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Topic ClosedThe Undead Horde - Intro & Rules

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Cerridwyn View Drop Down
Greenhorn
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Joined: 12 Sep 2011
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Direct Link To This Post Posted: 22 Dec 2011 at 03:04
One of my armies, Cerdwyn's, was hit with a force almost as big as she was but only once.
Cerridwyn's army has been hit 4 times, by zombies and skeletons

Both cities are about the same size, Cerridwyn's army was bigger.

We need a way to 'reinforce' as a command


Cerridwyn ~-~ Cerdwyn

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Direct Link To This Post Posted: 22 Dec 2011 at 01:13
But that's impossible! We burn the corpses and bury the ashes at the battle site, whereas these skeletons rise elsewhere and make their way to the stones.

What we need...what we need is neverending light!
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Rill View Drop Down
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Direct Link To This Post Posted: 22 Dec 2011 at 00:56
I've been hearing reports of upwards of 120 troops.  That's 3 times the size they were yesterday.

People! Stop fighting these things! They're clearly making more undead from the bodies of our slain troops!
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Greenhorn
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Direct Link To This Post Posted: 22 Dec 2011 at 00:55
It seems to me that increase in zombie size is related to army size. 

(Real) Example:
City 1: 1.6k T2 spears, 1k Cav, 102 undead soldiers
City 2: 1k T2 spears, 126 undead soldiers
City 3: 600 T2 spears defending, 42 undead soldiers

Hypothesis:
The undead army will grow at the "maximum growth rate", up to a point at which algorithm deems the defending army too small handle, at which point it will decrease undead army size and growth rate accordingly.
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Borealis View Drop Down
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Direct Link To This Post Posted: 22 Dec 2011 at 00:54
It probably depends on the size of the army occupying a stone square.  It seems their army size isn't growing so fast that overnight they could destroy an army of decent size.    We'll see.  Good luck to all.
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Direct Link To This Post Posted: 21 Dec 2011 at 23:04
There seems a clear increase in Zombie army size already.

It may well be a case that commanders are not safe to be left out all night long.
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Direct Link To This Post Posted: 21 Dec 2011 at 22:46
You could also just send one of your other commanders to go occupy a friendly (NAP or Confederation) member's stones. You would then be stealing half of opponents XP from him, without damaging his troops. This wouldn't help out the commander you sent, but would only hurt the commander who was already parked there. 

It is also likely that within a week or two the armies will be of such a size that it will be wise to park your troops at a stone near enough so that you can replenish the troops after every night. This makes stone choosing more important, and allows you to interfere with your competition. 


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bow locks View Drop Down
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Direct Link To This Post Posted: 21 Dec 2011 at 22:08
this isnt a clickfest - its a camp fest.

However.

If we started ganging up on the commanders high up on the leader board and attacking their camps to kill the commanders............................

Might get interesting.........

Also, if we had to fight for stones (as in if there were a lot less................)  but not so few that big alliances could monopolise them......

and if there was significant risk to balance - eg skellies getting fed up with camps and sending significant forces to home towns................ (this is hinted at already)

lets hope the devs have some tricks up their sleeves to keep us on our toes.

Happy Christmas all

Bow

NB, dont take the above as too critical, devs, I'm loving the new tourney!!!!  Cheers!
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Rill View Drop Down
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Direct Link To This Post Posted: 21 Dec 2011 at 22:06
Originally posted by HonoredMule HonoredMule wrote:

I can't think of a good strategy that requires being online more than twice a day.

Really?  I can think of several.  I doubt that this tournament will hold my interest long enough to do more than try them out, though.  I prefer playing as a team and would be far more interested if there were alliance scores as well as individual ones.  But that's already been done in previous tourneys, so maybe everyone is tired of that.
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Rill View Drop Down
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Direct Link To This Post Posted: 21 Dec 2011 at 21:56
Originally posted by The_Dude The_Dude wrote:

Originally posted by Rill Rill wrote:

I would love to help write tournament commentary if TD and Mana have to bow out.  Would it be possible to get battle reports from the Rift locations, and anything notable that happened at standing stones?  Otherwise Ryelle could scout Rift locations regularly to report when they change hands.

Rill,

Honestly, I can't think of an entertaining or informative approach to commentary on this tourney.  In many respects, this tourney is similar to the critter-killing tourney (#2) and I was stumped as to how to comment in an entertaining and informative manner on that one, too.   We can all see the daily standings for the top 10 of each group.  And essentially, this is a very passive tourney - set out an army and wait for it to get hit.  Replenish the army with troops when it is nearly depleted.

There might be some exciting developments if players start smashing competitors' armies - but only the 2 players involved would know that so they would need to report that to us.  However, except for the top 10, no one knows who to smash in their own league - say if #20 wants to slow down #19 - #20 doesn't know who #19 is so there is nothing to be done except wait for the zombie slot machine to generate a hit for #20.

Best of luck, Rill.

Ryelle could scout the rift daily to report goings-on there, but I don't know if that would be appreciated by people who are parked on the Rift.  (Including, for while she holds out, Ryelle.)  Anyone have thoughts?
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