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Direct Link To This Post Topic: How to PvP
    Posted: 13 May 2012 at 23:45
Originally posted by Garth Garth wrote:

When SC and Cerberus were in San Fran last year, I talked with SC about "3rd party" instigators, in a sense. IOW, non-player devices that would give players a reason for PvP, without the need for arguing, discussion, or even diplomacy, really. I mean, that's why we all love the Tourneys, right? It gives us all a reason to use those armies, delve into strategy and tactics, all that fun stuff. And ideally there are no hard feelings and no permanent damage at the end.

Most of the time in Illy, it seems we are all too conscientious about certain standards to allow free-form PvP, at least on a visible/public level. We have too many NAPs, Confeds, player-created rules, etc. And if something *does* spark up, we tend to talk it out...and out...and out...

Not that any of this is bad; it's one of the things I like about Illy, an intelligent, multifaceted community playing an intelligent, multifaceted game. This is where the stagnancy comes in, though; we talk, we work it out, as a community we have a very narrow range of what is acceptable and what is not, even if we have various individual opinions.

SC shared a few ideas the devs were working on, though as we all know, the timeline of releases in Illy can feel sluggish. I also have a few ideas about "non-personal" PvP, and I'm sure others do too. Perhaps we should start a thread on various ways of enjoying PvP in Illy?
Bonfyr Verboo
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Direct Link To This Post Posted: 13 May 2012 at 23:56
Well, okay, lol. Thanks, Bonfyr.

I'll start by putting forward one of GM Stormcrow's ideas, which is that Factions would be used to give players or groups quests; and two sides might be given opposing goals, and thus have to compete to achieve their objective. As I remember, this was an addendum to the "side-quest" update Stormcrow described.

Obviously, Factions aren't live; Alliances or players could certainly set this up, though. Would just take some balancing, clear rules, and participants :)
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Direct Link To This Post Posted: 14 May 2012 at 00:24
Opposing goals.

It's Sunday and my brain is lazy. Can someone give me a good example of opposing goals that could be the foundation of a fun round of PvP?
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Direct Link To This Post Posted: 14 May 2012 at 00:49
Ok so I mentioned player-run tournaments in that other thread. I'll continue here with it.

Here is my basic idea/outline of a tournament. Feel free to add to it, or critique.

PVP Tournament Idea:

No sieging will be part of this tournament.

All participating players will have to sign up at the tournament sign up thread.

All participants will need to be able to attack each other. So NAP and Confed would need to be removed in some manner for the participant. One way for this would be to leave the alliance you are in for the duration of the tournament.

Attacks included will be diplomatic, spells, and armies.

Tournament will be duration based. Any participant is able to surrender and leave the tournament by posting in the tournament thread.

No winners or prizes will be awarded. What do you gain for participating? You get experience, and get to try out PVP!
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Direct Link To This Post Posted: 14 May 2012 at 01:32
Brilliant.

Some kind of sign-up sheet is required, no?
Bonfyr Verboo
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Direct Link To This Post Posted: 14 May 2012 at 02:19
Originally posted by abstractdream abstractdream wrote:

Brilliant.

Some kind of sign-up sheet is required, no?

Which was why I said "All participating players will have to sign up at the tournament sign up thread." lol
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Direct Link To This Post Posted: 14 May 2012 at 03:12
Confused lol
I did miss that.
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Direct Link To This Post Posted: 14 May 2012 at 03:17
...and is a duration really required?

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Direct Link To This Post Posted: 14 May 2012 at 03:57
Caution leads to death by boredom. Just start a war and quit with all the he said she said palava.

It really is great fun.

"You cant spend your whole life wrapped in cotton wool little rabbit"

I wuv you guys *snuggles*

kthxbye

Mag. 

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Direct Link To This Post Posted: 14 May 2012 at 04:13
Originally posted by abstractdream abstractdream wrote:

...and is a duration really required?


The idea of the duration is so that there can be an established amount of time to participate, and then when it's over, new sign-ups can be done. I was thinking about how to award a prize at the end, but that became a stumbling block for me.
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