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Time to make a seperate realm.

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Snagglepuss View Drop Down
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    Posted: 09 Aug 2018 at 01:42
You hated multi accounts but want to open a new server where those accounts can go hide without fear of attack... wow you really thought that one through eh?
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rajput View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote rajput Quote  Post ReplyReply Direct Link To This Post Posted: 08 Aug 2018 at 17:49
Originally posted by Ten Kulch Ten Kulch wrote:

I'd like to predict now that there won't be a rebirth. There is not much demand for a click-focused browser game with minimal animation in the age of smartphones and tablets. The devs would be reckless to tamper with Illyriad too much. It still has 3000-4000 accounts, some of which probably still purchase prestige to keep the servers running. As long as Illy lives, they can credit themselves with running an award-winning Grand Strategy game that is part of the Steam platform. That is actually a valuable career and marketing asset, even if the game isn't the next Fortnite. There is a lot to be said for keeping a game running for seven years. While armchair quarterbacks can have pet theories about massive changes that should be attempted, there is a lot of cost and risk in a move like that, with potentially very little reward. There is very little cost and risk to maintaining the status quo, considering that Illyriad is a modest commercial success with some great press, and it probably requires minimal effort to do ongoing maintenance and make the occasional small change.
  
You Nailed it there

Same goes for AoA its an ultra MMO Space Sim game being developed on Azure + .Net platform. If it ever goes into production. It will be a showcase (or be a technology demonstrator) for Illyriad Games along with the fella in the Youtube video that was posted earlier (he looks like GM ThunderCat to me) as well as Azure and Microsoft with it.

You can see it also featured on Azure Gaming solution page from Microsoft (Link Here).


Edited by rajput - 08 Aug 2018 at 17:50

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Post Options Post Options   Thanks (1) Thanks(1)   Quote Blueskree Quote  Post ReplyReply Direct Link To This Post Posted: 08 Aug 2018 at 03:30
I didn't say the Sindicate destroyed the game, just that they could've achieved their goals of destroying the sitted accounts had they been more welcoming and "friendly".
Well from what I gather from this forum topic is that there is a consensus that the game is dying or at the very least stagnant but there isn't the will to change it. Seems like most everyone is happy playing the same old same old, wouldn't want to upset the "persistent" part of the game.

I agree with you Ten Kulch that the developers will probably keep the game the way it is until it has 0 active accounts. I think there will always be certain players who play just cause they have to much to lose by not playing. Sad really that the majority of players think that having multiple servers is bad for business.
Anyways I said all that I gotta say now, I'll check the forums for the next few months in anticipation of a second realm being announced!
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Ten Kulch View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Ten Kulch Quote  Post ReplyReply Direct Link To This Post Posted: 08 Aug 2018 at 02:42
I suppose that no soapbox about What To Do About Illyriad (TM) would be complete without a misplaced rant about how SINdicate destroyed the game. In its entire multiyear history, the SINdicate probably destroyed less than 0.25% of the cities in the game. Yes, it did bring enormous military and political pressure on certain adversaries, causing their alliances to disband, but the vast (meaning 95% minimum) majority of those players of those defunct guilds went on to join other alliances and continue playing. The actual destruction is minuscule compared to the mythical level of fear.

Luckily now the SINdicate is gone, so the server can enjoy a huge muggle renaissance. Huzzah.

I'd like to predict now that there won't be a rebirth. There is not much demand for a click-focused browser game with minimal animation in the age of smartphones and tablets. The devs would be reckless to tamper with Illyriad too much. It still has 3000-4000 accounts, some of which probably still purchase prestige to keep the servers running. As long as Illy lives, they can credit themselves with running an award-winning Grand Strategy game that is part of the Steam platform. That is actually a valuable career and marketing asset, even if the game isn't the next Fortnite. There is a lot to be said for keeping a game running for seven years. While armchair quarterbacks can have pet theories about massive changes that should be attempted, there is a lot of cost and risk in a move like that, with potentially very little reward. There is very little cost and risk to maintaining the status quo, considering that Illyriad is a modest commercial success with some great press, and it probably requires minimal effort to do ongoing maintenance and make the occasional small change.
Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2018 at 21:45
Originally posted by Lumelthien Lumelthien wrote:

Originally posted by Dungshoveleux Dungshoveleux wrote:

Illyriad is clearly dead.


