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Tournament IX - Results

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Post Options Post Options   Thanks (0) Thanks(0)   Quote lordzeal Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 06:44
So even if you won two squares you just get one reward?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 10:14
Are you going to do any more stats and will you guys do the whole alliance thing in future Tournament?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 15:34
Originally posted by kodabear kodabear wrote:

Are you going to do any more stats and will you guys do the whole alliance thing in future Tournament?
Hi koda,

I replicated out the same stats we presented last time, but if there are any specific stats you'd like to see, please do let us know and I'll see if they can be generated.  

Can you clarify what you mean by us doing "... the whole alliance thing..." as I'm not quite sure what you mean.

Best,

SC
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 17:05
Attacks against the largest massed defenders, Highest attacker kill ratios, Casualties by race, Casualties by region (Atk Casualties and Def Casualties) also xp stats to all of these got all of these from  
http://forum.illyriad.co.uk/tournament-v-statistics_topic3341_page1.html

A far what i meant about the whole alliance thing. Will you guys be willing to turn on the whole thing where players cant leave there alliance during Tournament if they have troops on one of the Tournament sqs?



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 17:14
That is a terrible idea. Alliances should always have the option to remove a player at any time. Allowing a player to lock themselves inside an alliance for the duration of a tournament has the potential for major abuse. The minor inconvenience of alliance jumpers pales in comparison.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 17:19
Originally posted by Brandmeister Brandmeister wrote:

That is a terrible idea. Alliances should always have the option to remove a player at any time. Allowing a player to lock themselves inside an alliance for the duration of a tournament has the potential for major abuse. The minor inconvenience of alliance jumpers pales in comparison.

 the thing i asked for is in every king of the hill Tournament todate. Without locking players in the alliance WHILE they have troops on the sqs will cause many problem coding speakings as it will allow players to jump alliance to other alliance and both of these alliances will be able to defend the sqs at the same time.


Edited by kodabear - 15 Oct 2016 at 17:44
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 15 Oct 2016 at 23:50
Originally posted by kodabear kodabear wrote:

Attacks against the largest massed defenders, Highest attacker kill ratios, Casualties by race, Casualties by region (Atk Casualties and Def Casualties) also xp stats to all of these got all of these from  
http://forum.illyriad.co.uk/tournament-v-statistics_topic3341_page1.html

A far what i meant about the whole alliance thing. Will you guys be willing to turn on the whole thing where players cant leave there alliance during Tournament if they have troops on one of the Tournament sqs?



Hi Koda,

Attacks against the largest massed defenders:
We abandoned reporting on this as we deemed it entirely pointless (albeit potentially funny).  Does anyone care if 1 commander and 3 spears attacked a mass of 1m+ units?

Highest attacker kill ratios:
Given the antipathy to the idea of sharing specific players' combat API keys and the desire to repress information about the exact casualties that players individually experienced, we felt that this information wouldn't be happily accepted by the advocates for the limited-data key.  Plus because we didn't provide it the last time we ran a king-of-the-hill tournament, we didn't feel we should provide it this time.

Casualties by Race:
Yes, this is good aggregate stats, and will happily provide.  Give me a couple of days.

Casualties by region (Atk Casualties and Def Casualties):
As directly above; will provide.

XP stats:
I can certainly re-run the stats provided (and the ones I will provide shortly) with their XP equivalents

Originally posted by Brandmeister Brandmeister wrote:

That is a terrible idea. Alliances should always have the option to remove a player at any time. Allowing a player to lock themselves inside an alliance for the duration of a tournament has the potential for major abuse. The minor inconvenience of alliance jumpers pales in comparison.
Epic troll, surely?!

Best,

SC



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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 16 Oct 2016 at 00:26
Originally posted by GM Stormcrow GM Stormcrow wrote:

Highest attacker kill ratios:
Given the antipathy to the idea of sharing specific players' combat API keys and the desire to repress information about the exact casualties that players individually experienced, we felt that this information wouldn't be happily accepted by the advocates for the limited-data key.  Plus because we didn't provide it the last time we ran a king-of-the-hill tournament, we didn't feel we should provide it this time.


This doesn't make much sense as we are able to pull the Highest attacker kill ratios just by scanning though the Tournament pages. Ublu was was able to make a spreadsheet that has the Highest attacker kill ratios by using the info on the Tournament pages.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Benedetti Quote  Post ReplyReply Direct Link To This Post Posted: 16 Oct 2016 at 00:45
Originally posted by kodabear kodabear wrote:

Originally posted by Brandmeister Brandmeister wrote:

That is a terrible idea. Alliances should always have the option to remove a player at any time. Allowing a player to lock themselves inside an alliance for the duration of a tournament has the potential for major abuse. The minor inconvenience of alliance jumpers pales in comparison.

 the thing i asked for is in every king of the hill Tournament todate. Without locking players in the alliance WHILE they have troops on the sqs will cause many problem coding speakings as it will allow players to jump alliance to other alliance and both of these alliances will be able to defend the sqs at the same time.


Maybe this can be done by allowing a player to leave/get kicked from an alliance with troops on a square, but not allow them to *join* a new alliance while there are troops on a tournament square? Then it only becomes in the interest of this player to recall, cause those troops are now helping defend an alliance this player is no longer a part of.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 16 Oct 2016 at 00:53
Originally posted by kodabear kodabear wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

Highest attacker kill ratios:
Given the antipathy to the idea of sharing specific players' combat API keys and the desire to repress information about the exact casualties that players individually experienced, we felt that this information wouldn't be happily accepted by the advocates for the limited-data key.  Plus because we didn't provide it the last time we ran a king-of-the-hill tournament, we didn't feel we should provide it this time.


This doesn't make much sense as we are able to pull the Highest attacker kill ratios just by scanning though the Tournament pages. Ublu was was able to make a spreadsheet that has the Highest attacker kill ratios by using the info on the Tournament pages.
Hi Koda,

Are you saying that the data we've always supplied publicly in our dev-run tournaments is substantially more descriptive and useful than the data we're being asked to provide in the limited-tournament API key tournaments?

Best,

SC
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