild Dog Bone, 50 Wild Dog Fur, 50 Wild Dog Heart, 50 Wolf Fur, 50 Deepsilver, 500 Iceheart, 650 Silversteel, 15,000 Grapes 150 Lemonwood Bough, 100 Pale Cedar Wood, 30 Corrupted Human Tentacle, 100 Air Salt, 50 Fire Salt, 100 Water Salt.  ~7000 Prestige.

                                                                                                                                                            

Second place: Gets  2nd 500m gold 100k of books swords bow beer cows Horse Leather Armour and Chainmail and Plate Armour, 30 Silversteel Spear, 3 Wine, 30 Draught Horse,  30 Steady Warhorse, 200 Heavy Warhorse, 60 Nimble Warhorse, 10 War Axe, 10 Elven Sword, 60 War Bow, 30 Boar Spear, 30 War Spear, 60 Over-Padded Armour, 20 Heavy Chain Armour, 100 Heavy Platemail, 30 Anaconda Skin,  30 Baboon Fur, 30 Brown Bear Fur, 50 Jaguar Fur, 50 Leopard Entrail, 50 Puma Fur, 100 Puma Fur, 50 Salamander Fang, 50 Wild Dog Bone, 30 Wild Dog Fur, 30 Wild Dog Heart, 30 Wolf Fur, 30 Deepsilver, 300 Iceheart, 425 Silversteel, 8,000 Grapes 100 Lemonwood Bough, 60 Air Salt, 30 Fire Salt, 60 Water Salt ~5000 Prestige

                                                                                                                                                            

Third place: gets 350m gold 50k of books, swords, bow, beer, cows, Horse, Leather Armour,  Chainmail, Plate Armour, 20 Silversteel Spear, 2 Wine, 20 Draught Horse,  20 Steady Warhorse, 100 Heavy Warhorse, 40 Nimble Warhorse, 10 War Axe, 10 Elven Sword, 40 War Bow, 20 Boar Spear, 20 War Spear, 40 Over-Padded Armour, 20 Heavy Chain Armour, 100 Heavy Platemail, 20 Anaconda Skin,  20 Baboon Fur, 20 Brown Bear Fur, 20 Jaguar Fur, 20 Leopard Entrail, 20 Puma Fur, 40 Puma Fur, 20 Salamander Fang, 20 Wild Dog Bone, 20 Wild Dog Fur, 20 Wild Dog Heart, 20 Wolf Fur, 20  Deepsilver, 200 Iceheart, 225 Silversteel, 7,000 Grapes 100 Lemonwood Bough, 40 Air Salt, 20 Fire Salt, 30 Water Salt ~2400 Prestige

All prizes will be sent to the alliance Capital unless otherwise specified to me by the alliance leader. 

[21:30]<Stukahh> I will donate 10 million gold to the last place finisher

GM Prizes 

Unique medals to one for overall 1st, 2nd, and 3rd winners. (I have change where it will be based on if the person has been in combat on the Tournament Squares) 

                                                                                                                                                            

credits  Digioso (AKA Coderbear) for writing the programming the code needed for the Tournament.


Edit; Fixed the time of end data. Added a rule. Added Server time to the first data. Added in Prizes.

400m 300m 150m



Edited by kodabear - 24 Oct 2016 at 00:06
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 10:34
From Midnight on the 17th of May  through to Midnight on the 17th of June, any member of any alliance in occupation of these squares receives credit for holding the square.

Just to make this clear:
Any army arriving (= the so called combat occurance date) BEFORE midnight 17th of May will NOT be counted. So even if you have an army that arrived one second before the tournament start and stays there for the whole duration of the tournament not a single second of your occupation will be considered.
So make sure that your armies arrive AFTER the tournament start.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 14:49
Clap YAY! 

Putting a prize is nice, but getting the activity is truly the fun of it all!

Thanks Organisers!!


Edited by Diva - 12 Apr 2016 at 14:51
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Baltek Quote  Post ReplyReply Direct Link To This Post Posted: 13 Apr 2016 at 20:27
How will you be monitoring who lands on unoccupied squares and for how long each player occupies the square(s)?  Is the occupation granularity down to the "minute"? 

I am presuming the API key will only provide info if combat occurs so there will be potential for a lot of uncontested occupations throughout the four week tourney.

Thanks again for all the hard work!




Edited by Baltek - 13 Apr 2016 at 21:26
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 14 Apr 2016 at 09:53
Originally posted by Baltek Baltek wrote:

How will you be monitoring who lands on unoccupied squares and for how long each player occupies the square(s)?  Is the occupation granularity down to the "minute"? 

I am presuming the API key will only provide info if combat occurs so there will be potential for a lot of uncontested occupations throughout the four week tourney.

Thanks again for all the hard work!




The API key provides information about the type of the attack (EG if it's occupation attack or a fake attack). It also provides the occupation time for that army to the second.
The script will check the outcome of the combat (was the attacking army destroyed or not?).
If the 'attacking' army is a reinforcement from the same alliance it'll check whether the occupation time of the new army is higher than that of the existing defenders. If yes, the occupation time will be changed accordingly. If not, one of the defenders already has an army there with a higher occupation time than the new army.

The script also calculates the occupaton start date plus the occupation time and if that is over (meaning all armies have left the square and there is no new army that occupies it) it'll mark that occupation as ended. The occupation end date is equal to occupation start date plus occupation time. The occupation time however is adjusted when a new army reinforces the square.

EG:

Your army arrives on the 18th of May at 1am and you sent it there to occupy the square for three days.
Occupation start = 18th of May 1am.
occupation time = 3 days

Then you send another army that arrives on the 20th on 2am and let it stay there for 2 days
Occupation start = 18th of May 1am
occupation time = 4 days 1h
If nothing else happens: occupation end = 22nd of May 2am
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 14 Apr 2016 at 18:28
Sounds like a lot of work, Digioso.  Thank you so much for all the time you are spending.  And thanks to kodabear as well!
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 14 Apr 2016 at 18:52
It is, but it's also fun to play arond with these features. :)

Btw: Fairy has entered in the tournament but I myself will not participate to avoid any potential accusations.


Edited by Digioso - 14 Apr 2016 at 18:55
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 20 Apr 2016 at 23:37
BTW I have moved up when i will start collecting API keys to this weekend regardless if the limited data api key is done If this means your alliance wont be taking part I am sorry but i need time to collect API keys and playerID and check for any mistakes
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Baltek Quote  Post ReplyReply Direct Link To This Post Posted: 21 Apr 2016 at 00:18
Originally posted by kodabear kodabear wrote:

BTW I have moved up when i will start collecting API keys to this weekend regardless if the limited data api key is done If this means your alliance wont be taking part I am sorry but i need time to collect API keys and playerID and check for any mistakes

The relevant API key you are wanting is from the "Combat Reports" option on the http://elgea.illyriad.co.uk/#/Player/Account?page=api correct?

Do players need to be in the participating alliance before generating this key for you?

Thanks!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 21 Apr 2016 at 00:27
Originally posted by Baltek Baltek wrote:

Originally posted by kodabear kodabear wrote:

BTW I have moved up when i will start collecting API keys to this weekend regardless if the limited data api key is done If this means your alliance wont be taking part I am sorry but i need time to collect API keys and playerID and check for any mistakes

The relevant API key you are wanting is from the "Combat Reports" option on the http://elgea.illyriad.co.uk/#/Player/Account?page=api correct?

Do players need to be in the participating alliance before generating this key for you?

Thanks!


I will be using the combat API key if the imited data api key isnt release by this weekend. unfortunately I have to so this. And yes the player will been to generate a key.
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