I find it difficult to believe that this type of game is enjoyable for very many people. It's slow, tedious, and just not particularly compelling. There was clearly a "golden age" for the game, where a lot of folks had fun interacting with each other and creating an interesting community. But as more and more of that core of players has moved on, I don't think any other group has particularly replaced them. And given the small audience this game will appeal to anyway, such a group will be hard to attract in the future. I think Illy got lucky.

Along the way, players have constantly wanted to change the game to make it more appealing. Sadly, the devs made promises that they were unable to keep. But in all of that, I think what was truly missing is that the slow pace of the game is the one factor that will always undermine it.

I suppose this is just a long-winded way of agreeing with you.



Yes
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Blueskree Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2018 at 19:38
You could have a pvp realm and a pve realm. In the pvp realm things are the same as normal Illyriad minus the sitter accounts. And in the pve realm war is strictly banned. Only time you can use war units is for attacking npc's or to defend your npc kills.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeliciousJosh Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2018 at 12:02
Having a safe-zone in Illyriad will imbalance the trade market, as well as make some players invincible. 

Players will claim as much land as possible in the safe-zone. Then they will farm like hell there, whilst having other options in the PvP area and the ability to always have reimbursement from their safe-zone.

Doesn't work.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mr. Ubiquitous Feral Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2018 at 04:23
It doesn't matter anymore, you don't play. 

Illy was written years ago with different code from what is used in AoA. It seems that turning Illy into a new game would be like driving an old volkswagon into a junkyard and hoping it turns into a mercedes benz.  If you don't like the game, do something about it. Or better yet, end the thread and go to another game.

If you care to look for it, you will find the devs have already told us enough to answer the 'when' questions.

now give me a dollar. then go away.
I am a Machine.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Blueskree Quote  Post ReplyReply Direct Link To This Post Posted: 06 Aug 2018 at 16:04
That would be a cool addition to the game where the farmville players could be safe. I know if the devs did create a new realm I would create an alliance based on NATO where we were a peaceful alliance until attacked then the whole alliance gets drawed onto war. That way we could protect those who wanted to play farmville. One addition though i would like to see is the adjustment of alliance taxs, where instead of the whole alliance paying the same % you could tax your warriors at 0% as they're the fighters and you could tax the farmers at like 3% and it would be even cooler if you could choose which players could receive money instead of it just going to the alliance leader.
I think the reason why they haven't been able to recruit as many new players is cause they see a world which has ran its course. A new realm would give incentive to new players to play since its all new. People play retro games all the time, the age of the game isnt the issue. The issue is firstly give people a fresh start, and take away sitters and multis cause imo thats cheating and that crap ruins the game for those hard workers who follow the rules to just have everything destroyed by people who have over 10 accounts.
The problem with the war people as you mentioned was the members of the SIN basically terrorized Illyriad. They claimed to want to rid the game of multis and sitted accounts. Reading their posts i was just like wow these guys are horrible at diplomacy. Firstly if they would have united the player base that wished to see the sitter accounts burned instead of being the equivalent of the nazi regime, i think they could've achieved their goals. But instead you had them try and impose a set price on silver steel. Then you had them say if someone left their alliance that was at war with them they'd hunt you down and burn you. Then i remember reading one post from a noob who got completely destroyed by them cause their alliance leader declared war on SIN so naturally they gotta hunt this poor feller down who doesn't even have a 5K pop. Then i remember them demanding sitter rights from one enemy and the devs saying oh yah thats cool, players direct the game. I was like what the hell. Anyways i could list about 15 more things the sin did, they didn't help them selves out at all in the eyes of the population. When you have policies of bunt and destroy noobs at any cost people read and see that and they don't want to be apart of that. Illyriad takes so long to build up in, and the players who have been playing for years can knock you down in days when you spent 6 months or more building up.
So ya the warring community probably did scare off some new players. I think if they marketed this game as a farmville it would do really well. Maybe have a server where its farmville then another where its normal illyriad. I dont even know at this point.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lumelthien Quote  Post ReplyReply Direct Link To This Post Posted: 06 Aug 2018 at 15:17
Excuse all the posts, but just one more thing:

The warmongers morphed this community from a fun, friendly, outgoing bunch of players to one that grew ever more angry, frustrated, and vengeful. Anyone who used to be around knows full well that "the community" was the number one reason the vast majority of the biggest and brightest players played. Killing that community helped to kill the game. And simply adding a new map will not bring back that community by itself.
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