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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Topic: IllyStuff
    Posted: 03 Oct 2019 at 01:56
NPC Drop rates update

Fixed a couple of bugs in the display of the data:
  • Fixed the stats tables so each dropped item is now only shown once and rates are correctly calculated for each item.
  • Fixed display of the dropped items in the bottom table (individual reports) so it only shows items actually dropped by the units killed in the battle. A possible exception to this is if there were any qualifying items already on the tile (including hides) when the battle happened.
If you would like to contribute to this project and help increase the accuracy of the drop rates please see the post above.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2019 at 19:03
Originally posted by Tensmoor Tensmoor wrote:

Request for help gathering data

I'm currently working on a new version of the NPC Drop database/page that will be in Illystuff. The first part of it is an update to my scripts that send the data to the database so I can now process forwarded reports and that is now working well.

If you would like to help by forwarding reports to me there are some rules on the reports I need:

Rules for submitting reports:

  • Each combat report has to have an accompanying scout report from after the combat.
  • Scout reports must be timed from between the combat and any harvesters arriving.

Simply forward the two messages to me and I'll run my script that puts the data into the database. There is no identifying data sent. Just the location, date/time, NPC details and drop details. Up until now I've only been able to do this for hunts I've done myself but the scripts now work for forwarded reports as well.

I tend to send scouts timed to arrive just after the battle will take place. Then I use the 'Find IGMs' tool in the map popup to get the mails for a given tile. I can then open the battle report followed by the scout report.

Many thanks in advance
Tens


Update

Reports MUST be forwarded from the account that originally recieved them. A forwarded forwarded report will crash my scripts and to be honest the coding needed to allow for unlimited forwards is not worth it.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2019 at 12:45
Request for help gathering data

I'm currently working on a new version of the NPC Drop database/page that will be in Illystuff. The first part of it is an update to my scripts that send the data to the database so I can now process forwarded reports and that is now working well.

If you would like to help by forwarding reports to me there are some rules on the reports I need:

Rules for submitting reports:

  • Each combat report has to have an accompanying scout report from after the combat.
  • Scout reports must be timed from between the combat and any harvesters arriving.

Simply forward the two messages to me and I'll run my script that puts the data into the database. There is no identifying data sent. Just the location, date/time, NPC details and drop details. Up until now I've only been able to do this for hunts I've done myself but the scripts now work for forwarded reports as well.

I tend to send scouts timed to arrive just after the battle will take place. Then I use the 'Find IGMs' tool in the map popup to get the mails for a given tile. I can then open the battle report followed by the scout report.

Many thanks in advance
Tens
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Post Options Post Options   Thanks (2) Thanks(2)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 16 Sep 2019 at 11:26
New page: Alliance Relationships

Don't know about the rest of you but I have major problems trying to keep track of who is watting with who and are their confeds involved so I added a new page that shows the official relationships between the various alliances in Illy.
As you can see from the screenshot above it very quickly gets so bust as to be unuseable so there are options to set which types of relationships to show (red = war, yellow = NAP, green = Confed) as well as which alliances to show them for.

Hovering over any of the lines will tell you about that relationship while hovering over any of the circles will tell you about that alliance (as seen for Divine Wind in the image) including any other relationships they have.

While this tool is not perfect I couldn't come up with a better way of showing the complex of relationships there are in Illy. Any problems, bugs, suggestions please post here in the forums.

The data for this comes from the alliances data file published daily by the devs and freely downloadable by anyone (should they want to come up with an alternative way of doing it).


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Post Options Post Options   Thanks (1) Thanks(1)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jul 2019 at 17:03
Recommended Kit update

Fixed the bug where Marshalls were being shown as using platemail. They should now be shown as only being able to use chainmail. Thanks to dim for bringing it to my attention Thumbs Up


Edited by Tensmoor - 13 Jul 2019 at 17:05
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2019 at 08:37
Server Maintenance

My hosting provider will be doing some essential server upgrades on 2019-06-27 between 05:00 and 09:00 UTC.

Quote from them on possible impact:
There will be several minutes of packet loss while we shift traffic between redundant devices. There may be additional event processing delays, as well as Cloud Panel and API interruptions during this period. We will endeavor to keep this to a minimum for the duration of the change.

End result is that you may experience some delays loading pages during this time.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote rajput Quote  Post ReplyReply Direct Link To This Post Posted: 22 May 2019 at 00:38
Nice work Tens Thumbs Up


Warning! Author of this post has weird sense of humor...
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 20 May 2019 at 10:23
Page Update - Custom Map

  • Added Land Claims to the available layers.
  • Speeded up loading of a large number of the image files.
It should be possible with this system to check if a given tile is in fact covered by a land claim - just scrool till the map is centered near the coords and zoom in until you can get the cursor on the required point. If you're over a coloured area then it is part of that land claim.

It any alliance has a land claim not included please let me know the details and I'll get it added. Similarly should any of the claims currently shown not be correct please let me know.

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Post Options Post Options   Thanks (2) Thanks(2)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 17 May 2019 at 15:30
New Page: Illyriad Units


The Illyriad Units page gives you access to all the data I have available for every unit in Illy in a searchable table.

While the table is very large (several hundred different units) the ability to search for any text within it makes it (in my opinion) quite useable.

To search just type what you want to find in the search box at the top right and press enter. Any row that conains the text you typed will be highlighted with a yellow background and you can scroll through those with the Prev/Next buttons. To remove all highlighting clear the input box and press enter.

Thanks to all those who helped in the testing of this page and pointed out my errors with the chat codes :)

Any ideas/suggestions/criticisms please let me know.

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Post Options Post Options   Thanks (1) Thanks(1)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 15 May 2019 at 16:45
Page Update: Abandoned Accounts

Updated the Abandoned Accounts page so it should now only show currently available accounts that are abandoned not all the historically abandoned accounts. It should now also show the correct number of towns for these accounts.

Critical test when the new datafiles are released by the devs later tonight.
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