Siegeable, Reinforceable NPC Cities |
Post Reply |
Author | |
Jejune
Postmaster General Joined: 10 Feb 2013 Status: Offline Points: 1035 |
Post Options
Thanks(2)
Posted: 06 Aug 2020 at 22:08 |
I have a suggestion that could greatly benefit the launch of Faction Play, as well as enhance the gaming experience of anyone else in the game who wants to experiment with active sieging.
I propose the appearance of siegable, reinforceable NPC cities or structures around the map. These cities:
The value here would be as follows:
While I don't know much at all about the architecture of the game, I'm thinking that all of the technologies needed to roll something like this out might already exist in the game. I think it could be a fun enhancement that would support the notion that Illyriad is indeed a sandbox game where we, the players, develop games within the game. |
|
Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
Post Options
Thanks(0)
|
This sounds like a good idea Jejune. The spawning of the cities/structures could be controlled by something very similar to the mechanism for the re-spawn of rare herbs where there are a limited number of towns for each of the factions. This same mechanism also controls where the herbs can spawn (regions/biomes/terrain etc) so particular factions could be limited to where they place towns/structures. Having the ability to siege/blockade/reinforce these locations could also be used as a feed-in to the development of the fully integrated updating of the Faction Standings for individual players and alliances. Possibly tournaments could be scored where points are awarded for attacks on these locations and also for the re-inforcement of them e.g. Alliance A is attacking all the locations belonging to Faction B who they have a low standing with and get points for this while Player C has a good standing with this Faction and is re-inforcing their towns near them earning points for both himself and his alliance. The possibility of some truly complex scoring mechanisms is indeed on the horizon :) I applaud you for this very well thought out idea Tens |
|
Asvenger
Greenhorn Joined: 14 Aug 2018 Location: U.S. Status: Offline Points: 76 |
Post Options
Thanks(0)
|
Attackable NPC cities (and maybe hubs) + faction action = great idea
|
|
Alfred
New Poster Joined: 13 Jun 2014 Location: England Status: Offline Points: 39 |
Post Options
Thanks(0)
|
Sounds like a good way to get some negative standings and cause chaos. I approve.
|
|
Warning: may contain traces of sanity
( Current username Lord DeFault Ni old; King Alfred wCrow) |
|
Post Reply | |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |