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Topic ClosedThe Dude and Amroth

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StJude View Drop Down
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Direct Link To This Post Posted: 04 Oct 2011 at 19:25
As promised!

Here is a RESOUNDING defeat where I lost 869 t1 Cavalry and 879 T2 Cav. We'll convert that to XP gained for Amroth and say he gained 3516 worth of XP from the T2 Cav and 2607 XP from the T1 Cav for a total XP gain of 6123 for Amroth.

I also lost 4 commanders, but resurrecting them is better than waiting for their return Big smile

My XP Gain? 11824 from 2956 T2 Cav. OUCH!

Folks, that was a terrible loss for our team! I am not sure I can go on like this.

Failed attack against TKOT_2's forces at Square 429|-52 by StJude's forces from Notre Dame

Sent By:System
Received By:You
Date:10/4/2011 5:33:23 PM
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: EasyriderRuneriders Runerider1Damaged for 100, 0 health remains.
Troops:Packsmen Packsmen8008000
Commander: Jim MorrisonRuneriders Runerider1Damaged for 100, 0 health remains.
Troops:Runeriders Runeriders7907900
Commander: Fandral ze Uber FluffyPacksmen Packsman1Damaged for 350, 0 health remains.
Troops:Packsmen Packsmen69690
Commander: The MacarenaRuneriders Runerider1Damaged for 100, 0 health remains.
Troops:Runeriders Runeriders20200


Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.

Defenders:Unit:Quantity:Casualties:Survivors:
Commander: Sabern BlunderbustRuneriders Runerider1Damaged for 70, -52 health remains.
Troops:Runeriders Runeriders359253106
Commander: Gen. Leolfus GartavionMarshals Marshal1Damaged for 70, -52 health remains.
Troops:Marshals Marshals718506212
Commander: Gen Ganus Paxus TarlorindalKnights Knight1Damaged for 70, 198 health remains.
Troops:Knights Knights718506212
Commander: Marshal Silfred GoodwinKnights Knight1Damaged for 70, -52 health remains.
Troops:Knights Knights18012654
Commander: Marshal CritMarshals Marshal1Damaged for 70, -52 health remains.
Troops:Marshals Marshals18012654
Commander: Gen. Reblan PendanelMarshals Marshal1Damaged for 70, 398 health remains.
Troops:Marshals Marshals646455191
Commander: Gen Marcellus CrassussKnights Knight1Damaged for 70, 452 health remains.
Troops:Knights Knights359253106
Commander: Gen Inselwig HaldarfibKnights Knight1Damaged for 70, 198 health remains.
Troops:Knights Knights18012654
Commander: Manfried MannKnights Knight1Damaged for 70, 198 health remains.
Troops:Knights Knights32322796
Commander: Gen. Edrahil AnguirealMarshals Marshal1Damaged for 70, 456 health remains.
Troops:Marshals Marshals18012654
Commander: Gen Zacknafain AnguirealMarshals Marshal1Damaged for 70, -52 health remains.
Troops:Marshals Marshals18012654
Commander: Capt. Jack HerrerMarshals Marshal1Damaged for 70, 198 health remains.
Troops:Marshals Marshals18012654



Edited by StJude - 04 Oct 2011 at 19:26
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StJude View Drop Down
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Direct Link To This Post Posted: 04 Oct 2011 at 19:27
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Anjire View Drop Down
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Direct Link To This Post Posted: 04 Oct 2011 at 19:58
This is a perfect example on why you should never use cavalry on the defensive.

Packsmen take a 28% hit to their total strength  23 defense vs 32 attack
Runeriders take a 49% hit to their total strength  29 defense vs 57 attack

Charioteers take a 43% hit to their total strength  21 defense vs 37 attack
Knights take a 57% hit to their total strength  28 defense vs 65 attack

There is also a negative to your defense total when occupying a claimed square (6% -10% per level)




Edited by Anjire - 04 Oct 2011 at 20:01
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StJude View Drop Down
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Direct Link To This Post Posted: 04 Oct 2011 at 20:29
Originally posted by Anjire Anjire wrote:

This is a perfect example on why you should never use cavalry on the defensive.

Packsmen take a 28% hit to their total strength  23 defense vs 32 attack
Runeriders take a 49% hit to their total strength  29 defense vs 57 attack

Charioteers take a 43% hit to their total strength  21 defense vs 37 attack
Knights take a 57% hit to their total strength  28 defense vs 65 attack

There is also a negative to your defense total when occupying a claimed square (6% -10% per level)



Today's military lesson for Amroth (who is actually not very good at this game) brought to you by H? member Anjire.

Amroth, get out a calculator, you may end up learning something. 

This is why you need to keep calling in other people to get the job done for you and Champs.


Edited by StJude - 04 Oct 2011 at 20:31
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(EOM) Harry View Drop Down
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Direct Link To This Post Posted: 04 Oct 2011 at 21:58
Operation From: Lancetia You
Operation Against: Z at [429|-53] in Lucerna Zork2010 [ICON]
Operation Type: Spy
Operation Outcome: Completely Successful!

Mission Report:
Your diplomatic mission was undetected and completed the objective! Your units are on their way home, safe and sound.

Information Gathered:

Buildings and levels in City:


Building: Level:
Architects' Office 10
Barracks 20
Blacksmith 14
Book Binder 7
Brewery 12
Carpentry 12
Clay Pit 14
Clay Pit 12
Clay Pit 12
Clay Pit 12
Clay Pit 12
Common Ground 17
Consulate 14
Farmyard 17
Farmyard 16
Farmyard 15
Farmyard 15
Farmyard 15
Fletcher 12
Flourmill 14
Forge 8
Foundry 12
Iron Mine 16
Iron Mine 12
Iron Mine 12
Iron Mine 12
Iron Mine 12
Kiln 12
Library 13
Lumberjack 16
Lumberjack 12
Lumberjack 12
Lumberjack 12
Lumberjack 12
Mage Tower 15
Marketplace 16
Paddock 17
Quarry 13
Quarry 12
Quarry 12
Quarry 12
Quarry 12
Saddlemaker 15
Stonemason 9
Storehouse 16
Tannery 14
Tavern 17
Vault 11
Warehouse 17
City Wall 9
Fool's watch the land when the problem is in the heart.
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(EOM) Harry View Drop Down
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Direct Link To This Post Posted: 04 Oct 2011 at 21:58
NICE BARRACKS YOU GOT THAR!
Fool's watch the land when the problem is in the heart.
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 04 Oct 2011 at 22:17
lol
you ppl are utterly ridiculous..
i always facepalme as people use cavalry or infantry as defenders...( the later happens whit way to many dwarfs, even experienced ones...)
why, i say why use ultra expensive units like cavalry as defenders? ... dont answer me, no need for that...
defending whit cavalry a plain town... heck, use spearman no?

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StJude View Drop Down
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Direct Link To This Post Posted: 04 Oct 2011 at 22:20
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

lol
you ppl are utterly ridiculous..
i always facepalme as people use cavalry or infantry as defenders...( the later happens whit way to many dwarfs, even experienced ones...)
why, i say why use ultra expensive units like cavalry as defenders? ... dont answer me, no need for that...
defending whit cavalry a plain town... heck, use spearman no?


You do realize that that is a square and not the town itself that Amroth and his multi-accounts are occupying before his siege lands, right?
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lorre View Drop Down
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Direct Link To This Post Posted: 04 Oct 2011 at 22:26
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

lol
you ppl are utterly ridiculous..
i always facepalme as people use cavalry or infantry as defenders...( the later happens whit way to many dwarfs, even experienced ones...)
why, i say why use ultra expensive units like cavalry as defenders? ... dont answer me, no need for that...
defending whit cavalry a plain town... heck, use spearman no?


then sir u fail to see what a good infantery unit can do :( also depends on the terrain 
The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte
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Direct Link To This Post Posted: 04 Oct 2011 at 22:42

my Barracks are nice, thanks for noticing.

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